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Tomaz code had us start on the depth model tab (when built in debug mode).
It seems to make much more sense to still show the fully featured profile
by default.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Created a new version of calculate_max_limits that doesn't have a
graphics_context and returns a plot_info. The code is basically the same
as the old calculate_max_limits, so there's not much to talk about.
The rest of the code is just boilerplate to plug the Profile
code with the axis and model stuff, to be plotted on screen.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This commit adds a QTableView if built in debug mode. This is very userful
to understand the Profile that will be drawn by the graphics classes and
fix the possible errors.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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The state machine needs to be started before it works; now the animations
are working. :)
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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There's a Qt visual debug / helper tool made by KDAB named GammaRay that
uses QObject instrospection to understand what's happening on a QProject.
This tool uses the Object Name to display the items on a list, so I've
added the QState's names to their objects, which greatly helps debugging
with Gamma Ray the states of the StateMachine.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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The context menu added here should only be temporary, it's an easy and
simple way to test the transitions of the items on screen.
They seem a bit broken atm, I'll try to fix that. :)
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This code creates the animations that will be triggered when an state
changes. Things like hiding items and such should be handled this way.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Just removed some code that I tougth to use, but it looks
like it's just a waste of lines.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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It seems that I forgot to add the background pixmap, but this is being
done right now by luisa. This patch fixes the size of the scene by
scaling everything to the size of the viewport as soon as a resize is
done, and it also fixes the size of the - to be included - background
pixmap.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This code adds all state transitions for the items on screen; they do not
animate yet, but already move to the correct location (the location seems
wrong on the screen, because I'v not correctly zoomed out the canvas yet).
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Those constants will be used later on to setup all transitions of
the Graphics Items on the canvas. They are the correct positions
of each item inside and outside of the scene, in a way that the
state machine can animate them smootly.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This is a start of the work on the States for the Profile. All setup is
done, all connections are done. Maybe there's something missing because I
never worked with QStateMachine before, but it seems to work correctly.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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The background should be a Pixmap and thus it cannot zoom in or
out; this keeps it the same size always, the full height of the
scene.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Setup the default item sizes and locations inside of the QGraphicsScene.
Also added every item to the scene so that it's correctly displayed on
screen.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Beginning of the code for the constructor, just constructing
some of the items and preparing for the State Machine to come.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Created a Time Axis based on the CartesianAxis that knows
how to plot the minutes. This is needed because the CartesianAxis
donesn't knows about minutes at all, and would plot the
seconds instead.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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The CartesianAxis used a simple method to put things on screen
which is wrong for almost any case besides the 'current value here'
since we store things in milimeters on the axis, we need to convert those
to meters before showing on the profile.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This call just passes the selected dive to the new profile widget. No
drawing is performed, I still have to setup the constructors and the rest
of the initialization of the new Profile.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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I've used the paint() method on it ( even if it's not necessary
on a QGraphicsView ) to reduce absurdely the number of items that are
inserted on the QGraphicsScene ( each small line of the profile should
be an item if it was not for this, it's like that on the old profile. )
and thus reducing the memory consumption, speed and so on.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This model encapsulates the plot_info struct and provides
a consistent way to show it using the Qt Model view system
in the C++ and QML way. For a QGraphicsItem that should show
a Profile, this is the start.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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When we prepare the axis to show something on the Profile
we need to add the remaining ticks to show on screen,
Since this method tries to animately move / remove things
before calling this.
This has no animations yet - will have in the future.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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If the size of the Axis changed, this should move them smootly to their
place.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This patch makes the updateTicks method not remove / readd everything
when it's triggered, but to only remove the ticks / labels that
are no longer needed on the current display.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This is the same class as the Ruler, but uses the DiveLineItem
and DiveTextItem classes created to make it animateable. The next
few commits will work on that part. The Ruler was a very bad
name for a class that's actually an Axis, that's why I depreceated
the later.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Since the animation methods are fairly the same for any QGraphicsItem,
I created a new namespace named 'Animations' that should handle all
of the specific Animation Functions there, and the programmer has to
call those functions from the objects. Good thing is that this reduces
boilerplate code.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This commit adds a class based on QGraphicsSimpleTextItem that
handls animations via animatedHide() animatedMoveTo() and a few
other QPropertyes. This is to be used in conjunction with the
DiveLineItem added in the past commit on the Coordinate Axis.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This class has animatedHide, animatedMoveTo and QProperty
animations. it's very userful for the future creation of the
Cartesian Axis that will have the ticks 'flowing' around when
it's needed.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This class is useful for adding / removing icons on the future profile in
a way that they are smoothly added to / removed from the canvas.
It uses the QProperty System to deal with animations.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This class extends the QGraphicsRectItem with the ability
to use the Qt Property System - and thus, we can animate
the properties. Initially I put only the rectangle, the
position and the x and y positions indidually for testing.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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The idea of this widget is to display and edit the profile.
It has:
1 - ToolTip / Legend item, displays every information of the current
mouse position on it, plus the legend for the maps.
2 - ToolBox, displays the QActions that are used to do special stuff
on the profile ( like activating the plugins. )
3 - Cartesian Axis for depth ( y )
4 - Cartesian Axis for Gases ( y )
5 - Cartesian Axis for Time ( x )
It needs to be dynamic, things should *flow* on it, not just appear / disappear.
It's the last attempt to create a QGraphicsView based Profile System,
as the next will most probably be written in QML.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Seems it's related to bug #390. Not sure whether this fix is correct.
See #390
Signed-off-by: Sergey Starosek <sergey.starosek@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Sergey Starosek <sergey.starosek@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This doesn't change storage format. Instead it parses buddy strings and
converts them to string list which is supplied to tags widget.
This feature was requested in ticket #311
Signed-off-by: Sergey Starosek <sergey.starosek@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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While preparing to extend tags model to 'Buddy' field we populate
completion list by splittng those fields by comma.
Signed-off-by: Sergey Starosek <sergey.starosek@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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There are at least two scenarios where our old code was flat out wrong.
If you manually add a cylinder (because you may want to switch to it in
the profile), then at least until the next time you restart Subsurface
this cylinder should be shown.
Also, when you switch to a cylinder by adding a gas switch event on the
profile, that change should then make that cylinder visible.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Use Utf8 everywhere, and toAscii is depricated in Qt5
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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I had problems with this one on Qt5.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Let the library resolve this one instead.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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The method have bin renamed in Qt5.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This code had parts that where Qt5-compatible, this introduces the last
bits that it needs to be completely compatible.
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Recreate the labels in the marble window (this adds all the new locations
with the correct labels), center on the selected dive (this makes sense in
case this is one of the dives that got location information) and redisplay
the main tab (again, as this might now have location information).
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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- make the User ID input field wide enough
- use the progress bar for an explanatory text
- mark it as 100% completed once the download succeeds
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Rodrigo Severo <rodrigo@fabricadeideias.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This patch enables main window full screen mode by menu toggle or pressing
F11.
[Dirk Hohndel: whitespace cleanup]
Signed-off-by: Boris Barbulovski <bbarbulovski@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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