Age | Commit message (Collapse) | Author |
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This allows fairly fine grained analysis on what part of loading from
and saving to git we are spending our time. Compute performance and
network speed play a significant role in how all this plays out.
The routine to check if we can reach the cloud server is modified to
send updates every second so we don't hang without any feedback for five
seconds when there is network but we can't reach the cloud server (not
an unlikely scenario in many dive locations with poor network quality)
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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In order to allow the backend to match account in multi user mode, it
needs to know if the requests are coming from the same instance of
Subsurface. Since I had to change the backend to add the ability to
retrieve a location service userid I added this capability at the same
time.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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And adapt a new CMakeLists.txt file for it. On the way I've also
found out that we where double-compilling a few files. I've also
set the subsurface-core as a include_path but that was just to
reduce the noise on this commit, since I plan to remove it from
the include path to make it obligatory to specify something like
include "subsurface-core/dive.h"
for the header files. Since the app is growing quite a bit we ended
up having a few different files with almost same name that did
similar things, I want to kill that (for instance Dive.h, dive.h,
PrintDive.h and such).
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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