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2017-04-01mxe_build.sh - Rebuild everyth. when switching between debug and releaseGravatar Stefan Fuchs
When switching between debug and release MXE build one needs to rebuild everything. Signed-off-by: Stefan Fuchs <sfuchs@gmx.de>
2017-04-01Fix mxe-build script to copy correct plugin DLLs for debug and releaseGravatar Stefan Fuchs
For the plugin DDLs: Debug: Only copy *d.DLLs Release: Only copy *.DLLs Signed-off-by: Stefan Fuchs <sfuchs@gmx.de>
2017-03-26Improve mxe-based-build.sh for debug buildsGravatar Stefan Fuchs
Give a hint how to enable build of debug Qt5 DLLs when building MXE. Take care about the "d"/"xxxd.dll" suffix for DLLs. Copy libastro.dll from marble to correct loation as well (nevertheless we don't use it) Signed-off-by: Stefan Fuchs <sfuchs@gmx.de>
2017-03-11Add missing dependencies for Windows run of testsGravatar Jeremie Guichard
Qt plugins and some other dependencies cannot be copied by CMake install targets. They need to be manually deployed to staging_tests directory too. Signed-off-by: Jeremie Guichard <djebrest@gmail.com>
2017-01-29MXE windows build script mxe-based-build.sh updatesGravatar Stefan Fuchs
Updates mainly in the comments of the MXE build script: - File system layout: different proposal - Hint to not use MXE current version from git - MXE build JOBS setting to (very) safe value of 1 - export CXXFLAGS=-std=c++11 added for marble build
2017-01-02MXE build script: update to match current mxeGravatar Dirk Hohndel
Many of the hacks I used to need are no longer necessary. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-08-17scripts: run all scripts with -eGravatar Anton Lundin
Run all scripts with -e so they exit as soon as something breaks. That way the build stops at the first error, not some other error. Signed-off-by: Anton Lundin <glance@acc.umu.se> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-12-16Simplify MXE scriptGravatar Tomaz Canabrava
The MXE script still tried to run things using the qmake project file and we removed that ages ago. Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-12-15Remove support for older libgit2 - we now require 0.23 or laterGravatar Dirk Hohndel
Also fixes a capitalization error that prevented finding libssh2 in some circumstances. And adds a missing include when building with libzip on Mac. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-11-03NSIS: add a couple of uninstaller checkboxesGravatar Lubomir I. Ivanov
Add a new dialog/page which is shown right before the final "uninstall" click. The dialog may contains two checkboxes - for registry entries and for the user path. These checkboxes will not be created if the user has not run the application yet, as no registry keys will be available. Selecting the user directory checkbox shows a warning message box, that the user should make sure no important files are present there. Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-10-26Make libtool versioning happyGravatar Dirk Hohndel
This way we find the versioned libdivecomputer.dll Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-10-26Build Windows installer with shared libdivecomputerGravatar Dirk Hohndel
Since we ship it all in one piece there is no reason to use a static libdivecomputer (like there is on Linux). This allows us to give the user a different libdivecomputer.dll for testing when tracking down a bug. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-10-26Build libzip with cmake when cross building for WindowsGravatar Dirk Hohndel
This seems to fix our issues with being able to create zip files on the fly (needed for the divelogs.de access). Fixes #955 Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-09-23MXE build script: more cleanupsGravatar Dirk Hohndel
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-09-23Update MXE cross build scriptGravatar Dirk Hohndel
Small addition for completeness Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-09-22MXE build: small tweaksGravatar Dirk Hohndel
While this should be fixed in cmake, for now just manuallt get libssrfmarblewidget.dll and QtXml.dll in place Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-09-21More updates to MXE build scriptGravatar Dirk Hohndel
Two more changes that are needed for this to build successfully. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-09-21Update MXE cross build scriptGravatar Dirk Hohndel
Instructions how to use it are in the script. As of today this doesn't create working binaries - this worked perfectly fine back when MXE was still based on Qt5.4 Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-06-19Windows installer: include grantlee plugins and printing templatesGravatar Dirk Hohndel
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-04-09Update the mxe based sample scriptGravatar Dirk Hohndel
