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path: root/qt-ui/profile/profilewidget2.h
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2014-01-23Added the code for the PHE gas pressure.Gravatar Tomaz Canabrava
Using the PartialPressureGasItem the addition of a new partial plot is very easy. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-23Added the first Partial Gas Pressure: PN2Gravatar Tomaz Canabrava
This makes the beginning of the partial gas pressures, there's two more. but this code uses a good part of the Model View system, and it's way clearer than the old one. Luckly the other 2 missing items will be even more clear ( the diffs ) to do, because I just need to create a new PartialPressureGasItem and set the properties. <3 Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-22Make the tissues be preferences-aware.Gravatar Tomaz Canabrava
This patch adds a new class DiveCalculatedTissue that's preferences aware. It knows when to show or hide itself. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-22Add a MeanDepthItem that has 2 strings.Gravatar Tomaz Canabrava
Dirk's implementation of the MeanDepth item was correct, but in order to add the 2 strings to it ( one at the begin, one at the end ) I had to put more stuff inside the ProfileWidget that's already packed with graphics items. So I created a new class MeanDepthItem that contains these 2 strings and will get updated whenever the value changes. I also fixed a math inconsistency where I changed RIGHT to LEFT. (wich fixed a few text-placements, and broke others.) Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-21Draw the Ceiling in red if preferences are marked for that.Gravatar Tomaz Canabrava
This code actually uses the preferences for something. It will show and hide the calculated ceiling in red if the prefrerences are changed for that. One bad thing that I did in this commit ( so it was easy to try ) is that a preference change will redraw the whole graph - not optimized. I'll make this better in a later commit so that only the affected items will be redrawn. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-21Add the tissues to the profile graphGravatar Tomaz Canabrava
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-21Add the DiveCalculatedCeiling item.Gravatar Tomaz Canabrava
This item plots the DiveCalculatedCeiling over the profile. I still need to add the Calc All Tissues version. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-21Add the dive computer text.Gravatar Tomaz Canabrava
Added the dive computer text on the bottom left side of the new Profile. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-18Add mean depth to new profileGravatar Dirk Hohndel
With massive hand-holding by Tomaz. Writing for the new profile code is slightly different. You don't draw anything, you just tell the widget where things are supposed to end up and how they are supposed to look. Really nice. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-17Add the gas pressure plot.Gravatar Tomaz Canabrava
Added the Gas Pressure Graph with the related Model Changes to access the cylinder index, pressure, interpolated pressure and SAC. The plot does not correctly plot its color right now but it's not hard to do. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-17Added the Cylinder Pressure AxisGravatar Tomaz Canabrava
The cylinder pressure axis is the 'Y' axis for the Cylinder plot. I positioned it in around 20% to 60% of the screen state. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-17Added the Temperature Graph.Gravatar Tomaz Canabrava
Added the Temperature Graph with its related classes. A Temperature Axis is also created so the item is plotted on the right place. Currently the Temperature Axis is just like the depth axis - top is zero, wich means that the graph is inverted. Also, the Temperature axis is being displayed as this helps debugging. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-17Added a DiveEventItem that knows how to handle itself.Gravatar Tomaz Canabrava
Simply pass a event to the item and it will know what to do. The sad part is that this isn't true yet - there's quite a bit of boilerplate that a lot of the items are needing, but the good part is that the boolerplate is the same in all of the items, which means that I can create a tiny bit of abstraction to encapsulate it and the code will be way smaller to setup the items on the canvas. Right now the items are being correctly placed on the right places. It doesn't supports hidding / showing yet. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-17Started the code for a grid that knows how to handle itself.Gravatar Tomaz Canabrava
The code for this item is a bit too big to be just the grid of the dives and I know that, don't bully me. :) The main idea of this grid is that it knows when it should be updated. this is a bit different than the old code where all the painting happened on the same method. This is bad because it's more code, but it's better because if I break the grid, only the grid will be broken, and it's easyer to spot the breakage. in the old code if I did the wrong thing with the graphics context, the whole graph gots messed out. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-16Aparrently there's no need for a showEvent here.Gravatar Tomaz Canabrava
Just removed some code that I tougth to use, but it looks like it's just a waste of lines. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-16Fix the size of the scene on screen and Background improvements.Gravatar Tomaz Canabrava
It seems that I forgot to add the background pixmap, but this is being done right now by luisa. This patch fixes the size of the scene by scaling everything to the size of the viewport as soon as a resize is done, and it also fixes the size of the - to be included - background pixmap. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-16Initializing the new Profile Class.Gravatar Tomaz Canabrava
Beginning of the code for the constructor, just constructing some of the items and preparing for the State Machine to come. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2014-01-16Add the skeleton for the New Profile System.Gravatar Tomaz Canabrava
The idea of this widget is to display and edit the profile. It has: 1 - ToolTip / Legend item, displays every information of the current mouse position on it, plus the legend for the maps. 2 - ToolBox, displays the QActions that are used to do special stuff on the profile ( like activating the plugins. ) 3 - Cartesian Axis for depth ( y ) 4 - Cartesian Axis for Gases ( y ) 5 - Cartesian Axis for Time ( x ) It needs to be dynamic, things should *flow* on it, not just appear / disappear. It's the last attempt to create a QGraphicsView based Profile System, as the next will most probably be written in QML. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>