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-rw-r--r--desktop-widgets/command_divelist.cpp114
1 files changed, 1 insertions, 113 deletions
diff --git a/desktop-widgets/command_divelist.cpp b/desktop-widgets/command_divelist.cpp
index f330a199b..e7bc31820 100644
--- a/desktop-widgets/command_divelist.cpp
+++ b/desktop-widgets/command_divelist.cpp
@@ -321,22 +321,6 @@ static void moveDivesBetweenTrips(DivesToTrip &dives)
std::reverse(dives.divesToMove.begin(), dives.divesToMove.end());
}
-// Turn current selection into a vector.
-// TODO: This could be made much more efficient if we kept a sorted list of selected dives!
-static std::vector<dive *> getDiveSelection()
-{
- std::vector<dive *> res;
- res.reserve(amount_selected);
-
- int i;
- dive *d;
- for_each_dive(i, d) {
- if (d->selected)
- res.push_back(d);
- }
- return res;
-}
-
void DiveListBase::initWork()
{
selectionChanged = false;
@@ -350,109 +334,13 @@ void DiveListBase::finishWork()
emit diveListNotifier.diveSiteDiveCountChanged(ds);
}
-// Set the current dive either from a list of selected dives,
-// or a newly selected dive. In both cases, try to select the
-// dive that is newer that is newer than the given date.
-// This mimics the old behavior when the current dive changed.
-static void setClosestCurrentDive(timestamp_t when, const std::vector<dive *> &selection)
-{
- // Start from back until we get the first dive that is before
- // the supposed-to-be selected dive. (Note: this mimics the
- // old behavior when the current dive changed).
- for (auto it = selection.rbegin(); it < selection.rend(); ++it) {
- if ((*it)->when > when && !(*it)->hidden_by_filter) {
- current_dive = *it;
- return;
- }
- }
-
- // We didn't find a more recent selected dive -> try to
- // find *any* visible selected dive.
- for (dive *d: selection) {
- if (!d->hidden_by_filter) {
- current_dive = d;
- return;
- }
- }
-
- // No selected dive is visible! Take the closest dive. Note, this might
- // return null, but that just means unsetting the current dive (as no
- // dive is visible anyway).
- current_dive = find_next_visible_dive(when);
-}
-
// Rese the selection to the dives of the "selection" vector and send the appropriate signals.
// Set the current dive to "currentDive". "currentDive" must be an element of "selection" (or
// null if "seletion" is empty).
void DiveListBase::restoreSelection(const std::vector<dive *> &selection, dive *currentDive)
{
- // To do so, generate vectors of dives to be selected and deselected.
- // We send signals batched by trip, so keep track of trip/dive pairs.
- std::vector<std::pair<dive_trip *, dive *>> divesToSelect;
- std::vector<std::pair<dive_trip *, dive *>> divesToDeselect;
-
- // TODO: We might want to keep track of selected dives in a more efficient way!
- int i;
- dive *d;
- amount_selected = 0; // We recalculate amount_selected
- for_each_dive(i, d) {
- // We only modify dives that are currently visible.
- if (d->hidden_by_filter) {
- d->selected = false; // Note, not necessary, just to be sure
- // that we get amount_selected right
- continue;
- }
-
- // Search the dive in the list of selected dives.
- // TODO: By sorting the list in the same way as the backend, this could be made more efficient.
- bool newState = std::find(selection.begin(), selection.end(), d) != selection.end();
-
- // TODO: Instead of using select_dive() and deselect_dive(), we set selected directly.
- // The reason is that deselect() automatically sets a new current dive, which we
- // don't want, as we set it later anyway.
- // There is other parts of the C++ code that touches the innards directly, but
- // ultimately this should be pushed down to C.
- if (newState && !d->selected) {
- d->selected = true;
- ++amount_selected;
- divesToSelect.push_back({ d->divetrip, d });
- } else if (!newState && d->selected) {
- d->selected = false;
- divesToDeselect.push_back({ d->divetrip, d });
- }
- }
-
- // Send the select and deselect signals
- processByTrip(divesToSelect, [&](dive_trip *trip, const QVector<dive *> &divesInTrip) {
- emit diveListNotifier.divesSelected(trip, divesInTrip);
- });
- processByTrip(divesToDeselect, [&](dive_trip *trip, const QVector<dive *> &divesInTrip) {
- emit diveListNotifier.divesDeselected(trip, divesInTrip);
- });
-
- bool currentDiveChanged = false;
- // If currentDive is null, we have no current dive. In such a case always
- // signal the frontend.
- if (!currentDive) {
- currentDiveChanged = true;
- emit diveListNotifier.currentDiveChanged();
- } else if (current_dive != currentDive) {
- currentDiveChanged = true;
-
- // We cannot simply change the currentd dive to the given dive.
- // It might be hidden by a filter and thus not be selected.
- if (currentDive->selected)
- // Current dive is visible and selected. Excellent.
- current_dive = currentDive;
- else
- // Current not visible -> find a different dive.
- setClosestCurrentDive(currentDive->when, selection);
- emit diveListNotifier.currentDiveChanged();
- }
-
// If anything changed (selection or current dive), send a final signal.
- if (!divesToSelect.empty() || !divesToDeselect.empty() || currentDiveChanged)
- selectionChanged = true;
+ selectionChanged |= setSelection(selection, currentDive);
}
void DiveListBase::undo()