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2021-01-20statistics: leak textures on exitGravatar Berthold Stoeger
The scatter plot items shared their textures. These were std::unique_ptrs and cleaned up on exit. Owing to QSG's broken memory model, freeing the textures after QApplication terminated its threads led to crashes. Therefore, leak the textures. Not satisfying, but ultimately harmless and better than a crash. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2021-01-20statistics: fix range in categorical axesGravatar Berthold Stoeger
Fix a bug that was fixed in b5c8d0dbb4 and reintroduced in e7907c494f. Here is the original commit message: The range for a one-bin chart is [-0.5,0.5], thus the range in an n-bin chart is [-0.5,n-0.5], not [-0.5,n+0.5]. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2021-01-20statistics: refactor QSG memory managementGravatar Berthold Stoeger
The code was wrong, because it deleted the ChartItems in the main UI thread, not the render thread. This would delete the QSG nodes in the UI thread and then crash on mobile. Therefore refactor this part of the code by adding the items to be deleted to a list that will be deleted by the render thread. As a drop in replacement of std::unique_ptr, implement a silly ChartItemPtr class, which auto-initializes to null. This turns the deterministic and easily controlled memory management into a steaming pile of insanity. Obviously, this can be made much more elegant, but this has to do for now. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2021-01-20statistics: remove QSceneGraphGravatar Berthold Stoeger
All items are now painted with QSG. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2021-01-20statistics: remove float z-valueGravatar Berthold Stoeger
These values were used for items on the QGraphicsScene and have been replaced by integer values used on the QSG scene. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2021-01-20statistics: replace chart title by QSG nodeGravatar Berthold Stoeger
This one is trivial, since everything is there already: Replace the QGraphicsSimpleTextItem with a ChartTextItem. Only few functions have to be renamed. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2021-01-20statistics: remove QGraphicsView from StatSeriesGravatar Berthold Stoeger
All series are converted to QSG. Thus, the pointer to the QGraphicsView can be removed from the common base class. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2021-01-20statistics: replace PieSeries by QSG nodesGravatar Berthold Stoeger
Since there are no disk-segment QSG primitives (one could draw a triangle fan, but that doesn't seem optimal), this draws into a pixmap and blits that as a QSG node. Since this is the only series without axis, it needs a function that returns the size of the plot area. This didn't exist, so add it. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2021-01-20statistics: convert scatter series to use QSGGravatar Berthold Stoeger
The original plan to reuse the ChartPixmapItem for the scatteritems was dumped, because it is unclear if the textures are shared if generated for each item. Instead, a new ChartScatterItem was created, where all items share the same textures (one for highlighted, one for non-highlighted). This means that the rendering of the scatter items is now done in the chartitem.cpp file, which feels like a layering violation. Not good, but the easiest for now. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2021-01-20statistics: convert box-and-whiskers plot to QSGGravatar Berthold Stoeger
This is lazy: Derive from the bar chart item and add whiskers in the subclassed render() function. The code is ugly, because the base class function clears the dirty flags and therefore the derived class has to remember them. Oh well. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2021-01-20statistics: implement showing / hiding of items in QSGGravatar Berthold Stoeger
To replace the QGraphicsScene, we need the possibility of showing and hiding items. Turns out, the QSG API is completely insane. Whether an item should be shown is queried by the virtual function isSubtreeBlocked(), which is supposed to be overriden by the derived classes. However, the common nodes for rectangles and pixmaps are supposed to be created by QQuickWindow, for hardware optimization. This gives nodes that cannot be derived from and therefore whether the item is shown or not cannot be controlled. There are therefore two distinct cases to consider: The node is allocated by the code directly or indirectly by QQuickWindow. In the latter case, we use a proxy node with the only purpose of having a "visible" flag and add the obtained node as a child. This madness is performed with template trickery to get unified code. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2021-01-20statistics: convert bar series to QSGNodesGravatar Berthold Stoeger
To this end, two new ChartItems were added: A "bar" (a rectangle with a border) and a "text" (multiple lines of text). It turns out that the text on the bars now looks atrocious. The reason appears to be that the antialiasing of the font-rendering does not blend into the alpha channel, but into a supposed background color? This will have to be investigated. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2021-01-20statistics: render regression item using QSGNodeGravatar Berthold Stoeger
Render the confidence area and the regression line into a pixmap and show that using a QSGNode. It is unclear whether it is preferred to do it this way or to triangulate the confidence area into triangles to be drawn by the shader. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2021-01-20statistics: keep track of dirty items in double-linked listGravatar Berthold Stoeger
