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path: root/qt-models/divecomputermodel.h
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2020-10-25cleanup: remove DiveComputerModel::removeGravatar Berthold Stoeger
This was used by the DiveComputerDialog, which does not exist anymore. The new tab uses the function in the corresponding sorted model. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2020-10-25devices: connect DiveComputerModel to undo-commandGravatar Berthold Stoeger
Instead of modifying the device table directly, call the undo commands. Moreover, don't keep our own copy in the mode - show the original version. Connect to the appropriate signals. This means that the calls from the DiveComputerManagement dialog have to be removed, since this mode of editing is not supported. The whole dialog will be removed in a future commit. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2020-10-25models: update DiveComputerModel when core data is resetGravatar Berthold Stoeger
To implement undo-semantics, we want a longer-lived dive-computer-model (currently, it is regenerated when the dialog is opened). Therefore, it must be reloaded when the core data is reset. Do this like for other models: listen to the dataReset() signal of DiveListNotifier. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2020-10-25desktop: add tab-widget for dive computer namesGravatar Berthold Stoeger
If we want to include dive computer names in the undo system, there should be visual feedback on undo/redo. This would mean opening the divecomputer dialog, which would appear quite strange. Therefore, add a tab. This is not ideal, but consistent with the dive site tab, which probably shouldn't be there either. In the future, the UI needs some rethinking. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2020-10-16cleanup: use std::vector in struct device_tableGravatar Berthold Stoeger
Since we converted from QString to std::string, let's also use std::vector instead of QVector. We don't need COW semantics and all the rigmarole. Let's try to keep Qt data structures out of the core. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2020-10-11desktop: make divecomputer table sortableGravatar Berthold Stoeger
Add a small proxy-model on top of DiveComputerModel so that clicking on table headers makes the table sortable. The UI feature here is not as important as the fact that the UI does its own sorting and we can keep the device-table in the core sorted differently. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2020-10-03cleanup: make device code more consistent with coreGravatar Berthold Stoeger
We keep track of device, i.e. distinct dive computers with id in the core. The corresponding code stuck out like a sore thumb. Firstly, because it is C++. But more importantly, because it used inconsistent nameing conventions. Notably it defined a "DiveComputerNode" when this is something very different from "struct dive_computer", the latter being the dive-computer related data of a single dive. Since the whole thing is defined in "device.h" and the function to create such an entry is called "create_device_node", call the structure "device". Use snake_case for consistency with the other core structures. Moreover, call the collection of devices "device_table" in analogy with "dive_table", etc. Overall, this should make the core code more consistent style-wise. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2020-09-13cleanup: fold core/divecomputer.cpp into core/device.cGravatar Berthold Stoeger
core/device.h was declaring a number of functions that were related to divecomputers (dcs): creating a fake dc for manually entered dives and registering / accessing dc nicknames. On could argue whether these should be lumped together, but it is what it is. However, part of that was implemented in C++/Qt code in a separate core/divecomputer.cpp file. Some function therein where only accessible to C++ and declared in core/divecomputer.h. All in all, a big mess. Let's simply combine the files and conditionally compile the C++-only functions depending on the __cplusplus define. Yes, that means turning device.c into device.cpp. A brave soul might turn the C++/Qt code into C code if they whish later on. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2020-09-13cleanup: remove DiveComputerModel::numRowsGravatar Berthold Stoeger
This member variable was unused. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2018-09-29Cleanup: reinstate override modifiersGravatar Berthold Stoeger
This reverts commit 1c4a859c8d0b37b2e938209fe9c4d99e9758327a, where the override modifiers were removed owing to the noisy "inconsistent override modifiers" which is default-on in clang. This warning was disabled in 77577f717f5aad38ea8c4c41c10c181486c4337f, so we can reinstate the overrides. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2018-08-01Cleanup: remove all override modifiersGravatar Berthold Stoeger
Commit df156a56c08a56eb380711a507ef739d8150a71f replaced "virtual" by "override" where appropriate. Unfortunately, this had the unintended consequence of producing numerous clang warnings. If clang finds a override-modified function in a class definition, it warns for *all* overriden virtual functions without the override modifier. To solve this, go the easy route and remove all overrides. At least it is consistent. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2018-07-31Cleanup: replace virtual by override where appropriateGravatar Berthold Stoeger
The keyword "virtual" signalizes that the function is virtual, i.e. the function of the derived class is called, even if the call is on the parent class. It is not necessary to repeat the "virtual" keyword in derived classes. To highlight derived virtual functions, the keyword "override" should be used instead. It results in a hard compile- error, if no function is overridden, thus avoiding subtle bugs. Replace "virtual" by "override" where appropriate. Moreover, replace Q_DECL_OVERRIDE by override, since we require reasonably recent compilers anyway. Likewise, replace /* reimp */ by "override" for consistency and compiler support. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2018-06-17Dive computers: turn QMultiMap into sorted vectorGravatar Berthold Stoeger
The list of known dive computers was stored in a multi-map indexed by the device name. Turn this into a sorted QVector. Thus, no map-to-list conversion is needed in the device editing dialog, which distinctly simplifies the code. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
2017-04-29Add SPDX header to Qt modelsGravatar Dirk Hohndel
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-04-04Move subsurface-core to core and qt-mobile to mobile-widgetsGravatar Dirk Hohndel
Having subsurface-core as a directory name really messes with autocomplete and is obviously redundant. Simmilarly, qt-mobile caused an autocomplete conflict and also was inconsistent with the desktop-widget name for the directory containing the "other" UI. And while cleaning up the resulting change in the path name for include files, I decided to clean up those even more to make them consistent overall. This could have been handled in more commits, but since this requires a make clean before the build, it seemed more sensible to do it all in one. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-05-29Move DiveComputerModel to qt-modelsGravatar Tomaz Canabrava
Another attempt to make it easyer to create the mobile version of Subsurface. Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>