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The position of the legend was reset when resizing. This was
OK as long as the legend wasn't movable.
To avoid resetting the position, store the center position
of the legend relatively to the size of the canvas. On
resize restore the center to the same relative size.
To avoid code duplication, move the sanitizing of the
coordinates from the StatsView to the Legend.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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Catch mouse move events and move the legend accordingly.
Currently, this is the only item that can be dragged and
therefore there is no need of doing some kind of fancy
interface. Simply keep a pointer to the legend if it is
dragged.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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In order not to waste CPU by constantly rerendering the chart,
we must use these weird OpenGL QSGNode things. The interface
is appallingly low-level and unfriendly.
As a first test, try to convert the legend. Create a wrapper
class that represents a rectangular item with a texture
and that will certainly need some (lots of) optimization.
Make sure that all low-level QSG-objects are only accessed
in the rendering thread. This means that the wrapper has
to maintain a notion of "dirtiness" of the state. I.e.
which part of the QSG-objects have to be modified.
From the low-level wrapper derive a class that draws a rounded
rectangle for every resize. The child class of that must then
paint on the rectangle after every resize.
That looks all not very fortunate, but it displays a
legend and will make it possible to move the legend
without and drawing operations, only shifting around
an OpenGL surface.
The render thread goes through all chart-items and
rerenders them if dirty. Currently, on deletion
of these items, this list is not reset. I.e. currently
it is not supported to remove individual items.
Only the full scene can be cleared!
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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It turns out that the wrong base class was used for the chart.
QQuickWidget can only be used on desktop, not in a mobile UI.
Therefore, turn this into a QQuickItem and move the container
QQuickWidget into desktop-only code.
Currently, this code is insane: The chart is rendered onto a
QGraphicsScene (as it was before), which is then rendered into
a QImage, which is transformed into a QSGTexture, which is then
projected onto the device. This is performed on every mouse
move event, since these events in general change the position
of the info-box.
The plan is to slowly convert elements such as the info-box into
QQuickItems. Browsing the QtQuick documentation, this will
not be much fun.
Also note that the rendering currently tears, flickers and has
antialiasing artifacts, most likely owing to integer (QImage)
to floating point (QGraphicsScene, QQuickItem) conversion
problems. The data flow is
QGraphicsScene (float) -> QImage (int) -> QQuickItem (float).
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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Dirk says rounded corners look better. This now looks a bit
extreme to me and probably the border size should be increased.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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For some chart (e.g. pie charts or stacked bar charts), we want
to display a legend. QtCharts' legend interface happens to be
private and therefore is of no use.
This introduces a legend box which is implemented using
QGraphicItems, which can be placed on top of QCharts. It's very
unfancy, but works for now. If there are too many items, not
all are shown. Currently, the legend is configured to fill
at most half of the width and half of the height of the chart.
This might need some optimization.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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