Age | Commit message (Collapse) | Author |
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But keep the Interface so it's still userfull to create a new
SocialNetwork when needed, but it will be part of the code,
and not a plugin.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Since we can't forbit the plugins to upload more than just the
current dive, it's better to change the name of the call.
also add a stub to make sure it's calling the right method inside
the plugin.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Currently we need to copy manually the plugin dynamic library
to the /plugins folder.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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The magic happens here: We are iterating over the plugins
and populating the main menu with all actions provided by
them. Currently we can't test this as we don't have a single
plugin. Next patch series of commits will be adding the
Facebook plugin.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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I missed a few virtuals there. :)
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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The Social Network plugins need an interface file to describe
the expected behavior of it, this little header file will serve
for that.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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