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+/****************************************************************************
+**
+** Copyright (C) 2012 Marco Martin <mart@kde.org>
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Qt Components project.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import QtQuick.Controls 1.0
+import QtQuick.Layouts 1.2
+import org.kde.plasma.mobilecomponents 0.2
+
+import "private/PageStack.js" as Engine
+
+Item {
+ id: actualRoot
+
+ width: parent ? parent.width : 0
+ height: parent ? parent.height : 0
+
+
+ property int depth: Engine.getDepth()
+ property Item currentPage: null
+ property Item lastVisiblePage
+ property ToolBar toolBar
+ property variant initialPage
+ //A column is wide enough for 30 characters
+ property int columnWidth: Math.round(parent.width/(Units.gridUnit*30)) > 0 ? parent.width/Math.round(parent.width/(Units.gridUnit*30)) : width
+ property alias clip: scrollArea.clip
+
+ // Indicates whether there is an ongoing page transition.
+ property bool busy: internal.ongoingTransitionCount > 0
+
+ // Pushes a page on the stack.
+ // The page can be defined as a component, item or string.
+ // If an item is used then the page will get re-parented.
+ // If a string is used then it is interpreted as a url that is used to load a page component.
+ //
+ // The page can also be given as an array of pages. In this case all those pages will be pushed
+ // onto the stack. The items in the stack can be components, items or strings just like for single
+ // pages. Additionally an object can be used, which specifies a page and an optional properties
+ // property. This can be used to push multiple pages while still giving each of them properties.
+ // When an array is used the transition animation will only be to the last page.
+ //
+ // The properties argument is optional and allows defining a map of properties to set on the page.
+ // If the immediate argument is true then no transition animation is performed.
+ // Returns the page instance.
+ function push(page, properties, immediate)
+ {
+ var item = Engine.push(page, properties, false, immediate)
+ scrollToLevel(depth)
+ return item
+ }
+
+ // Pops a page off the stack.
+ // If page is specified then the stack is unwound to that page, to unwind to the first page specify
+ // page as null. If the immediate argument is true then no transition animation is performed.
+ // Returns the page instance that was popped off the stack.
+ function pop(page, immediate)
+ {
+ return Engine.pop(page, immediate);
+ }
+
+ // Replaces a page on the stack.
+ // See push() for details.
+ function replace(page, properties, immediate)
+ {
+ var item = Engine.push(page, properties, true, immediate);
+ scrollToLevel(depth)
+ return item
+ }
+
+ // Clears the page stack.
+ function clear()
+ {
+ return Engine.clear();
+ }
+
+ // Iterates through all pages (top to bottom) and invokes the specified function.
+ // If the specified function returns true the search stops and the find function
+ // returns the page that the iteration stopped at. If the search doesn't result
+ // in any page being found then null is returned.
+ function find(func)
+ {
+ return Engine.find(func);
+ }
+
+ // Scroll the view to have the page of the given level as first item
+ function scrollToLevel(level)
+ {
+ if (level < 0 || level > depth || root.width < width) {
+ return
+ }
+
+ var firstLevel = Math.max(0, level - mainFlickable.width/columnWidth + 1);
+ scrollAnimation.to = Math.max(0, Math.min(Math.max(0, columnWidth * (firstLevel - 1)), mainFlickable.contentWidth+1000))
+ scrollAnimation.running = true
+ }
+
+ SequentialAnimation {
+ id: scrollAnimation
+ property alias to: actualScrollAnimation.to
+ NumberAnimation {
+ id: actualScrollAnimation
+ target: mainFlickable
+ properties: "contentX"
+ duration: internal.transitionDuration
+ easing.type: Easing.InOutQuad
+ }
+ ScriptAction {
+ script: {
+ actualRoot.lastVisiblePage = root.children[Math.floor((mainFlickable.contentX + mainFlickable.width - 1)/columnWidth)].page
+ }
+ }
+ }
+
+ // Called when the page stack visibility changes.
+ onVisibleChanged: {
+ if (currentPage) {
+ if (visible)
+ currentPage.visible = currentPage.parent.visible = true;
+ }
+ }
+
+ onInitialPageChanged: {
+ if (!internal.completed) {
+ return
+ }
+
+ if (initialPage) {
+ if (depth == 0) {
+ push(initialPage, null, true)
+ } else if (depth == 1) {
+ replace(initialPage, null, true)
+ } else {
+ console.log("Cannot update PageStack.initialPage")
+ }
+ }
+ }
+
+ Component.onCompleted: {
+ internal.completed = true
+ if (initialPage && depth == 0)
+ push(initialPage, null, true)
+ }
+
+ QtObject {
+ id: internal
+
+ // The number of ongoing transitions.
