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2016-08-24Android build: try to create APK that works on Android 7.0Gravatar Dirk Hohndel
It appears that instead of statically linking against ssl/crypto/ssh2, you instead have to dynamically link against it and then bundle the library in the APK. The documentation is not 100% clear and I don't have an Android Nougat device to test this with, so for now this is an attempt. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-08-18Don't build Kirigami as a libraryGravatar Dirk Hohndel
Just link it directly into Subsurface-mobile. That's what we already do with the qmake file for iOS, now the cmake based builds do the same. This should remove a lot of issues. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-08-17scripts: run all scripts with -eGravatar Anton Lundin
Run all scripts with -e so they exit as soon as something breaks. That way the build stops at the first error, not some other error. Signed-off-by: Anton Lundin <glance@acc.umu.se> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-08-17Android build: compile kirigamiGravatar Joakim Bygdell
Build kirkigami plugin out of source and make sure that we use the same QT version for the plugin and the app. Signed-off-by: Joakim Bygdell <j.bygdell@gmail.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-08-16iOS build: no need to build kirigami library anymoreGravatar Dirk Hohndel
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-08-16iOS build: directly include KirigamiGravatar Dirk Hohndel
Instead of building a library that we link against, let's just use the .pri file and include Kirigami in the primary build. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-08-15Remove hacks around Kirigami issuesGravatar Dirk Hohndel
Those were fixed upstream. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-08-14IOS build: compile kirigami pluginGravatar Dirk Hohndel
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-08-14Use kirigami built in static modeGravatar Marco Martin
Now kirigami needs to be built with a C++ plugin. In cases of mobile operating systems such as iOS (and in a lesser measuse, Android) having a proper plugin loaded at runtime may be difficult, so statically link it together with all of its qml files compiled as a qresource inside the static library. Signed-off-by: Marco Martin <notmart@gmail.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-08-13Add new files to qmakeGravatar Dirk Hohndel
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-07-23Update OBS spec file to fix buildGravatar Guillaume GARDET
Signed-off-by: Guillaume GARDET <guillaume.gardet@free.fr> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-07-09android: Fix typo in patching of libssh2Gravatar Anton Lundin
Signed-off-by: Anton Lundin <glance@acc.umu.se> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-06-23android: Update all our dependenciesGravatar Anton Lundin
Signed-off-by: Anton Lundin <glance@acc.umu.se> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-06-23android: Enable config via env varsGravatar Anton Lundin
This creates the possibility to pass configuration, where the ndk and sdk is installed, to the build.sh script via environment variables. Signed-off-by: Anton Lundin <glance@acc.umu.se> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-06-23android: Set version and build for desktop appGravatar Anton Lundin
Signed-off-by: Anton Lundin <glance@acc.umu.se> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-06-23android: Remove obsolete commentGravatar Anton Lundin
Since c78e4f we build the mobile and desktop versions with different package id's. Signed-off-by: Anton Lundin <glance@acc.umu.se> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-06-23android: Prioritize newer Qt version if foundGravatar Anton Lundin
Signed-off-by: Anton Lundin <glance@acc.umu.se> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-06-23android: Use a ndk toolchain matching sdk versionGravatar Anton Lundin
Signed-off-by: Anton Lundin <glance@acc.umu.se> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-06-23android: Update to latest NDKGravatar Anton Lundin
Signed-off-by: Anton Lundin <glance@acc.umu.se> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-06-23android: Correct READMEGravatar Anton Lundin
We don't depend on Qt5.5, we depend on Qt for android. Signed-off-by: Anton Lundin <glance@acc.umu.se> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-06-23Build Subsurface c++ as c++11 codeGravatar Anton Lundin
With Qt 5.7, they started to require c++11 support, and in 5.6.1 some nullptr's showed up in QtAndroidExtras/qandroidfunctions.h, so now we need to compile our c++ code with c++11 support in our compiler. As Thiago pointed out, this effectively "downgrades" GCC 6 from c++14 support to c++11. Signed-off-by: Anton Lundin <glance@acc.umu.se> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-06-22Allow building Android package against Qt 5.7Gravatar Dirk Hohndel
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-06-22Qt 5.7 requires C++11Gravatar Dirk Hohndel
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-06-17iOS build: add another dependency to dummy.qmlGravatar Dirk Hohndel
This way the required plugins get automagically added to the bundle. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-06-17iOS build: use the Qt version that is availableGravatar Dirk Hohndel
Simply have the Qt link in packagin/ios point to whatever Qt version you want to build against and the script picks the right one. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-06-11updated build scripts for MacGravatar Dirk Hohndel
