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As noted by Thiago Macieira, we shouldn't include stdbool.h when were
included from a C++-file such as main.cpp
Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Before, when clicking the OK button on the preferences GUI, we were
updating in-memory preferences from the GUI, saving them to the
configuration file from the GUI, reloading from the file to the
in-memory preferences. Then, to add to the ducplication, when the
application was exiting, some fields were saved again.
Basically the first step and the last step were useless appart from
the fact the the other steps where missing a few fields here and there.
This patch removes the first step and fixes the missing fields.
Signed-off-by: Patrick Valsecchi <patrick@thus.ch>
ACKed-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Apparently qmake can't tell that #include "version.h" and #include
"libdivecomputer/version.h" are not the same thing. Instead of spending
another bunch of hours on fixing the buildsystem I decided to just cleanup
the spots where we actually use the version file and rename it to
ssrf-version.h.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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The Command line execution of Subsurface happened before the
GUI was created, this leaded to various bugs by me(tm) over
time. This patch seems to fix all of those, by reusing the
same code for GUI interaction and CommandLine interaction.
I had to rework how the main.c worked, it used to be C code
calling C++ code, and this is non desirable, since C doesn't
really understand C++.
I Moved all of C-related code to 'subsurfacestartup.c/h' and
created a tiny wrapper to call it, so all of the C code is still
C code, and the new main.cpp calls the mainwindow->loadFiles and
mainWindow->importFiles to get rid of the bugs that happened before.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
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