+ property int ongoingTransitionCount: 0
+
+ //FIXME: there should be a way to access to theh without storing it in an ugly way
+ property bool completed: false
+
+ // Duration of transition animation (in ms)
+ property int transitionDuration: Units.longDuration
+ }
+
+ ScrollView {
+ id: scrollArea
+ anchors.fill: parent
+ Flickable {
+ id: mainFlickable
+ anchors.fill: parent
+ interactive: root.width > width
+ boundsBehavior: Flickable.StopAtBounds
+ contentWidth: root.width
+ contentHeight: height
+ Row {
+ id: root
+ spacing: -100
+ width: Math.max((depth-1+children[children.length-1].takenColumns) * columnWidth, childrenRect.width - 100)
+
+ height: parent.height
+ Behavior on width {
+ NumberAnimation {
+ duration: internal.transitionDuration
+ easing.type: Easing.InOutQuad
+ }
+ }
+ }
+ onMovementEnded: {
+ scrollToLevel(Math.round(contentX/columnWidth)+1)
+ }
+ onFlickEnded: {
+ movementEnded();
+ }
+ }
+ }
+
+ // Component for page containers.
+ Component {
+ id: containerComponent
+
+ Item {
+ id: container
+
+ implicitWidth: actualContainer.width + 100
+ width: implicitWidth
+ height: parent ? parent.height : 0
+
+ x: 0
+
+ // The actual parent of page: page will anchor to that
+ property Item pageParent: actualContainer
+
+ property int pageDepth: 0
+ Component.onCompleted: {
+ pageDepth = Engine.getDepth() + 1
+ container.z = -Engine.getDepth()
+ }
+
+ // The states correspond to the different possible positions of the container.
+ state: "Hidden"
+
+ // The page held by this container.
+ property Item page: null
+
+ // The owner of the page.
+ property Item owner: null
+
+ // The width of the longer stack dimension
+ property int stackWidth: Math.max(actualRoot.width, actualRoot.height)
+
+
+ // Flag that indicates the container should be cleaned up after the transition has ended.
+ property bool cleanupAfterTransition: false
+
+ // Flag that indicates if page transition animation is running
+ property bool transitionAnimationRunning: false
+
+ // State to be set after previous state change animation has finished
+ property string pendingState: "none"
+
+ //how many columns take the page?
+ property alias takenColumns: actualContainer.takenColumns
+
+ // Ensures that transition finish actions are executed
+ // in case the object is destroyed before reaching the
+ // end state of an ongoing transition
+ Component.onDestruction: {
+ if (transitionAnimationRunning)
+ transitionEnded();
+ }
+
+ Item {
+ id: actualContainer
+
+ anchors {
+ top: parent.top
+ bottom: parent.bottom
+ right: parent.right
+ rightMargin: 100
+ }
+
+ property int takenColumns: {
+ if (container.page && container.page.Layout && container.page.Layout.fillWidth) {
+ return Math.max(1, Math.round(actualRoot.width/columnWidth)-(container.x > 0 ? 1: 0));
+ } else {
+ return Math.max(1, Math.round(container.page ? container.page.implicitWidth/columnWidth : 1));
+ }
+ }
+
+ width: (container.pageDepth >= actualRoot.depth ? Math.min(actualRoot.width, takenColumns*columnWidth) : columnWidth)
+ }
+
+ Rectangle {
+ anchors {
+ top: parent.top
+ bottom: parent.bottom
+ right: actualContainer.right
+ }
+ width: 1
+ color: Theme.textColor
+ opacity: 0.3
+ visible: container.pageDepth < actualRoot.depth
+ }
+
+ // Sets pending state as current if state change is delayed
+ onTransitionAnimationRunningChanged: {
+ if (!transitionAnimationRunning && pendingState != "none") {
+ state = pendingState;
+ pendingState = "none";
+ }
+ }
+
+ // Handles state change depening on transition animation status
+ function setState(newState)
+ {
+ if (transitionAnimationRunning)
+ pendingState = newState;
+ else
+ state = newState;
+ }
+
+ // Performs a push enter transition.
+ function pushEnter(immediate, orientationChanges)
+ {
+ if (!immediate) {
+ setState("Right");
+ }
+ setState("");
+ page.visible = true;
+ }
+
+ // Performs a push exit transition.