So far the items to be recalculated in the drawing thread had a "dirty" flag and were kept in one array par z-level. Once the series are implemented in terms of QSGNodes, there may lots of these items. To make this more efficient when only one or two of these items change (e.g. highlighting due to mouseover), keep the dirty items in a linked list. Of course, this makes the draw first version of the chart less efficient. There are more fancy ways of implementing the double-linked list, but the few ns gained in the render thread are hardly worth it. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2021-01-20statistics: turn axes into QSGNodeGravatar Berthold Stoeger
Render the labels and the title into a pixmap and render the ticks and the base line using individual QSGNodes. Attempting to render the ticks likewise into the pixmap gave horrible results, because (quite obviously) rendering with QPainter and the QSG shader gives non-matching ticks and grid lines. The memory management had to be changed a bit: The ChartItems were collected in the root QSGNode. However, the axes are added before the first plotting, so this node might not exist. Therefore, store the axes in the StatsView object. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2021-01-20statistics: turn ChartGrid into QSGNodesGravatar Berthold Stoeger
Turn the background grid into QSGNodes. Each grid line is represented by a QSG line item. An alternative would be drawing the grid into a QImage and blasting that onto the screen. It is unclear which one is preferred. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2021-01-20statistics: draw background using a QSGRectangle nodeGravatar Berthold Stoeger
Currently, the background was drawn as solid color onto the chart-scene. This is of course incompatible with doing the grid as QSGNodes. Therefore, make the scene image transparent and use a QSGRectangle as background color. We could also simply omit the background and show the widget's background. However, that would mean setting the background color in two seperate code paths (desktop and mobile). I found no way of directly setting the background of the QQuickItem. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2021-01-20statistics: convert HistogramMarkers to QSGNodesGravatar Berthold Stoeger
This is in analogy to the quartile markers. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2021-01-20statistics: convert QuartileMarkers to QSGNodesGravatar Berthold Stoeger
Slowly converting the QGraphicsScene items to QSGNodes to avoid full replot of the scene. This adds a new abstraction for line-nodes. Since the render() function here is fundamentally different from the pixmap-nodes we had so far, this has to be made virtual. Also, move the quartile markers to their own source file, since the StatsView source file is quite huge already. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2021-01-20statistics: remember position of legend when resizingGravatar Berthold Stoeger
The position of the legend was reset when resizing. This was OK as long as the legend wasn't movable. To avoid resetting the position, store the center position of the legend relatively to the size of the canvas. On resize restore the center to the same relative size. To avoid code duplication, move the sanitizing of the coordinates from the StatsView to the Legend. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2021-01-20statistics: add notion of Z-value to chart itemsGravatar Berthold Stoeger
The chart items were drawn in order of creation. To control this, add a notion of Z-value. In contrast to QGraphicsScene, make this a small integer value. To controll order of drawing, a plain QSGNode is created for every possible Z-Value and items are added to these nodes. Thus, items are rendered by Z-value and if the Z-value is equal by order of creation. Likewise split the list of chart-items into Z-values, so that items can be quickly unregistered: The items that will be removed individually will usuall be part of Z-levels with only few items (e.g. legend, infobox). Z-levels with many items (notably the series) will always be fully rebuilt. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2021-01-20statistics: turn infobox into a QSGNodeGravatar Berthold Stoeger
A small step in converting from QGraphicsScene to QQuickItem. This is the second item to be converted (after the legend) and for now items are drawn in order of creation, which means that the infobox is on top of the legend. This will have to be made deterministic in follow-up commits. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2021-01-20statistics: pass view to seriesGravatar Berthold Stoeger
The series were passed a pointer to the QGraphicsScene to add their item. In the future these items will be replaced by QSGNodes. To add these, the series need a reference to the StatsView. Therefore pass it in the constructor. Once everything is replaces by QSGNodes, remove the QGraphicsScene member. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2021-01-20statistics: implement moving of legendGravatar Berthold Stoeger
Catch mouse move events and move the legend accordingly. Currently, this is the only item that can be dragged and therefore there is no need of doing some kind of fancy interface. Simply keep a pointer to the legend if it is dragged. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2021-01-20statistics: draw legend as a QSGNodeGravatar Berthold Stoeger
