Age | Commit message (Collapse) | Author |
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Signed-off-by: Rolf Eike Beer <eike@sf-mail.de>
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And don't try to build manuals, regression tests and examples, while we are at
it.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Recent libzip no longer supports autotools.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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-all will build debug and release for the choosen architectures
armv7,arm64,x86_64 without extra parameter and only
x86_64 with -simulator
Use -all to prebuild all 6 variants we support.
Signed-off-by: Jan Iversen <jani@apache.org>
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update build.sh to make all builds in build-ios
to keep the git dir as clean as possible
Signed-off-by: Jan Iversen <jani@apache.org>
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Change src dir for clones to subsurface/.. in order to share with
desktop
Signed-off-by: Jan Iversen <jani@apache.org>
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Fetch all 3rd party libs before entering ARCH loop
Signed-off-by: Jan Iversen <jani@apache.org>
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Having a split between ios and ios/Subsurface-mobile is just confusing
and without a practical reason
Move files from ios/Subsurface-mobile to ios and update .gitignore
Signed-off-by: Jan Iversen <jani@apache.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Removed all 3rd party download/clone, and used common
get-dep-lib instead
Signed-off-by: Jan Iversen <jani@apache.org>
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Corrected to use correct code style.
Signed-off-by: Jan Iversen <jani@apache.org>
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Made versioning identical to scripts/build.sh
Having the same version of 3rd party libraries across platforms
secures a more stable product.
Signed-off-by: Jan Iversen <jani@apache.org>
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script/build.sh uses the builtin libxml2 and do not build locally,
updated build.sh and Subsurface-mobile.pro to to the same.
sadly enough xslt is not distributed for iOS so it must be built.
Apart from simplifying the script it saves build time
Signed-off-by: Jan Iversen <jani@apache.org>
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script/build.sh uses the builtin sqllite3 and do not build locally,
updated build.sh and Subsurface-mobile.pro to to the same.
Apart from simplifying the script it saves build time
Signed-off-by: Jan Iversen <jani@apache.org>
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In a "virgin" repo incl. libdivecomputer, starting by running
ios/build.sh caused an error in libdivecomputer,
because autoreconf was never run.
Changed build.sh to check if libdivecomputer/configure exist, if
not run autoreconf
Signed-off-by: Jan Iversen <jani@apache.org>
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This patch allows users to set a bundle identifier,
without opening Xcode (set as env. variable).
If the env. variable is not set (like e.g. on Travis) it defaults
to org....
Signed-off-by: Jan Iversen <jani@apache.org>
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We used to hard-code the bundle ID which meant that developers always had to
manually override the bundle ID in order to be able to sign the iOS app for
local testing. With this change, the official builds will continue to work
without manually opening the project in Xcode, yet other developers will use
the Apple-recommended format in order to set their own bundle ID.
This is based on a suggestion by Murillo Bernardes.
See #1246
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Use git repos and checkout corresponding tags where possible.
Use more reliable servers to download source from.
[Dirk Hohndel: refactored Jan's original commit in #1241]
Signed-off-by: Jan Iversen <jani@apache.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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It makes sense to be able to control this with command line options.
On Travis this avoids the signing problem and makes the build much faster.
Still should be enough to catch iOS breakage.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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We aren't concerned about the code quality of libgit2 and with these warnings
the build log overflows.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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And add -debug option to build.sh for debug builds.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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The code for building libxml2 and libxslt was broken.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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googlemaps archive is a fat file already, containing
armv7, arm64 and x86-64, so no need to build it
multiple times.
Signed-off-by: Murillo Bernardes <mfbernardes@gmail.com>
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Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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The xmlsoft.org links sometimes time out. Sadly, GitHub API gives us an
oddly named top level directory in the tar file, so lets strip that and
replace it with the "usual" name.
Also, for the "raw" tar files from GitHub we need to run autoreconf
ourselves.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Otherwise this gets rebuilt every time.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Suggested-by: Robert C. Helling <helling@atdotde.de>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Mis-counted directories and missed the submodule init call.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This way we can avoid having to use Qt Creator (in preparation for
eventually testing the iOS build in Travis CI).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Just like on all the other platforms.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This avoids picking the continuous tag.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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On iOS we don't need to enable ssh-based git access - and we can
no longer build against OpenSSL (instead use the platform SSL libraries.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Stefan Fuchs <sfuchs@gmx.de>
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Signed-off-by: Stefan Fuchs <sfuchs@gmx.de>
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Syntax for one of the libdivecomputer configure options was wrong.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This should help us with better iOS apps as it allows Apple to run
llvm against our code to improve performance.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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We now build Kirigami as part of Subsurface-mobile itself, so the simulator
builds work again.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Those were fixed upstream.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Simply have the Qt link in packagin/ios point to whatever Qt version
you want to build against and the script picks the right one.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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And add them to the bundle.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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