// SPDX-License-Identifier: GPL-2.0 // Note: this header file is used by the undo-machinery and should not be included elsewhere. #ifndef COMMAND_EDIT_H #define COMMAND_EDIT_H #include "command_base.h" #include "command.h" // for EditCylinderType #include "core/subsurface-qt/divelistnotifier.h" #include // These are commands that edit individual fields of a set of dives. // The implementation is very OO-style. Out-of-fashion and certainly // not elegant, but in line with Qt's OO-based design. // The actual code is in a common base class "Command::EditBase". To // read and set the fields, the base class calls virtual functions of // the derived classes. // // To deal with different data types, the base class is implemented // as a template. The template parameter is the type to be read or // set. Thus, switch-cascades and union trickery can be avoided. // We put everything in a namespace, so that we can shorten names without polluting the global namespace namespace Command { // Base class for commands that have a list of dives. // This is used for extracting the number of dives and show a // warning message when multiple dives are edited. class EditDivesBase : public Base { protected: EditDivesBase(bool currentDiveOnly); EditDivesBase(dive *d); std::vector dives; // Dives to be edited. // On undo, we set the selection and current dive at the time of the operation. std::vector selectedDives; struct dive *current; public: int numDives() const; }; template class EditBase : public EditDivesBase { protected: T value; // Value to be set T old; // Previous value void undo() override; void redo() override; bool workToBeDone() override; public: EditBase(T newValue, bool currentDiveOnly); EditBase(T newValue, dive *d); protected: // Get and set functions to be overriden by sub-classes. virtual void set(struct dive *d, T) const = 0; virtual T data(struct dive *d) const = 0; virtual QString fieldName() const = 0; // Name of the field, used to create the undo menu-entry virtual DiveField fieldId() const = 0; }; // The individual Edit-commands define a virtual function that return the field-id. // For reasons, which I don't fully understand, the C++ makers are strictly opposed // to "virtual member constants" so we have to define these functions. To make // things a bit more compact we do this automatically with the following template. // Of course, we could directly encode the value in the EditBase-template, but // that would lead to a multiplication of the created code. template class EditTemplate : public EditBase { private: using EditBase::EditBase; // Use constructor of base class. DiveField fieldId() const override final; // final prevents further overriding - then just don't use this template }; // Automatically generate getter and setter in the case of simple assignments. // The third parameter is a pointer to a member of the dive structure. template class EditDefaultSetter : public EditTemplate { private: using EditTemplate::EditTemplate; void set(struct dive *d, T) const override final; // final prevents further overriding - then just don't use this template T data(struct dive *d) const override final; // final prevents further overriding - then just don't use this template }; // Automatically generate getter and setter in the case for string assignments. // The third parameter is a pointer to a C-style string in the dive structure. template class EditStringSetter : public EditTemplate { private: using EditTemplate::EditTemplate; void set(struct dive *d, QString) const override final; // final prevents further overriding - then just don't use this template QString data(struct dive *d) const override final; // final prevents further overriding - then just don't use this template }; class EditNotes : public EditStringSetter { public: using EditStringSetter::EditStringSetter; // Use constructor of base class. QString fieldName() const override; }; class EditSuit : public EditStringSetter { public: using EditStringSetter::EditStringSetter; // Use constructor of base class. QString fieldName() const override; }; class EditRating : public EditDefaultSetter { public: using EditDefaultSetter::EditDefaultSetter; // Use constructor of base class. QString fieldName() const override; }; class EditVisibility : public EditDefaultSetter { public: using EditDefaultSetter::EditDefaultSetter; // Use constructor of base class. QString fieldName() const override; }; class EditWaveSize : public EditDefaultSetter { public: using EditDefaultSetter::EditDefaultSetter; // Use constructor of base class. QString fieldName() const override; }; class EditCurrent : public EditDefaultSetter { public: using EditDefaultSetter::EditDefaultSetter; // Use constructor of base class. QString fieldName() const override; }; class EditSurge : public EditDefaultSetter { public: using EditDefaultSetter::EditDefaultSetter; // Use constructor of base class. QString fieldName() const override; }; class EditChill : public EditDefaultSetter { public: using EditDefaultSetter::EditDefaultSetter; // Use constructor of base class. QString fieldName() const override; }; class EditAirTemp : public EditTemplate { public: using EditTemplate::EditTemplate; // Use constructor of base class. void set(struct dive *d, int value) const override; int data(struct dive *d) const override; QString fieldName() const override; }; class EditWaterTemp : public EditTemplate { public: using EditTemplate::EditTemplate; // Use constructor of base class. void set(struct dive *d, int value) const override; int data(struct dive *d) const override; QString fieldName() const override; }; class EditAtmPress : public EditTemplate { public: using EditTemplate::EditTemplate; // Use constructor of base class. void set(struct dive *d, int value) const override; int data(struct dive *d) const override; QString fieldName() const override; }; class EditWaterTypeUser : public EditTemplate { public: using EditTemplate::EditTemplate; // Use constructor of base class. void set(struct dive *d, int value) const override; int data(struct dive *d) const override; QString fieldName() const override; }; class EditDuration : public EditTemplate { public: using EditTemplate::EditTemplate; // Use constructor of base class. void set(struct dive *d, int value) const override; int data(struct dive *d) const override; QString fieldName() const override; }; class EditDepth : public EditTemplate { public: using EditTemplate::EditTemplate; // Use constructor of base class. void set(struct dive *d, int value) const override; int data(struct dive *d) const override; QString fieldName() const override; }; class EditDiveSite : public EditTemplate { public: using EditTemplate::EditTemplate; // Use constructor of base class. void set(struct dive *d, struct dive_site *value) const override; struct dive_site *data(struct dive *d) const override; QString fieldName() const override; // We specialize these so that we can send dive-site changed signals. void undo() override; void redo() override; }; // Edit dive site, but add a new dive site first. Reuses the code of EditDiveSite by // deriving from it and hooks into undo() and redo() to add / remove the dive site. class EditDiveSiteNew : public EditDiveSite { public: OwningDiveSitePtr diveSiteToAdd; struct dive_site *diveSiteToRemove; EditDiveSiteNew(const QString &newName, bool currentDiveOnly); void undo() override; void redo() override; }; class EditMode : public EditTemplate { int index; public: EditMode(int indexIn, int newValue, bool currentDiveOnly); void set(struct dive *d, int i) const override; int data(struct dive *d) const override; QString fieldName() const override; }; class EditInvalid : public EditDefaultSetter { public: using EditDefaultSetter::EditDefaultSetter; // Use constructor of base class. QString fieldName() const override; }; // Fields that work with tag-lists (tags, buddies, divemasters) work differently and therefore // have their own base class. In this case, it's not a template, as all these lists are base // on strings. class EditTagsBase : public EditDivesBase { bool workToBeDone() override; QStringList newList; // Temporary until initialized public: EditTagsBase(const QStringList &newList, bool currentDiveOnly); protected: QStringList tagsToAdd; QStringList tagsToRemove; void undo() override; void redo() override; // Getters, setters and parsers to be overriden by sub-classes. virtual QStringList data(struct dive *d) const = 0; virtual void set(struct dive *d, const QStringList &v) const = 0; virtual QString fieldName() const = 0; // Name of the field, used to create the undo menu-entry virtual DiveField fieldId() const = 0; }; // See comments for EditTemplate template class EditTagsTemplate : public EditTagsBase { private: using EditTagsBase::EditTagsBase; // Use constructor of base class. DiveField fieldId() const override final; // final prevents further overriding - then just don't use this template }; class EditTags : public EditTagsTemplate { public: using EditTagsTemplate::EditTagsTemplate; // Use constructor of base class. QStringList data(struct dive *d) const override; void set(struct dive *d, const QStringList &v) const override; QString fieldName() const override; }; class EditBuddies : public EditTagsTemplate { public: using