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path: root/qt-ui/diveplanner.h
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2013-06-23Start hooking in the deco calculationsGravatar Dirk Hohndel
I expanded the DiveHandler to include the actual time / depth of each node on the graph - this way things will stay consistent if we need to rescale the graph. One thing that this makes obvious is that the whole design for the planner so far assumes metric data. We need to make sure this works well with feet instead of meters as well (and that it uses the information in the units settings). With this change we actually create a dive based on the plan input and add the deco stops (if needed) to it - but we don't do anything with the results of those calculations, yet. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2013-06-23Clean up coding styleGravatar Dirk Hohndel
Just to keep me sane. The code still shows compile time warnings which are the areas where we need to complete things to actually do the deco calculations, etc. But now seemed a good time to merge it into master as hopefully more people can contribute. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2013-06-21Added the skeleton implementation of the increaseTime and depthGravatar Tomaz Canabrava
Added the skeleton implementation of the increaseTime and increaseDepth methods - they will increase the time / depth by 10 units ( feets / minutes ) each time they are clicked. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-21Added a new class to handle the pseudo-buttons on the canvas.Gravatar Tomaz Canabrava
Added a new class, named Button, that has a clicked() signal, and can be connected to the view to emulate buttons. While I know that Qt supports widgets on canvas - I think it's too nineties to have such square controls on something that can have rounded borders. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-21Make the plot and handle movement stick to an 'Grid'Gravatar Tomaz Canabrava
Make the plot and the handle stick to a grid, the grid is defined by the integers in the rulers, so a time of 10,2 is converted to 10, and will put the point at 10. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-21Do not plot dive handlers outside of the Plane area.Gravatar Tomaz Canabrava
This patch makes the behavior of inserting new hanflers correct. it can only be inserted now inside of the plane defined by the Depth ruler and Time ruler. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-20Added a new class to handle the DivePlanner dialogGravatar Tomaz Canabrava
Added a new class named DivePlanner that is a QDialog, and renamed the old DivePlanner class to DivePlannerGraphics. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-20Make skeleton of 'create_deco_stop'.Gravatar Tomaz Canabrava
This is a skeleton of 'create_deco_stop' plus a bit of code cleanup. I'v commented the create_deco_stop so that the other developers can help me a bit here - since I don't know too well the internals of subsurface. In the original GTK code - a new dive was created every time a user changed something on the dive, I don't know if this will be needed, I jusst need two things: the correct time of dive calculated by the app, and the points to put the decompression lines. The usability of the widget right now is 'ok', nothing to be proud of, it's ugly as hell too, and the Rules are in the wrong position ( they are 'inside' the area where the lines are being drawn, but htis is easily fixable. ) Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-20Added text to the rules so the user knows what's happening at that point.Gravatar Tomaz Canabrava
Added text to the rules, so the user knows what's happening at that point The text will move left / right ( for time ) and up / down ( for depth ) Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-20Added the code to set the Depth / Time on the user Handlers.Gravatar Tomaz Canabrava
Added the code to set the Depth / Time on the user handlers, I think this finishes the difficult part. ( well, not really ) the depth and time is being set when handler is added or moved, but as soon as the deco calculations enters on the code, the handlers will need to be repositioned - and this code is not ready yet. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-20Added a 2 Ruler Items, Time and Depth.Gravatar Tomaz Canabrava
The ruler items are needed so I can get the correct coordinates of the planned dive. This is a very rudimentary ruler and it needs a bit of love, but it already gives me something to work on. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-20Added the skeleton for the Ruler Item,Gravatar Tomaz Canabrava
The ruler will deliver the Time and the Depth, later. it should be vertical or horizontal, and will have ticks Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-20Make the plan handlers to not move across other handlers.Gravatar Tomaz Canabrava
This patch disables the hability to move handlers across the others, making a 'zigzag' in the time line. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-20Added drag and drop code to the dive planGravatar Tomaz Canabrava
Added drag and drop code to the dive plan, it can move the user- inputted data, but will not touch the computer generated ones. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-20Created a class DiveHandle to make drag drop work.Gravatar Tomaz Canabrava
Create d a class DiveHandle to make drag drop works, it has a from and to Lines, and it will move them around. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-20Better defaults for placement of dive stops.Gravatar Tomaz Canabrava
This patch makes it impossible to create a dive stop outside of the scene - this, messing the complete planning system. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-20Created a cross that follows the mouse on the dive planner.Gravatar Tomaz Canabrava
Created a cross that follows the mouse on the dive planner, this will help the user to know where it is placing the stop. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-20Fix creation of the poligon-based lines for the dive plannerGravatar Tomaz Canabrava
This fixes the creation of the poligon-based lines next thing to do is to forbit creation of the next point before the last one. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-20Better handling of the scene size for the dive PlanGravatar Tomaz Canabrava
Better handling of the scene size for the dive plan, The scene can be resized and a transform will be applied, the handles will not resize however - they are 10x10px and that's it. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-20Plots Lines and handles on the PlannerGravatar Tomaz Canabrava
This is still a bit bugged - the lines are going to the wrong end - most probaly I messed something on the math. I'll now fix the sizing issue then I'll try to make it behave in the proper way. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-20Make double click work to put new items on the canvas.Gravatar Tomaz Canabrava
Make double click work to put new items on the canvas. Those items right now are QGraphicsEllipseItems, but it will change to 'draggable' items. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
2013-06-20Added the first scope of the visual dive planner.Gravatar Tomaz Canabrava
Added the first files and skeleton code for the visual dive planner. now I need to fill things. The code is using the print action borrowed, this will need to move to a better choice in the future. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>