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We don't know for sure if this is Aqualung specific, though.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This way plugging in a Cobalt should pop up a question if the
user wants to open Subsurface-mobile.
Unfortunately, this, too, fails on my Android devices, so I can't test
it.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Way back in time there was a copy paste error in the Cressi pid. This
corrects it.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
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This adds vid/pid of the recently added usb devices.
* EON Steel core
* Scubapro G2
* Scubapro Aladin Square
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This very simple commit has a long story. See the mailing list
subject "mobile: android splash screen (and issue 513) opacity
weirdness".
There is even more. I found the following deccription on Internet:
https://falsinsoft.blogspot.nl/2017/07/qml-show-android-native-splash-screen.html
and tried to implement this with the potentially nice Qt functionality
(since 5.8) to manually get rid of the splash screen. Unfortunately,
this does not work. Notice that there are subtile differences in
the here found internet page, and the method originally implemented
in commit 04e994b575.
This fix is as mimimalistic as it can be. Just do not set black but
white for the initial background. Unfortunately, there is still
a small position change of the icon. It is known why, but solving
is left as an exercise to the reader.
Fixes: #513
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
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This way plugging in an EON Steel should pop up a question if the
user wants to open Subsurface-mobile. Unfortunately, the download
doesn't work, yet, and worse, if the phone goes to sleep while an
EON Steel is plugged in, this appears to trigger a hard crash on
the EON Steel.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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With this a few FTDI based dive computers should be visible from the app.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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First, Ministro (an app to help installing Qt dependencies on
the mobile platform) is not needed in Subsurface context, as all
dependencies are part of the distribution. Secondly, it breaks the
build as the strings (removed here) are also defined in Qt, and
apparently the Gradle build is detecting this double define.
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
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This is based on post by Ben Laud
https://medium.com/@benlaud/complete-guide-to-make-a-splash-screen-for-your-qml-android-application-567ca3bc70af
It creates a theme that uses a splash drawable that Android will show
immediately when the application is launched. And then starts the QML
application with visibility set to false adn only makes it visible (and replace
the splash screen) once initialization is finished.
We still get a little flicker with the switch from splash to start page to dive
list, but over all the experience is hugely improved. And the bug that the
splash screen stays around when starting Subsurface-mobile in landscape also
appears to be fixed.
Fixes #994
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Add "Subsurface-mobile" to base of splash screen
Signed-off-by: Rick Walsh <rickmwalsh@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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We call the app Subsurface-mobile most of the time, let's do so for the app
name too
Signed-off-by: Rick Walsh <rickmwalsh@gmail.com>
../android-mobile/res/drawable-xhdpi/subsurface_mobile_splash.9.png
../android-mobile/res/drawable-xxhdpi/subsurface_mobile_splash.9.png
../android-mobile/res/drawable-xxxhdpi/subsurface_mobile_splash.9.png
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Adds 9-patch splash images, so that will not be distorted on different sized
and oriented displays.
Created with guidance from
https://software.intel.com/en-us/xdk/articles/android-splash-screens-using-
nine-patch-png
Signed-off-by: Rick Walsh <rickmwalsh@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Miika Turkia <miika.turkia@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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