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path: root/subsurface-mobile-main.cpp
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2016-05-02Move the qtTranslator and ssrfTranslator pointers to qt-init.cppGravatar Thiago Macieira
No point in having it defined in each main program's .cpp. Especially since the unit tests don't define them. Signed-off-by: Thiago Macieira <thiago@macieira.org> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-04-30Remove pointless codeGravatar Dirk Hohndel
This isn't how you remove the default filename Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-04-27correctly load default filenameGravatar Dirk Hohndel
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-04-27QML UI: set the default local repo to loadGravatar Dirk Hohndel
This will allow the user to open a repo that was stored in no cloud mode. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-04-22Remove useless command line handling code from mobile appGravatar Dirk Hohndel
The files collected were never opened, this all is just the result of a copy and paste job that clearly was never fully thought through. Also remove support for ancient libgit2 Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-04-04Move subsurface-core to core and qt-mobile to mobile-widgetsGravatar Dirk Hohndel
Having subsurface-core as a directory name really messes with autocomplete and is obviously redundant. Simmilarly, qt-mobile caused an autocomplete conflict and also was inconsistent with the desktop-widget name for the directory containing the "other" UI. And while cleaning up the resulting change in the path name for include files, I decided to clean up those even more to make them consistent overall. This could have been handled in more commits, but since this requires a make clean before the build, it seemed more sensible to do it all in one. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-03-29QML UI: brute force password savingGravatar Dirk Hohndel
This is embarrassing. I should have done this in the first place instead of trying to hack around it. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-03-29QML UI: really force passwords to be savedGravatar Dirk Hohndel
The logic looked so easy, but the preference needs to be hard coded twice because there are two scenarios: - new install, make sure we load the password from settings (so it needs to be hard coded BEFORE we load preferences) - update where previously for some reason the user stored that they didn't want to store the password, so we need to also hard code it after the settings were loaded Looks odd, but that should do the trick. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-03-27QML UI: force local saving of passwordGravatar Dirk Hohndel
commit d99c9312195c ("QML UI: remove the checkbox for remembering the password") made the incorrect assumption that this would always be true by default when it actually was false by default. Oops. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-02-06Mobile: always show divecomputer reported ceiling in redGravatar Jan Mulder
We do not not want to do decompress model calculations in the mobile app (see 130f4cd7ac5b), but we do want to see the divecomputer reported ceiling (in red). The latter is fixed here. Ticket #1006 Signed-off-by: Jan Mulder <jlmulder@xs4all.nl> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2016-01-05QML UI: switch UI to imperial units for users in the USGravatar Dirk Hohndel
This is overly simplistic and it would be better to be able to override this in the settings, but frankly fewer settings are better and in most cases this is what the user wants. Fixes #987 Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-12-01QML UI: call plot dive when we set the diveGravatar Dirk Hohndel
The asynchronous nature of the profile bites us here. plotDive() signals that it changes model data and expects the rest of the data structures to respond to that. Very neat and it seems to work perfectly well on the desktop, but on Android calling render() right after plotDive() resulted in paint() functions being called before all the elements had been calculated as a result of the signals being emitted in the model change. That's why so often the profile was missing parts. Now admittedly this makes me nervous. Do we now know that all calculations have finished by the time render() gets called? Not really. It just seems that in my testing we tend to get lucky and things work out. But that does not feel like a sane architecture to me. Messing around with the animation speed is silly as we render the profile into a pixmap, so let's turn this off globally. Also, the scaling of the pixmap is still completely bogus. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-11-18subsurface-mobile-main.cpp: fix unused variable 'application'Gravatar Lubomir I. Ivanov
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-11-14Move proxy initialization into shared codeGravatar Dirk Hohndel
This way we can use the same code on desktop and mobile app. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-11-07Subsurface-mobile: load preferences after org is set upGravatar Dirk Hohndel
The persistent storage of the preferences includes the Organization name set in the application. So we need to make sure we load the preferences AFTER setting up the Organization in the init_ui() call. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-11-07Subsurface-mobile: make sure we load the preferencesGravatar Dirk Hohndel
Otherwise all kinds of things don't work right. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-11-06Better file names for Subsurface-mobile related sourcesGravatar Dirk Hohndel
They aren't Android specific - they are for the QML UI mobile app which should run on iOS as well. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>