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Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Made versioning identical to scripts/build.sh
Having the same version of 3rd party libraries across platforms
secures a more stable product.
Signed-off-by: Jan Iversen <jani@apache.org>
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script/build.sh uses the builtin libxml2 and do not build locally,
updated build.sh and Subsurface-mobile.pro to to the same.
sadly enough xslt is not distributed for iOS so it must be built.
Apart from simplifying the script it saves build time
Signed-off-by: Jan Iversen <jani@apache.org>
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script/build.sh uses the builtin sqllite3 and do not build locally,
updated build.sh and Subsurface-mobile.pro to to the same.
Apart from simplifying the script it saves build time
Signed-off-by: Jan Iversen <jani@apache.org>
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In a "virgin" repo incl. libdivecomputer, starting by running
ios/build.sh caused an error in libdivecomputer,
because autoreconf was never run.
Changed build.sh to check if libdivecomputer/configure exist, if
not run autoreconf
Signed-off-by: Jan Iversen <jani@apache.org>
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This patch allows users to set a bundle identifier,
without opening Xcode (set as env. variable).
If the env. variable is not set (like e.g. on Travis) it defaults
to org....
Signed-off-by: Jan Iversen <jani@apache.org>
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We used to hard-code the bundle ID which meant that developers always had to
manually override the bundle ID in order to be able to sign the iOS app for
local testing. With this change, the official builds will continue to work
without manually opening the project in Xcode, yet other developers will use
the Apple-recommended format in order to set their own bundle ID.
This is based on a suggestion by Murillo Bernardes.
See #1246
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Use git repos and checkout corresponding tags where possible.
Use more reliable servers to download source from.
[Dirk Hohndel: refactored Jan's original commit in #1241]
Signed-off-by: Jan Iversen <jani@apache.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Updated INSTALL to point at packaging/ios/README
Updated README to 'facts'
Deleted ios_build_instructions as they are covered in README
[Dirk Hohndel: refactored Jan's original commit in #1241]
Signed-off-by: Jan Iversen <jani@apache.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Define deployment target, instead of using user default.
iOS 8.0 is the oldest supported platform
Signed-off-by: Jan Iversen <jani@apache.org>
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Make sure we list the currently supported releases.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Just like we already do for iOS.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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It makes sense to be able to control this with command line options.
On Travis this avoids the signing problem and makes the build much faster.
Still should be enough to catch iOS breakage.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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We aren't concerned about the code quality of libgit2 and with these warnings
the build log overflows.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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And add -debug option to build.sh for debug builds.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Xcode happily accepted the incorrect plist syntax for a boolean and the app
did the right thing when installed locally - but once you upload to the
iTunes store the error causes that to fail.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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By creating it in the Documents path and setting the two magic keys,
iOS will make the log file available to the user.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Up until now we just reused the macos.c file for convenience, hard coding a
specific file path that may or may not work on iOS. Instead get the preferred
path from Qt and for this we need to be able to call into Qt, so this needs to
be a C++ file.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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The code for building libxml2 and libxslt was broken.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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qthelper.cpp is already quite voluminous. Move the recently
introduced localized versions of (v)snprintf() and put_format()
into their own translation unit.
Moreover, adopt C-style semantics for asprintf_loc(). This function
will be used to remove fixed-size buffers in core/plannernotes.c.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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Signed-off-by: Murillo Bernardes <mfbernardes@gmail.com>
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googlemaps archive is a fat file already, containing
armv7, arm64 and x86-64, so no need to build it
multiple times.
Signed-off-by: Murillo Bernardes <mfbernardes@gmail.com>
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In the comment/instruction how to build MXE add "libssh2" and "curl"
to the make call. This seems to be needed in newer versions of MXE.
Signed-off-by: Stefan Fuchs <sfuchs@gmx.de>
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Do the right build flavor also for the googlemaps plugin.
Signed-off-by: Stefan Fuchs <sfuchs@gmx.de>
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Thanks to Murillo Bernardes for reminding me to add the .h files as well.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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That's what we now use for the official binaries as well.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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The xmlsoft.org links sometimes time out. Sadly, GitHub API gives us an
oddly named top level directory in the tar file, so lets strip that and
replace it with the "usual" name.
Also, for the "raw" tar files from GitHub we need to run autoreconf
ourselves.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
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Since all qt-helpers are defined in qthelper.cpp, there seems to be
no reason to have two include files. By unifying the two files,
duplication and inconsistencies are removed. The C++-only part is
simply compiled away with #ifdefs.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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Prepare the building script to suport travis or set other automated
builds, while keeping other options to manual builds.
In before_install script, create needed directories, and dowload
mdbtools sources.
Add smtk2ssrf build script to travisbuild.sh
Signed-off-by: Salvador Cuñat <salvador.cunat@gmail.com>
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At least, now the Travis builds use the same Qt version as the
production builds from Dirk that go to the AppStores.
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
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Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Otherwise this gets rebuilt every time.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Robert C. Helling <helling@atdotde.de>
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Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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For some reason it suddenly cannot figure out which build program
to use. This seems like a weird hack, but works.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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For some reason accepting the licenses for the SDK appears to fail.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Since it's the SDK where things are failing, doing it this way makes the
turnaround time of my attempts to fix this faster. And in the larger
scheme of things, the order is irrelevant.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Stefan Fuchs <sfuchs@gmx.de>
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Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Depending on the tooling, both divesite.c and divesite.cpp would compile
into divesite.o.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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I clearly had forgotten to update the Android specific scripts when
adding the libdivecomputer submodule.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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