Age | Commit message (Collapse) | Author |
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Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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The current code is dereferencing the null pointer 'profWidget'.
It can cause a segmentation fault.
Signed-off-by: Marcos Cardinot <mcardinot@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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It is now in mainwindo.cpp
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Lots and lots and lots of header files were being included without being
needed. This attempts to clean some of that crud up.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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RulerNodeItem2::recalculate() does something which is
apparently not a good idea in combination with
RulerNodeItem2::mouseMoveEvent().
Each time the mouse moves, setPos() is called. Then in
recalculate() the x() value is checked and if less than 0
it's changed to x = 0 (setPos(0, y());).
This last call (setPos(0, y());)
however does not work and the value remains less than zero
leaving one of the ruler points outside of the graph.
To solve the issue we add a silly explicit check if x() < 0
before calling setPos() in RulerNodeItem2::mouseMoveEvent().
The 'x() > timeAxis->posAtValue(data->sec)' strangely works
on the other hand.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This should fix the infinite recursion on OSX and also clean a lot of
code, which is also very nice. <3
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Staring at the stack trace it seems that it gets into an infinite
recursion when trying to recalculate after being alerted to a change on
the ruler. I cannot recreate this here (not on Linux, not on Mac), but
here's a random attempt to prevent the issue: simply refuse to recalculate
the ruler while in Add or Plan mode.
Crude, but might show us if this really is the issue. Otherwise it's easy
enough to revert this change. The qDebug() in there should tell us if
people on a Mac do indeed see this even without moving the ruler around in
Add or Plan mode.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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I keep trying to get to consistenct.
Completely hopeless.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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The code checked if dest and source existed before trying to call an
method on them, but dest and source are created on the constructor,
and thus, the if is dummy.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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As with any other graphics object, the settings for the ruler
should be managed by the ruler, clearing up the Profile logic
and making the code easier to read.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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By moving the Hide/Show of the ruler to an internal method, we gain a bit
of codecleanuperism by removing a lot of unnecessary calls to their dest
and source drag-handlers.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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The ruler text's white background scales badly. This patch
adds the ItemIgnoresTransformations for the textItemBack
object and matches the dimensions and position of the
textItem object in front of it.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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The only place on the code that the y() position didn't accompanied the
dive-depth was this one, so let's see if this patch fixes it.
See #455
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Qt5 uses different widths for some of the poly. lines
in the profile. Setting an explicit value fixes that.
Tested-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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A couple of problems with the ruler:
- the rotated text doesn't look very well at all and interpolation doesn't
help it much
- measuring towards the right most part of the profile makes the text go
out of the screen
To solve these issues and attempt to improve the ruler this patch does the
following:
- place the text at the bottom of the lowest of the start and end points.
this way the line will never intersect with the text
- clamp the x position, so that the text doesn't ever leave the screen
horizontally
- place a white background behind the text so that it will cover text and
graphics under the ruler item
(TODO: place the ruler on top of everything else)
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Such can be disabled with -Wno-reorder and are clearly
more of a nuisance, but C++98 12.6.2.5 says the order should be
the same as in the class declaration.
On theory this would only speed the compile times a tiny amount.
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This code cleanup fixes the two issues that I raised on
my last e-mail. hurrah.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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The ruler is a weird beast - it has two child objects that access the
parent to call another function, that call the child functions.
When I updated the plot_info I didn't take that into consideration, what
happened is that when I set the parent's plot_info, the children's
plot_info are still invalid, but the update method is called anyhow.
This patch updates all plot_info's before calling anything else.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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I know everyone will hate it.
Go ahead. Complain. Call me names.
At least now things are consistent and reproducible.
If you want changes, have your complaint come with a patch to
scripts/whitespace.pl so that we can automate it.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This changes the ruler a bit, I hope nobody gets offended by it. :)
The main issue is that the scene is now 100x100 pixels wide, so the font
was *really* huge. and setting itemIgnoresTransformations on the ruler
broke a lot of stuff.
I removed the code that painted the text and created a QGraphics TextItem
for that - that will hold the text for the ruler.
Then I played with the view to get the correct angle of the line, that was
in scene coordinates and thus, could not be used directly on the item that
had ignore transformation changes.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This patch makes the ruler work again, the problem is that the fonts are
*terribly* big, I'll fix that on the next commit.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This fixes the invalid pointer stage crash.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This patch removes the GC macros and change the calling to use the
DiveCartesianAxis.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This patch just creates two files for the rulerItem, a .h and a .cpp.
nothing was done to make it visible on the new profile yet - will do that
on the next commits
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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