Working on making the different ways we build things more consistent Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-04-08Update build script to cross build Windows using mxeGravatar Dirk Hohndel
The MinGW based script is still there for reference, but that's no longer how I build the Windows binaries. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-03-17Update the documentation with dependencies for cross-building on Linux to ↵Gravatar Claudiu Olteanu
Windows Update the documentation with dependencies for cross-building on Linux to Windows for OpenSuse platform and correct some building instructions. Moreover fix the windows building script to use the architectural specific binary. Signed-off-by: Claudiu Olteanu <olteanu.claudiu@ymail.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-01-01Remove the 32/64 bit warning in the Windows installerGravatar Dirk Hohndel
We now have perfectly fine 32bit binaries with Qt5 so no more reason to steer people towards 64bit binaries. Actually, I don't plan to make 64bit binaries for the next release. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-12-31Add a new script to create cross built Windows installerGravatar Dirk Hohndel
This script is based on the mxe package and builds everything from source instead of using the mingw packages from Fedora as I did in the past. I'm keeping the old script around for now, but eventually I should remove it as this is the current way to create a working installer that supports both 32 and 64 bit Windows and is Qt5 based. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-12-31Remove some way way way outdated filesGravatar Dirk Hohndel
From the very earliest packaging attempts. Definitely not useful anymore. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-10-30Windows installer: move the 32/64 bit check earlierGravatar Dirk Hohndel
It makes more sense to do this on init and not have the user go through any other screens in case this is the wrong binary. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-10-29Ugly hack to work around broken Qt5.3.2 for Windows cross buildsGravatar Dirk Hohndel
Checking this in to make sure I don't end up creating broken installers again. I doubt that this is useful for anyone but me - but then, I don't think anyone but me creates Windows installers. Background - when Fedora 20 updated the cross-built version of Qt for Win64 something broke. Subsurfae installed with those DLLs will crash. Replacing the older 5.3.1 DLLs fixes this for now, so I have a directory with just those DLLs and simply replace them in the staging directory before calling makensis. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-10-29Don't install Windows 64bit binaries on 32bit systemGravatar Dirk Hohndel
Also warn people installing 32bit binaries on a 64bit system Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-09-25Minor changes to Windows build and packagingGravatar Dirk Hohndel
With these changes we link statically against libusb and libdivecomputer but don't add the .a files to our installers. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-08-02Allow cross-building 64 bit binaries for WindowsGravatar Dirk Hohndel
This also makes sure that we package the Qt5 translations, not the Qt4 translations. There was an odd issue that somehow a 32bit search path ended up being used by win-dll which resulted in the wrong DLLs being packaged. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-07-13Remove theme directory when uninstalling on WindowsGravatar Miika Turkia
I assume the theme directory should be deleted on uninstall the same way e.g. Documentation directory is deleted. Signed-off-by: Miika Turkia <miika.turkia@gmail.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-06-08HTML export: fix packaging of theme dirGravatar Dirk Hohndel
I was confused by the function name getSubsurfaceDataPath() - it does not find paths relative to the "data" folder, if finds the path where we might install folders like "data", "translations", or "theme". "data" is for some reason where we install the "marbledata" files. Therefore on both Mac and Windows we need to put the "theme" directory next to the "data" directory, not below it. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-06-07Build tools: allow debuggable cross builds for WindowsGravatar Dirk Hohndel
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-06-06Prepare for Qt4 / Qt5 cross builds of Windows binariesGravatar Dirk Hohndel
Admittedly I believe I'm the only one using this script (and related .nsi file), it still seems to make sense to keep it up to date in the repository. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-04-21Windows out of tree cross build: stage package in correct folderGravatar Dirk Hohndel