+ function pushExit(replace, immediate, orientationChanges)
+ {
+ if (replace) {
+ setState(immediate ? "Hidden" : "Left");
+ }
+
+ if (replace) {
+ if (immediate)
+ cleanup();
+ else
+ cleanupAfterTransition = true;
+ }
+ }
+
+ // Performs a pop enter transition.
+ function popEnter(immediate, orientationChanges)
+ {
+ setState("");
+ page.visible = true;
+ }
+
+ // Performs a pop exit transition.
+ function popExit(immediate, orientationChanges)
+ {
+ setState(immediate ? "Hidden" : "Left");
+
+ if (immediate)
+ cleanup();
+ else
+ cleanupAfterTransition = true;
+ }
+
+ // Called when a transition has started.
+ function transitionStarted()
+ {
+ container.clip = true
+ transitionAnimationRunning = true;
+ internal.ongoingTransitionCount++;
+ }
+
+ // Called when a transition has ended.
+ function transitionEnded()
+ {
+ container.clip = false
+ if (state != "")
+ state = "Hidden";
+
+ internal.ongoingTransitionCount--;
+ transitionAnimationRunning = false;
+
+ if (cleanupAfterTransition) {
+ cleanup();
+ }
+ }
+
+ states: [
+ // Explicit properties for default state.
+ State {
+ name: ""
+ PropertyChanges { target: container; visible: true; opacity: 1 }
+ PropertyChanges { target: container; width: container.implicitWidth}
+ },
+ // Start state for pop entry, end state for push exit.
+ State {
+ name: "Left"
+ PropertyChanges { target: container; opacity: 0 }
+ PropertyChanges { target: container; width: 100}
+ },
+ // Start state for push entry, end state for pop exit.
+ State {
+ name: "Right"
+ PropertyChanges { target: container; opacity: 0 }
+ PropertyChanges { target: container; width: 100}
+ },
+ // Inactive state.
+ State {
+ name: "Hidden"
+ PropertyChanges { target: container; visible: false }
+ PropertyChanges { target: container; width: container.implicitWidth}
+ }
+ ]
+
+ transitions: [
+ // Push exit transition
+ Transition {
+ from: ""; to: "Left"
+ SequentialAnimation {
+ ScriptAction { script: transitionStarted() }
+ ParallelAnimation {
+ PropertyAnimation { properties: "width"; easing.type: Easing.InQuad; duration: internal.transitionDuration }
+ PropertyAnimation { properties: "opacity"; easing.type: Easing.InQuad; duration: internal.transitionDuration }
+ }
+ ScriptAction { script: transitionEnded() }
+ }
+ },
+ // Pop entry transition
+ Transition {
+ from: "Left"; to: ""
+ SequentialAnimation {
+ ScriptAction { script: transitionStarted() }
+ ParallelAnimation {
+ PropertyAnimation { properties: "width"; easing.type: Easing.OutQuad; duration: internal.transitionDuration }
+ PropertyAnimation { properties: "opacity"; easing.type: Easing.InQuad; duration: internal.transitionDuration }
+ }
+ ScriptAction { script: transitionEnded() }
+ }
+ },
+ // Pop exit transition
+ Transition {
+ from: ""; to: "Right"
+ SequentialAnimation {
+ ScriptAction { script: transitionStarted() }
+ ParallelAnimation {
+ PropertyAnimation { properties: "width"; easing.type: Easing.InQuad; duration: internal.transitionDuration }
+ PropertyAnimation { properties: "opacity"; easing.type: Easing.InQuad; duration: internal.transitionDuration }
+ }
+ // Workaround for transition animation bug causing ghost view with page pop transition animation
+ // TODO: Root cause still unknown
+ PropertyAnimation {}
+ ScriptAction { script: transitionEnded() }
+ }
+ },
+ // Push entry transition
+ Transition {
+ from: "Right"; to: ""
+ SequentialAnimation {
+ ScriptAction { script: transitionStarted() }
+ ParallelAnimation {
+ PropertyAnimation { properties: "width"; easing.type: Easing.OutQuad; duration: internal.transitionDuration }
+ PropertyAnimation { properties: "opacity"; easing.type: Easing.InQuad; duration: internal.transitionDuration }
+ }
+ ScriptAction { script: transitionEnded() }
+ }
+ }
+ ]
+
+ // Cleans up the container and then destroys it.
+ function cleanup()
+ {
+ if (page != null) {
+ if (owner != container) {
+ // container is not the owner of the page - re-parent back to original owner
+ page.visible = false;
+ page.anchors.fill = undefined
+ page.parent = owner;
+ }
+ }
+ container.parent = null;
+ container.visible = false;
+ destroy();
+ }
+ }
+ }
+}