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+// SPDX-License-Identifier: GPL-2.0
+import QtQuick 2.2
+import QtQuick.Controls 2.2 as Controls
+import org.kde.kirigami 2.4 as Kirigami
+
+Controls.TextField {
+ /**
+ * set the flickable property to the Flickable this TextField is part of and
+ * when the user starts editing the text this should stay visible
+ */
+ property var flickable
+ property bool firstTime: true
+
+ id: stf
+
+ // while we are at it, let's put some common settings here into the shared element
+ color: subsurfaceTheme.textColor
+ onEditingFinished: {
+ focus = false
+ firstTime = true
+ }
+
+ // that's when a user taps on the field to start entering text
+ onPressed: {
+ if (flickable !== undefined) {
+ waitForKeyboard.start()
+ } else {
+ console.log("flickable is undefined")
+ }
+ }
+
+ // give the OS enough time to actually resize the flickable
+ Timer {
+ id: waitForKeyboard
+ interval: 300 // 300ms seems like FOREVER, but even that sometimes isn't long enough on Android
+
+ onTriggered: {
+ if (!Qt.inputMethod.visible) {
+ if (firstTime) {
+ firstTime = false
+ restart()
+ }
+ return
+ }
+ // make sure there's enough space for the input field above the keyboard and action button (and that it's not too far up, either)
+ if (stf.y + stf.height > flickable.contentY + flickable.height - 3 * Kirigami.Units.gridUnit || y < flickable.contentY)
+ ensureVisible(Math.max(0, 3 * Kirigami.Units.gridUnit + stf.y + stf.height - flickable.height))
+ }
+ }
+
+ // scroll the flickable to the desired position if the keyboard has shown up
+ // this didn't work when setting it from within the Timer, but calling this function works.
+ // go figure.
+ function ensureVisible(yDest) {
+ flickable.contentY = yDest
+ }
+}