When doing an out of tree build you don't want to stage the package with the source but under your current directory. So let's make sure we distinguish between source and target here... and instead of putting things into packaging/windows they now end up in staging which is much more consistent. And to make my life even easier, the installer .exe ends up in the base dir in which you build the package. Also, we link statically against libdivecomputer, so don't pack the dll. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-04-21Windows cross build: use the correct objdumpGravatar Dirk Hohndel
This one was silly but took me a while to track down. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-04-21More cross building stuffGravatar Dirk Hohndel
This is all mostly to make my life easier. I'm not thrilled with the marble changes - as Linus pointed out before the way we do these "LIBxxxDEVEL" changes is broken as it will still first link against any library installed in the system. But since I have removed any globally installed copies of these libraries this actually works for me and it does help when experimenting with different build options for the main libraries that we depend on. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-04-19Out of tree cross build for WindowsGravatar Dirk Hohndel
This way I can have a different directory from where I build Windows binary without interfering with my native build in the source directory. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-03-07Update cross building for Windows on LinuxGravatar Dirk Hohndel
This updates the instructions and the plumbing to be able to link against a locally built libgit2 Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2013-12-28Enable https for Windows binariesGravatar Dirk Hohndel
This requires the ssleay32.dll and libeay32.dll to be copied into packaging/windows, first. Fixes #367 Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2013-12-16Move the XSLT files into a Qt resourceGravatar Thiago Macieira
This means we no longer need to keep them on disk and worry about installing / uninstalling them. They will always be kept in-memory (compressed). Signed-off-by: Thiago Macieira <thiago@macieira.org> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2013-12-15Disable https on Windows for 4.0Gravatar Dirk Hohndel
We appear to be missing the correct dll. I'm out of time trying to track this down, so I just switched Subsurface to access divelogs.de via http on Windwos. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2013-12-12Don't install the actual icon filesGravatar Thiago Macieira
They are loaded into a Qt resource and always accessed via it. [Dirk Hohndel: had to hand edit / apply the changes to the .pri file] Signed-off-by: Thiago Macieira <thiago@macieira.org> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2013-12-06Fix the Windwos installerGravatar Dirk Hohndel
Install the Documentation and include it in the installer. Try and get all the directories and files removed in the uninstaller. Where the heck does 'oldshare' come from? Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2013-12-05Include the translations in the Windows installerGravatar Thiago Macieira
Fixes #324 Signed-off-by: Thiago Macieira <thiago@macieira.org> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2013-11-28subsurface.nsi.in: set icons for the executable shortcutsGravatar Lubomir I. Ivanov
The executable shortcuts were lacking icons. This should do the trick, by using the packaged subsurface.ico. Perhaps it would be better if we hardcode the icon into the executable as a resource. Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2013-11-27Include qt.conf in the Windows installerGravatar Thiago Macieira
Otherwise, Qt won't find its plugins. No plugins -> no JPEG decoding -> very ugly maps (an understatement) Signed-off-by: Thiago Macieira <thiago@macieira.org> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2013-11-27Fix plugin deployment on WindowsGravatar Thiago Macieira
And increase our list of plugins to be deployed to include the GIF and SVG image plugins, the SVG icon engine and the CJK text codecs. The install rules now iterate over the plugin list and deploy the plugins in the right path in the staging area. The plugins must also be scanned for dependencies (Fedora's qjpeg4.dll depends on libjpeg-62.dll, which neds to be copied to the staging area). Finally, fix qt.conf needed to be fixed. Signed-off-by: Thiago Macieira <thiago@macieira.org> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2013-11-27Use wildcards in the NSIS installer rules for Qt DLLsGravatar Thiago Macieira
That way, the NSIS rules also work for creating an installer for debug builds. Which you'd do by running: make -f Makefile.Debug installer Signed-off-by: Thiago Macieira <thiago@macieira.org> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2013-11-27Search for different versions of libzip DLLGravatar Thiago Macieira
My system has libzip-1.dll, but Dirk's is probably newer and has libzip-2.dll Signed-off-by: Thiago Macieira <thiago@macieira.org> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>