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-05-04iOS build: dummy qml file to pull in the right dependenciesGravatar Dirk Hohndel
The iOS build process is rather stupid - it scans all .qml files in the root directory of the project to determine which QML dependencies are required. This is why we had the weird leftover fake QML project in our sources. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-05-04Android build: we don't need the Qt translationsGravatar Dirk Hohndel
Only the Subsurface translation files as needed as the QML UI doesn't display any Qt internal strings. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-05-04iOS build: create the translations to be bundledGravatar Dirk Hohndel
And add them to the bundle. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-05-03Android build: prepare and copy translations into the APKGravatar Dirk Hohndel
And then load them at runtime. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-04-26Add Ubuntu Xenial to be built (16.04)Gravatar Miika Turkia
Signed-off-by: Miika Turkia <miika.turkia@gmail.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-04-20Android build: use static libssl / libcryptoGravatar Dirk Hohndel
Android M does not allow using those as shared libraries. See #1029 Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-04-17iOS build: include the libraries for the phone simulatorGravatar Dirk Hohndel
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-04-14Set default build number for apk buildingGravatar Miika Turkia
Having build number as mandatory parameter seems unnecessary, thus setting default value (used for andoird:versionCode) to 0. Signed-off-by: Miika Turkia <miika.turkia@gmail.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-04-14Fix initial build of APKGravatar Miika Turkia
Running subsurface/packaging/android/build.sh after deleting subsurface-mobile-build-arm directory fails for me due to missing ssrf-version.h file. Just ignore if it doesn't exist. Signed-off-by: Miika Turkia <miika.turkia@gmail.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-04-11Build instructions to deplay on you own iOS deviceGravatar Robert C. Helling
... so others might have less trouble. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-04-04Move subsurface-core to core and qt-mobile to mobile-widgetsGravatar Dirk Hohndel
Having subsurface-core as a directory name really messes with autocomplete and is obviously redundant. Simmilarly, qt-mobile caused an autocomplete conflict and also was inconsistent with the desktop-widget name for the directory containing the "other" UI. And while cleaning up the resulting change in the path name for include files, I decided to clean up those even more to make them consistent overall. This could have been handled in more commits, but since this requires a make clean before the build, it seemed more sensible to do it all in one. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-03-24iOS build: fix typosGravatar Dirk Hohndel
Can't believe I didn't notice them earlier... I must have stared at these strings countless times. Reported-by: Scott Ireland <scott@sdj.ca> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-03-24Revert "iOS build: enable access to GPS location"Gravatar Dirk Hohndel
This reverts commit 78a8137963c848dc6ec6c8ff1b593902c5f8be64. These keys don't enable access, they require the device to have GPS support. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-03-24iOS build: add another Info.plist key to enable positioningGravatar Dirk Hohndel
This key is needed so that the iOS app asks the user for permission to use the GPS position information. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-03-24iOS build: enable access to GPS locationGravatar Dirk Hohndel
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-03-23iOS build: add missing iconGravatar Dirk Hohndel
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-03-23iOS build: fix executable nameGravatar Dirk Hohndel
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-03-23iOS build: update the READMEGravatar Dirk Hohndel
A lot of this is still black magic, but at least this now documents what I understand about the process. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-03-23iOS build: create Info.plist with correct version informationGravatar Dirk Hohndel
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-03-23Change names of iOS build filesGravatar Dirk Hohndel
The name subsurface-ios was used in many places and that was just not helpful to fight against. This should work much better. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-03-10Make sure version is freshly generated before extractingGravatar Dirk Hohndel
Oops, so Subsurface-mobile 1.0 (4.5.2.1048) Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-03-10Update Subsurface-mobile version to 1.0.0Gravatar Dirk Hohndel
And make sure the version displayed for Android includes both that version and the build version, which is our regular canonical 4 part version number - so this release will be something like "1.0.0 (4.5.2.1047)" Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-03-06iOS build: show correct program name on launch screenGravatar Dirk Hohndel
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-03-06iOS build: bundle application icons and Info.plistGravatar Dirk Hohndel
This way the iDevice will show the correct name and icon for Subsurface-mobile. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>