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Android and iOS use qmake, so add the code to the .pro file.
This also removes all remnants of QCharts includes and uses and all the
references to QCharts in our various build systems.
That was a brief but extremely useful detour.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Sorry about that.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Contrary to the Launchpad builds, OBS isn't actually using the spec file that
is included in the Subsurface source but instead maintains its own.
So this is just updating to the version that has been tracked over there,
mostly for reference.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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There are just so many places where I need to remember to update the package
lists. Turns out I had forgotten to add libmtp to the Linux builds when we
add the Garmin Descent mk2 support...
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Several of these stem back from when Subsurface was a Gtk2 app.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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These have all been replaced with the current build process.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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These have all been replaced with the current qmake based build process.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Pointing at the current build container.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This appears to be needed only for Android with Qt 5.15. Which means
that this commit creates odd breakage in case someone were to try to
build for Android with an older Qt version - but given that the current
build process only works with Qt 5.14 or 5.15, I think this is an
acceptable flaw.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Qt requires iOS 10, let's not pretend that we can support ancient iOS 6.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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The places we build things are still rather inconsistent for historic reasons -
this definitely deserves some more cleaning up.
The top level build-ios dir was completely unused, and the build location for
the googlemaps plugin was inconsistent with all of the other build dirs.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This has now been verified to work on a fresh clean Ubuntu 20.04 install, both
using the docker image route as well as the full local build system.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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We now use a shared one in the root directory.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This seems more consistent with how we do things elsewhere.
Also make sure that the ssrf-version.h file is created in the correct
directory.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Since the integrated build no longer seems to work, this creates a separate
Kirigami build using qmake (as I couldn't make Kirigami's cmake build work).
The install target tries to install into the Qt install which may not be
possible with a user account, so this instead uses the built library directly.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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I stumbled across needing this when trying to build Kirigami via cmake (just
like on Android). I abandoned that attempt, but there seems to be no harm in
adding this.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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That's what happens if you develop a script like this sequentially.
We need to have the ABIs picked in order to build googlemaps, otherwise
this fails with the build container as that only includes the ARM
libraries and tools.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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If the OS has an older one installed, that is found first and the
build fails. This way we know that ours is used.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Doing it this way using the cmake build system at least gets us to the point
where everything links and appears to fit together. It still doesn't work at
all, but hey, progress.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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These are the small dots that describe dragable points on
the profile when in the planner. It makes no sense to have
them in desktop's planner-widget code. They belong to the
profile.
Therefore, move the code there and compile on mobile.
Not everything can be compiled on mobile for now, but it
is a start.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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I compared the packages to those that come with a fresh Raspian
install and also removed those that are dependencies of others.
Signed-off-by: Robert C. Helling <helling@atdotde.de>
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Signed-off-by: Robert C. Helling <helling@atdotde.de>
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This should be the case automatically, but appears to fail when run as part of
the GitHub Action.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This adjusts the docker setup to create a container with the correct
NDK, SDK, tools, Qt version, etc, and updates the helper scripts that
are needed in order to do that.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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We want to build the googlemaps plugin once we know with architectures we are
building for. So let's do that right before we build Subsurface-mobile.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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It's frustrating that I can't get the translation.qrc support the translation
files to be created in the build directory. Having them as part of the sources
just feels wrong.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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That always was such a weird choice.
This also adjusts to a minor change in the layout of libgit2 sources.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Several features that are needed to create Android bundles with the
current NDK and QT 5.15 aren't easily available when using cmake. Given
that we already do a qmake based build for iOS, I decided to simply
switch Android to that as well.
An added complication is that some of the magic that qmake uses to do
the right things fails if the .pro file isn't in the root directory of
your project. So this is right now somewhat inconsistent with the way we
build for iOS. Something that should get cleaned up in the near future
as it makes no sense to maintain two separate .pro files.
This commits also adds a new build shell script to drive the assembly of
all the dependencies. Once again this is a new file with the old one
left in place for now (but to be removed fairly soon).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This installs the required versions for most components, switches us to
Qt 5.15, current SDK, NDK, and the current OpenSSL version.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This was changed in commit 9ed886e4be ("Cleanup: lower-case filenames in
core/subsurface-qt/") but since iOS builds happen on a case-insensitive
file system, no one ever noticed.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This is simply a time optimization that is sometimes useful
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This is much easier.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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The 32bit build won't include libmtp and therefore won't support the Garmin
Descent Mk2/Mk2i.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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We previously tried to build the MXE Docker container on GitHub using
an Action, but that really didn't work well and was a lot more trouble
than it was worth.
So this goes back to an offline build mechanism where I simply create
an updated Docker image when needed and push that to Docker Hub.
But this nearly hides the most interesting change here - we are finally
switching to using 64bit binaries on Windows. It's 2020 and fewer than
1% of our users use 32bit Windows machines. We'll need to expand this
to be able to have both a 32bit and a 64bit version of Subsurface for
Windows. But for now, this solves the problem for 99% of our users.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Quite analogous to the Subsurface Windows build script.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This is barely scratching the surface (no put intended), and of course the
container needs to be updated, first, to have a 64bit version of MXE installed,
but this seems to help make libmtp build correctly.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This uses latest master (as that's the only one that has the explicit
Descent Mk2i support in it).
Right now, unfortunately the MXE build fails.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This is not really related to struct dive, so let's move it.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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Since dive.c is so huge, split out divecomputer-related functions
into divecomputer.[c|h], sample.[c|h] and extradata.[c|h].
This does not give huge compile time improvements, since
struct dive contains a struct divecomputer and therefore
dive.h has to include divecomputer.h. However, it make things
distinctly more clear.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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In an effort to reduce the size of dive.h and dive.c, break out
the event related functions. Moreover event-names were handled
by the profile-code, collect that also in the new source files.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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Add commands for deleting devices and editing device nicknames
to include the device-handling in the undo system.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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The XML-parameter code is a mess. Ownership is unclear. Allocation
and freeing of strings is in different functions. Sometimes
only every second string is free()d, because keys are not copied.
But this is done inconsistently. The caller has to know how
many parameters the callee may add.
Instead, let's add a small helper-struct that uses C++ memory
management, but exports a C-API. The array for the XML-library
is generated on the fly.
This is only the implementation, the old code is not yet replaced.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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For Windows, the Subsurface installers do not include
the file "qwindowsvistastyle.dll" required to make the
applications that are published to have a native look.
Modify the MXE *build.sh scripts to include the
file as "plugins/styles/qwindowsvistastyle.dll".
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
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Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Add undo commands to add / edit / delete filter presets.
These are styled after the other undo commands: On changes,
the UI is informed by DiveListNotifier signals. Editing is
a simple std::swap of values.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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Implement a trivial model to provide the filter preset names
to the UI. Sadly, for now this features the QWidget/QML
column / name dichotomy. However, in this simple case that
shouldn't be too much of an issue.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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