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Identifying unit system ends up being more complex than just
checking language for -US. Some users might use US English, but
prefer the metric system.
Signed-off-by: Murillo Bernardes <mfbernardes@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Each preferences object owns its string members. In three cases, pointers
were copied instead of strings, leading to (in the best case) dangling
pointers if the user edited values:
1) In the GET_TXT macro in core/prefs-macros.h
2) In the PreferencesDialog::defaultsRequested() method
3) In main() of the mobile version
This patch fixes these issues, by using copy_string() or copy_prefs()
as appropriate.
The only reason that the old code didn't crash regularly is that the
default_prefs object was only used at startup and defaultsRequested()
is (at the moment?) dead code.
This patch also aligns the backslashes in core/pref.h and fixes a typo.
The declaration of copy_prefs() is moved to the core/prefs.h header.
Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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Currently one has to explicitly use --win32console and/or
--win32log to enable a dedicated console (a console window
that opens next to the Subsurface window) or to enable file
logging on Win32.
This patch makes the following changes:
- removes the --win32* command line arguments
- removes the dedicated console window support
- if the app starts from a shortcut and not from a console, always
redirect stderr and stdout to _err & _out log files
- if the app starts from a console redirect stderr and stdout to that
console
Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
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fill_computer_list() creates a Qt friendly
structure that contains all of the necessary
information about dive computers and it's
devices, and it's needed both in Qml and Widgets
to allow the user to download their dives.
This patch makes it possible to use the code
in QML without duplication.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Completely adapt to the api changes of OverlaySheet in Kirigami2
in order to achieve the same look and behavior for the dive
edits that had with kirigami1
Port most components to QtQuickContrls2, except comboboxes
in the dive edit sheet that will need a new control type
Signed-off-by: Marco Martin <notmart@gmail.com>
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Signed-off-by: Joakim Bygdell <j.bygdell@gmail.com>
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Subsurface-mobile doesn't work on Windows, so we can just
hardcode this to false.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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The Settings update series didn't make the corresponding changes
for Subsurface-mobile.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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It appears on iOS we can get a command line argument of "" which would
crash Subsurface-mobile on startup.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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No point in having it defined in each main program's .cpp. Especially
since the unit tests don't define them.
Signed-off-by: Thiago Macieira <thiago@macieira.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This isn't how you remove the default filename
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This will allow the user to open a repo that was stored in no cloud mode.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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The files collected were never opened, this all is just the result of
a copy and paste job that clearly was never fully thought through.
Also remove support for ancient libgit2
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Having subsurface-core as a directory name really messes with
autocomplete and is obviously redundant. Simmilarly, qt-mobile caused an
autocomplete conflict and also was inconsistent with the desktop-widget
name for the directory containing the "other" UI.
And while cleaning up the resulting change in the path name for include
files, I decided to clean up those even more to make them consistent
overall.
This could have been handled in more commits, but since this requires a
make clean before the build, it seemed more sensible to do it all in one.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This is embarrassing. I should have done this in the first place instead
of trying to hack around it.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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The logic looked so easy, but the preference needs to be hard coded twice
because there are two scenarios:
- new install, make sure we load the password from settings (so it needs
to be hard coded BEFORE we load preferences)
- update where previously for some reason the user stored that they
didn't want to store the password, so we need to also hard code it after
the settings were loaded
Looks odd, but that should do the trick.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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commit d99c9312195c ("QML UI: remove the checkbox for remembering the
password") made the incorrect assumption that this would always be true
by default when it actually was false by default. Oops.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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We do not not want to do decompress model calculations in the mobile app
(see 130f4cd7ac5b), but we do want to see the divecomputer reported
ceiling (in red). The latter is fixed here.
Ticket #1006
Signed-off-by: Jan Mulder <jlmulder@xs4all.nl>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This is overly simplistic and it would be better to be able to override this in
the settings, but frankly fewer settings are better and in most cases this is
what the user wants.
Fixes #987
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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The asynchronous nature of the profile bites us here. plotDive() signals
that it changes model data and expects the rest of the data structures to
respond to that. Very neat and it seems to work perfectly well on the
desktop, but on Android calling render() right after plotDive() resulted
in paint() functions being called before all the elements had been
calculated as a result of the signals being emitted in the model change.
That's why so often the profile was missing parts.
Now admittedly this makes me nervous. Do we now know that all calculations
have finished by the time render() gets called? Not really. It just seems
that in my testing we tend to get lucky and things work out. But that does
not feel like a sane architecture to me.
Messing around with the animation speed is silly as we render the profile
into a pixmap, so let's turn this off globally.
Also, the scaling of the pixmap is still completely bogus.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This way we can use the same code on desktop and mobile app.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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The persistent storage of the preferences includes the Organization name
set in the application. So we need to make sure we load the preferences
AFTER setting up the Organization in the init_ui() call.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Otherwise all kinds of things don't work right.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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They aren't Android specific - they are for the QML UI mobile app which
should run on iOS as well.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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