From a351393739ee8541abb05ce5fce25e8a6404c55d Mon Sep 17 00:00:00 2001 From: jan Iversen Date: Sun, 6 May 2018 17:59:57 +0200 Subject: iOS: update build instractions Updated INSTALL to point at packaging/ios/README Updated README to 'facts' Deleted ios_build_instructions as they are covered in README [Dirk Hohndel: refactored Jan's original commit in #1241] Signed-off-by: Jan Iversen Signed-off-by: Dirk Hohndel --- packaging/ios/README | 33 +++++++++++---------------------- packaging/ios/ios_build_instructions | 31 ------------------------------- 2 files changed, 11 insertions(+), 53 deletions(-) delete mode 100644 packaging/ios/ios_build_instructions (limited to 'packaging') diff --git a/packaging/ios/README b/packaging/ios/README index a155768f6..d12729d37 100644 --- a/packaging/ios/README +++ b/packaging/ios/README @@ -1,36 +1,25 @@ Tool repo to crosscompile subsurface for iOS -------------------------------------------- -The interaction between the different tools seems quite fragile. - Dependencies: - This only works on a Mac -- XCode with iOS SDK and Qt5.6 or later +- XCode with iOS SDK and Qt5.9 or later - cmake -Steps to install: - -Step 1. -Install current XCode with the iOS SDK -And QT for android from: http://qt-project.org/downloads, including the iOS bits +Follow the instruction in: +/INSTALL -Step 2. -Extract and install these into known directories. -Have a look in the top of build.sh for where the cross build tool expects -them. Create a symbolic link named Qt in this directory to point to the top -of the Qt installation, e.g. -ln -s ~/Qt5.7.1 Qt +and then continue here: -Step 3. -Run bash build.sh in the terminal. -The script will download and build the whole dependency chain, but not the actual -Subsurface-mobile binary +1) cd /packaging/ios +2) ./build.sh +note: this builds all dependencies and is only needed first time + it currently build for armv7 arm64 and x86_64 (simulator) -Step 4. -Launch the version of QtCreator that was installed in Step 2 above and open -Subsurface-mobile/Subsurface-mobile.pro -Build Subsurface-mobile in QtCreator - you can build for the simulator and for +1) cd /.. +2) Launch QtCreator and open subsurface/packaging/ios/Subsurface-mobile/Subsurface-mobile.pro +3) Build Subsurface-mobile in QtCreator - you can build for the simulator and for a device and even deploy to a connected device. Everything up to here you can do without paying for an Apple Developer account. diff --git a/packaging/ios/ios_build_instructions b/packaging/ios/ios_build_instructions deleted file mode 100644 index 46eef1ea3..000000000 --- a/packaging/ios/ios_build_instructions +++ /dev/null @@ -1,31 +0,0 @@ -Build instructions for iOS - -[since you have this file, you have already cloned subsurface. Great] - -Make sure, you have iOS packages for Qt installed (in my case 5.5 was sufficient). - -Get a developper account on developer.apple.com . - -Connect your phone, make sure XCode is seeing it in the Devices window. Open one of the -sample iOS apps in XCode click the play button and follow the steps there to create a -provisioning profile. Make sure the bundle Identifier is something like - -YOURNAME.subsurface-mobile - -Back in the shell - -> cd subsurface/packaging/ios -> bash build.sh - -In Info.plist.In locate the key CFBundleIdentifier and change its value to - -YOURNAME.subsurface-mobile - -open QtCreator and there open Subsurface-mobile/Subsurface-mobile.pro - -select the Kit iphoneos-clang - -and press the play button. Have patience (you can watch the progress in the Compile Output -window). - -Make sure the phone is unlocked. Tata! -- cgit v1.2.3-70-g09d2