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path: root/desktop-widgets/preferences/preferencesdialog.h
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2018-07-31Cleanup: replace virtual by override where appropriateGravatar Berthold Stoeger
The keyword "virtual" signalizes that the function is virtual, i.e. the function of the derived class is called, even if the call is on the parent class. It is not necessary to repeat the "virtual" keyword in derived classes. To highlight derived virtual functions, the keyword "override" should be used instead. It results in a hard compile- error, if no function is overridden, thus avoiding subtle bugs. Replace "virtual" by "override" where appropriate. Moreover, replace Q_DECL_OVERRIDE by override, since we require reasonably recent compilers anyway. Likewise, replace /* reimp */ by "override" for consistency and compiler support. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2017-04-29Add SPDX header to desktop widgetsGravatar Dirk Hohndel
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-04-04Move subsurface-core to core and qt-mobile to mobile-widgetsGravatar Dirk Hohndel
Having subsurface-core as a directory name really messes with autocomplete and is obviously redundant. Simmilarly, qt-mobile caused an autocomplete conflict and also was inconsistent with the desktop-widget name for the directory containing the "other" UI. And while cleaning up the resulting change in the path name for include files, I decided to clean up those even more to make them consistent overall. This could have been handled in more commits, but since this requires a make clean before the build, it seemed more sensible to do it all in one. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-11-02Preferences: make apply workGravatar Dirk Hohndel
We didn't respond at all to that button. Also, the language settings didn't propagate without this explicit call. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-11-02Preferences: Remove the old dialog and use the new oneGravatar Tomaz Canabrava
The new preferences dialog still needs a bit of fine tuning but should already work. Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-10-30Preferences: random fixesGravatar Tomaz Canabrava
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-10-30Preferences: Hook up the dialog buttons and make it workGravatar Tomaz Canabrava
Since I'm using a dialog created by hand, I also need to hook things by hand. the code is very simple - debug output kept in just to make sure things are indeed working. Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-10-30Preferecnes: add the initial skeletonGravatar Tomaz Canabrava
This Preferences dialog should be visually similar to the old one - the main difference is how it acts on the preferences. It's also not based on .ui files since it's a very simple widget I prefered to mount it by hand - no more than 6 lines of c++ code. Right now we have only one preference page on this, and nothing is hoocked up. I've also changed mainwindow a bit to only show this dialog for testing purposes. Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>