In order not to waste CPU by constantly rerendering the chart, we must use these weird OpenGL QSGNode things. The interface is appallingly low-level and unfriendly. As a first test, try to convert the legend. Create a wrapper class that represents a rectangular item with a texture and that will certainly need some (lots of) optimization. Make sure that all low-level QSG-objects are only accessed in the rendering thread. This means that the wrapper has to maintain a notion of "dirtiness" of the state. I.e. which part of the QSG-objects have to be modified. From the low-level wrapper derive a class that draws a rounded rectangle for every resize. The child class of that must then paint on the rectangle after every resize. That looks all not very fortunate, but it displays a legend and will make it possible to move the legend without and drawing operations, only shifting around an OpenGL surface. The render thread goes through all chart-items and rerenders them if dirty. Currently, on deletion of these items, this list is not reset. I.e. currently it is not supported to remove individual items. Only the full scene can be cleared! Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2021-01-19mobile/UI: correctly update title bar font sizeGravatar Dirk Hohndel
Simply force it to use the default font, which is bound to the application font, which we SHOULD be updating when changing the regular font size for the app, anyway. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2021-01-19mobile/cleanup: make theme test page work in dark modeGravatar Dirk Hohndel
Not really user visible, but still, that looked ridiculous. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2021-01-19mobile/statistics: force redraw after rotationGravatar Dirk Hohndel
Sometimes (and it's unclear why that happens) after rotation the stats widget is blank. Setting the first variable back to itself appears enough to ensure that the statistics view is redrawn. Try to do that programatically after a short delay. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2021-01-19mobile/statistics: bare minimum dark theme supportGravatar Dirk Hohndel
The statistics themselves still are in a light theme, but at least the rest of the UI now works in both regular and dark themes. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2021-01-19mobile/kirigami: fix width of passive notificationGravatar Dirk Hohndel
If we have a button on the notification to trigger an action, we need to make sure there's space for that button. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2021-01-19mobile/UI: add button to change notificationGravatar Dirk Hohndel
This is fun... with just a tiny bit of 'magic text parsing' we can allow the backend code to add a button to the notification that will open the context menu that will make it super obvious to the user how they can undo an operation. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2021-01-19mobile/UI: show notification with changes made after saveGravatar Dirk Hohndel
Since we save after every operation in the mobile app, this allows us to tell the user what we actually saved - and we can remind the user that they can undo/redo the last operation. The code gets more complicated because in the case that the operation that triggered this change was an undo, we need to show the redo text to describe what we are saving, and must point the user to the redo operation. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2021-01-19mobile/UI: normally don't show git progress info to userGravatar Dirk Hohndel
This isn't really useful for normal users and with the new 'multiple notifications stay visible' feature in Kirigami it creates a really weird and distracting user experience. We should show the user a summart of what we did instead. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2021-01-19mobile/cleanup: remove outdated commentGravatar Dirk Hohndel
In commit 24eac8df87 ("mobile: remove overwriting of line special case in ui-notification") the code doing the line replacement was removed, but the comment above that code wasn't updated. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2021-01-19mobile/git-storage: ensure correct commit messages get savedGravatar Dirk Hohndel
In order to get the undo stack information into the commit message, we need to actually call Command::init() to set up the callback. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2021-01-19mobile/UI: move dive delete to context menuGravatar Dirk Hohndel
Having this as the right action button (same one used for 'cancel' in the edit screen) made it too likely to inadvertantly delete a dive. And outside of testing, wanting to delete a dive really shouldn't be all that common an operation. So remove the function from the action button and place it into the context menu instead, right next to the undo action so the user also is aware that there is an undo option. Suggested-by: Peter Zaal <peter.zaal@gmail.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2021-01-19mobile/statistics: fix layout warningGravatar Dirk Hohndel
The filler element was placed incorrectly (in a position already used) and worse the logic for its sizing was wrong. This gets rid of a warning and creates the intended layout. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2021-01-19mobile/cleanup: fix cylinder visibility in dive editGravatar Dirk Hohndel
And wow isn't that a nice improvement in the code. Also has the benefit of actually doing the right thing and not creating unwanted white space for missing cylinders. And does away with all these warnings about coercion (after all, we were checking against the wrong value. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2021-01-19mobile/edit: fix broken screen repositioningGravatar Dirk Hohndel
