From a351393739ee8541abb05ce5fce25e8a6404c55d Mon Sep 17 00:00:00 2001 From: jan Iversen Date: Sun, 6 May 2018 17:59:57 +0200 Subject: iOS: update build instractions Updated INSTALL to point at packaging/ios/README Updated README to 'facts' Deleted ios_build_instructions as they are covered in README [Dirk Hohndel: refactored Jan's original commit in #1241] Signed-off-by: Jan Iversen Signed-off-by: Dirk Hohndel --- packaging/ios/README | 33 +++++++++++---------------------- 1 file changed, 11 insertions(+), 22 deletions(-) (limited to 'packaging/ios/README') diff --git a/packaging/ios/README b/packaging/ios/README index a155768f6..d12729d37 100644 --- a/packaging/ios/README +++ b/packaging/ios/README @@ -1,36 +1,25 @@ Tool repo to crosscompile subsurface for iOS -------------------------------------------- -The interaction between the different tools seems quite fragile. - Dependencies: - This only works on a Mac -- XCode with iOS SDK and Qt5.6 or later +- XCode with iOS SDK and Qt5.9 or later - cmake -Steps to install: - -Step 1. -Install current XCode with the iOS SDK -And QT for android from: http://qt-project.org/downloads, including the iOS bits +Follow the instruction in: +/INSTALL -Step 2. -Extract and install these into known directories. -Have a look in the top of build.sh for where the cross build tool expects -them. Create a symbolic link named Qt in this directory to point to the top -of the Qt installation, e.g. -ln -s ~/Qt5.7.1 Qt +and then continue here: -Step 3. -Run bash build.sh in the terminal. -The script will download and build the whole dependency chain, but not the actual -Subsurface-mobile binary +1) cd /packaging/ios +2) ./build.sh +note: this builds all dependencies and is only needed first time + it currently build for armv7 arm64 and x86_64 (simulator) -Step 4. -Launch the version of QtCreator that was installed in Step 2 above and open -Subsurface-mobile/Subsurface-mobile.pro -Build Subsurface-mobile in QtCreator - you can build for the simulator and for +1) cd /.. +2) Launch QtCreator and open subsurface/packaging/ios/Subsurface-mobile/Subsurface-mobile.pro +3) Build Subsurface-mobile in QtCreator - you can build for the simulator and for a device and even deploy to a connected device. Everything up to here you can do without paying for an Apple Developer account. -- cgit v1.2.3-70-g09d2