// SPDX-License-Identifier: GPL-2.0 // Note: this header file is used by the undo-machinery and should not be included elsewhere. #ifndef COMMAND_EVENT_H #define COMMAND_EVENT_H #include "command_base.h" // We put everything in a namespace, so that we can shorten names without polluting the global namespace namespace Command { // Events are a strange thing: they contain there own description which means // that on changing the description a new object must be allocated. Moreover, // it means that these objects can't be collected in a table. // Therefore, the undo commands work on events as they do with dives: using // owning pointers. See comments in command_base.h class EventBase : public Base { protected: EventBase(struct dive *d, int dcNr); void undo() override; void redo() override; virtual void redoit() = 0; virtual void undoit() = 0; // Note: we store dive and the divecomputer-number instead of a pointer to the divecomputer. // Since one divecomputer is integrated into the dive structure, pointers to divecomputers // are probably not stable. struct dive *d; int dcNr; }; class AddEventBase : public EventBase { public: AddEventBase(struct dive *d, int dcNr, struct event *ev); // Takes ownership of event! private: bool workToBeDone() override; void undoit() override; void redoit() override; OwningEventPtr eventToAdd; // for redo event *eventToRemove; // for undo }; class AddEventBookmark : public AddEventBase { public: AddEventBookmark(struct dive *d, int dcNr, int seconds); }; class AddEventDivemodeSwitch : public AddEventBase { public: AddEventDivemodeSwitch(struct dive *d, int dcNr, int seconds, int divemode); }; class AddEventSetpointChange : public AddEventBase { public: AddEventSetpointChange(struct dive *d, int dcNr, int seconds, pressure_t pO2); }; class RenameEvent : public EventBase { public: RenameEvent(struct dive *d, int dcNr, struct event *ev, const char *name); private: bool workToBeDone() override; void undoit() override; void redoit() override; OwningEventPtr eventToAdd; // for undo and redo event *eventToRemove; // for undo and redo }; class RemoveEvent : public EventBase { public: RemoveEvent(struct dive *d, int dcNr, struct event *ev); private: bool workToBeDone() override; void undoit() override; void redoit() override; OwningEventPtr eventToAdd; // for undo event *eventToRemove; // for redo }; class AddGasSwitch : public EventBase { public: AddGasSwitch(struct dive *d, int dcNr, int seconds, int tank); private: bool workToBeDone() override; void undoit() override; void redoit() override; std::vector cylinders; // cylinders that are modified std::vector eventsToAdd; std::vector eventsToRemove; }; } // namespace Command #endif // COMMAND_EVENT_H