EditTagsTemplate::EditTagsTemplate; // Use constructor of base class. QStringList data(struct dive *d) const override; void set(struct dive *d, const QStringList &v) const override; QString fieldName() const override; }; class EditDiveMaster : public EditTagsTemplate { public: using EditTagsTemplate::EditTagsTemplate; // Use constructor of base class. QStringList data(struct dive *d) const override; void set(struct dive *d, const QStringList &v) const override; QString fieldName() const override; }; // Fields we have to remember to undo paste struct PasteState { dive *d; dive_site *divesite; QString notes; QString divemaster; QString buddy; QString suit; int rating; int wavesize; int visibility; int current; int surge; int chill; tag_entry *tags; struct cylinder_table cylinders; struct weightsystem_table weightsystems; int number; timestamp_t when; PasteState(dive *d, const dive *data, dive_components what); // Read data from dive data for dive d ~PasteState(); void swap(dive_components what); // Exchange values here and in dive }; class PasteDives : public Base { dive_components what; std::vector dives; public: PasteDives(const dive *d, dive_components what); private: void undo() override; void redo() override; bool workToBeDone() override; }; class ReplanDive : public Base { dive *d; // Exchange these data with current dive timestamp_t when; depth_t maxdepth, meandepth; struct cylinder_table cylinders; struct divecomputer dc; char *notes; pressure_t surface_pressure; duration_t duration; int salinity; public: // Dive computer(s) and cylinders(s) of the source dive will be reset! // If edit_profile is true, the text will be changed from "replan dive" to "edit profile". ReplanDive(dive *source, bool edit_profile); ~ReplanDive(); private: void undo() override; void redo() override; bool workToBeDone() override; }; class AddWeight : public EditDivesBase { public: AddWeight(bool currentDiveOnly); private: void undo() override; void redo() override; bool workToBeDone() override; }; class EditWeightBase : public EditDivesBase { protected: EditWeightBase(int index, bool currentDiveOnly); ~EditWeightBase(); weightsystem_t ws; std::vector indices; // An index for each dive in the dives vector. bool workToBeDone() override; }; class RemoveWeight : public EditWeightBase { public: RemoveWeight(int index, bool currentDiveOnly); private: void undo() override; void redo() override; }; class EditWeight : public EditWeightBase { public: EditWeight(int index, weightsystem_t ws, bool currentDiveOnly); // Clones ws ~EditWeight(); private: weightsystem_t new_ws; void undo() override; void redo() override; }; class AddCylinder : public EditDivesBase { public: AddCylinder(bool currentDiveOnly); ~AddCylinder(); private: cylinder_t cyl; void undo() override; void redo() override; bool workToBeDone() override; }; class EditCylinderBase : public EditDivesBase { protected: EditCylinderBase(int index, bool currentDiveOnly, bool nonProtectedOnly, int sameCylinderFlags); ~EditCylinderBase(); std::vector cyl; std::vector indexes; // An index for each dive in the dives vector. bool workToBeDone() override; }; class RemoveCylinder : public EditCylinderBase { public: RemoveCylinder(int index, bool currentDiveOnly); private: void undo() override; void redo() override; }; // Instead of implementing an undo command for every single field in a cylinder, // we only have one and pass an edit "type". We either edit the type, pressure // or gasmix fields. This has mostly historical reasons rooted in the way the // CylindersModel code works. The model works for undo and also in the planner // without undo. Having a single undo-command simplifies the code there. class EditCylinder : public EditCylinderBase { public: EditCylinder(int index, cylinder_t cyl, EditCylinderType type, bool currentDiveOnly); // Clones cylinder private: EditCylinderType type; void undo() override; void redo() override; }; #ifdef SUBSURFACE_MOBILE // Edit a full dive. This is used on mobile where we don't have per-field granularity. // It may add or edit a dive site. class EditDive : public Base { public: EditDive(dive *oldDive, dive *newDive, dive_site *createDs, dive_site *editDs, location_t dsLocation); // Takes ownership of newDive private: dive *oldDive; // Dive that is going to be overwritten OwningDivePtr newDive; // New data dive_site *newDiveSite; int changedFields; dive_site *siteToRemove; OwningDiveSitePtr siteToAdd; dive_site *siteToEdit; location_t dsLocation; void undo() override; void redo() override; bool workToBeDone() override; void exchangeDives(); void editDs(); }; #endif // SUBSURFACE_MOBILE } // namespace Command #endif