Age | Commit message (Collapse) | Author |
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At least one tester cannot retrieve their web user id. This should help us
collect more data and figure out why this fails.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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If we have no credentials or invalid credentials, update the text on the start
page accordingly.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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We now need to set SUBSURFACE_TARGET_EXECUTABLE to MobileExecutable.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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More issues with the static cmake files. Again we were missing a variable
and needed less quoting. Additionally there was dead / redundant code.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Because of this a bunch of variables need to be passed in and the quoting
changes in rather subtle ways.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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I don't know why on one of my Macs (running El Capitan, XCode 7.2, cmake 3.4.1)
I get Libssh2_FOUND instead of LIBSSH2_FOUND, but this hack works around the
problem.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Also clean up a bit of the whitespace mess right where I'm making changes
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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this was requiring libconfuse and we don't need it.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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The android build could be the Desktop and the Mobile app,
we cannot force it to be the mobile.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Since we can build for more than one platform at the same time
now, it's userful to block them on the gitignore to make sure
we don't get a dirty tree just because we build for mobile
and desktop inside the subsurface folder.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Then the user can select the two copies and merge them as two different
computers. Without this, the selection could is screwd up and there
is no option to merge in the context menu.
Signed-off-by: Robert C. Helling <helling@atdotde.de>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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In the cmake module we no longer had a way to get back to the main scripts
directory.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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The hack in commit c8be04edad5e ("Mac build: move the QtXml hack into Cmake")
had been lost in the latest cmake rewrite.
Similarly, the modified BUNDLE info and the manual QML deployment.
Strangely this still doesn't correctly create a Subsurface-mobile.app on Mac.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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I split this out as separate commit so that the previous commit becomes easier
to read.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This had not been updated since the change of direction that we would support
building Mobile and Desktop on all supported platforms.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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FILE READ doesn't do what we want. It's the STRINGS command that considers \n
as whitespace and gets the correct result.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Let's not build against an unmodified Marble anymore.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
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Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
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Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
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Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
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The check must be done, but not on the way I tried to do.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
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Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
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The MXE script still tried to run things using the qmake project
file and we removed that ages ago.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
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i hope
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
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instead of hardcoding everything on the main cmake
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
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Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
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We where able to build the android-mobile on desktop and the desktop on
android, now I allow only mobile on android and desktop on desktop.
this is to make the cmake clear, and we can also use the emulator on
the android platform, so nothing is really lost.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
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Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
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Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
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Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
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Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
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It's easier to debug what's wrong this way
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
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Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
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Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
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Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
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Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
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