In commit 622e5aab69 ("mobile/cleanup: remove more noisy debug output") I had good intentions, but missed the fact that in order to access the 'verbose' variable from QML I needed to use manager.verboseEnabled. The resulting syntax error went unnoticed and broke the screen repositioning when the keyboard opens on mobile devices. Worse, I called a non existing method to do the logging of debug information. And to top it all off, when I fixed the positioning algorithm in commit 765c4f9704 ("mobile/UI: fix the logic to keep input visible"), I forgot to fix the near identical logic for the TextArea for the notes. Fail on so many levels. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2021-01-19mobile/UI: update dive edit layoutGravatar Dirk Hohndel
This feels much more responsive to various screen widths to me. Instead of a fixed grid this is now a Flow that is tries to make much better use of the space available on the user's device. It's not always perfect, but to me at least a massive improvement. The commit is almost unreadable because of the re-indentation and the move of a block of fields to earlier in the form (as that made it much easier to flow everything). But with show -w you can get a better idea. We have a Flow around all the fields, we pair each label with the corresponding input field, and then have a few additional Flows to ensure that the cylinders always start in the first column. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2021-01-19mobile/UI: simplify and cleanup SettingsGravatar Dirk Hohndel
This is both cleaner and looks better. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2021-01-19mobile/UI: improve layout of styled ComboBox and TextFieldGravatar Dirk Hohndel
This makes the TextFields (and the editable ComboBoxes with them) have a tighter visual experience. It also moves the indicater closer to the right edge in the ComboBox and doesn't use preferredWidth for the slim combo box as that implies a maximum width which could lead to unnecessary clipping. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2021-01-19mobile/UI: don't change the window size when gridUnits changeGravatar Dirk Hohndel
QML and Kirigami trigger a change of our application window size if we manually override the gridUnit. Which of course is NOT what we want, so immediately undo that after changing the gridUnit to prevent bad side effects. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2021-01-19mobile/UI: correctly scale UI without restartGravatar Dirk Hohndel
The fact that the rescaling in the settings gave different results from what we got after a restart really should have been a dead giveaway that the code was fundamentally flawed. With this, if the user picks smaller, regular, or larger they now always get the same, consistent values for gridUnit and font sizes. This also gives up on the idea that we can just force the gridUnit to be smaller to make things work if the font (which drives the gridUnit) is too big for a screen. That fundamentally cannot work and gives a horrible UI experience. So instead simply warn the user and continue with matching font / gridUnit, which will still give a bad experience, but at least we told the user about it and didn't pretend this was ok or fixable. Finally, this gets the factors right when switching from smaller to larger or back, without stopping at regular on the way. One odd side effect of this code is that under certain conditions (number of columns changes) the display window when running mobile on desktop will resize. That's kind of odd, but as that is not /really/ our target platform, for now I'd consider it acceptable. But it does deserve more investigation. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2021-01-19mobile/UI: fix font size when OS font is given in pxGravatar Dirk Hohndel
Android appears to set its default font in pixels, not points. So guess the point size based on the font metric information. This is not perfect, but creates results that are good enough. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2021-01-19mobile/UI: remember the system default font sizeGravatar Dirk Hohndel
We need to do this before the preferences are loaded, or the system default size is lost. Given that our other sizes are all relative to this value, that would be a problem. With this we can now ensure that we always have the right font size for smaller, regular, and larger theme settings. Also removes some obsolete commented out code. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2021-01-19cleanup: create separate UI entry points for desktop and mobileGravatar Dirk Hohndel
This doesn't really change anything, but makes the code easier to read. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2021-01-19mobile/UI: offer more font sizesGravatar Dirk Hohndel
As it turns out, we used to get the font scaling completely wrong. As a result we got got ~72% and ~132% instead of the intended 85% and 115%. So now people have both options, in each case with matching gridUnit (and therefore visual spacing), and font size. Also visualize the font size by rendering the button text accordingly. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2021-01-19mobile/UI: don't double apply the font scale factorGravatar Dirk Hohndel
The mobile scale code had a fundamental flaw: we applied the scale factor once to gridUnit, but twice to the font size. So effectively we had font sizes of 72% and 132% (all of course then rounded to integers for no good reason) instead of the intended 85% and 115%. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2021-01-19mobile/UI: add visualization of font size vs gridUnitGravatar Dirk Hohndel
This seems harmless and obvious, but it shows that for the last however many years our smaller/regular/larger font change was bogus and broken. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>