// SPDX-License-Identifier: GPL-2.0 // The DiveListNotifier emits signals when the dive-list changes (dives/trips created/deleted/moved/edited) // Note that vectors are passed by reference, so this will only work for signals inside the UI thread! #ifndef DIVELISTNOTIFIER_H #define DIVELISTNOTIFIER_H #include "core/dive.h" #include // Dive and trip fields that can be edited. // Use "enum class" to not polute the global name space. enum class DiveField { NR, DATETIME, DEPTH, DURATION, AIR_TEMP, WATER_TEMP, ATM_PRESS, DIVESITE, DIVEMASTER, BUDDY, RATING, VISIBILITY, SUIT, TAGS, MODE, NOTES, }; enum class TripField { LOCATION, NOTES }; class DiveListNotifier : public QObject { Q_OBJECT signals: // Note that there are no signals for trips being added / created / time-shifted, // because these events never happen without a dive being added / created / time-shifted. // We send one divesAdded, divesDeleted, divesChanged and divesTimeChanged, divesSelected // signal per trip (non-associated dives being considered part of the null trip). This is // ideal for the tree-view, but might be not-so-perfect for the list view, if trips intermingle // or the deletion spans multiple trips. But most of the time only dives of a single trip // will be affected and trips don't overlap, so these considerations are moot. // Notes: // - The dives are always sorted by start-time. // - The "trip" arguments are null for top-level-dives. void divesAdded(dive_trip *trip, bool addTrip, const QVector &dives); void divesDeleted(dive_trip *trip, bool deleteTrip, const QVector &dives); void divesChanged(dive_trip *trip, const QVector &dives, DiveField field); void divesMovedBetweenTrips(dive_trip *from, dive_trip *to, bool deleteFrom, bool createTo, const QVector &dives); void divesTimeChanged(dive_trip *trip, timestamp_t delta, const QVector &dives); void cylindersReset(dive_trip *trip, const QVector &dives); void weightsystemsReset(dive_trip *trip, const QVector &dives); // Trip edited signal void tripChanged(dive_trip *trip, TripField field); // Selection-signals come in two kinds: // - divesSelected, divesDeselected and currentDiveChanged are finer grained and are // called batch-wise per trip (except currentDiveChanged, of course). These signals // are used by the dive-list model and view to correctly highlight the correct dives. // - selectionChanged() is called once at the end of commands if either the selection // or the current dive changed. It is used by the main-window / profile to update // their data. void divesSelected(dive_trip *trip, const QVector &dives); void divesDeselected(dive_trip *trip, const QVector &dives); void currentDiveChanged(); void selectionChanged(); // Dive site signals. Add and delete events are sent per dive site and // provide an index into the global dive site table. void diveSiteAdded(dive_site *ds, int idx); void diveSiteDeleted(dive_site *ds, int idx); void diveSiteDiveCountChanged(dive_site *ds); void diveSiteChanged(dive_site *ds, int field); // field according to LocationInformationModel void diveSiteDivesChanged(dive_site *ds); // The dives associated with that site changed public: // Desktop uses the QTreeView class to present the list of dives. The layout // of this class gives us a very fundamental problem, as we can not easily // distinguish between user-initiated changes of the selection and changes // that are due to actions of the Command-classes. To solve this problem, // the frontend can use this function to query whether a dive list-modifying // command is currently executed. If this function returns true, the // frontend is supposed to not modify the selection. bool inCommand() const; // The following class and function are used by divelist-modifying commands // to signal that they are in-flight. If the returned object goes out of scope, // the command-in-flight status is reset to its previous value. Thus, the // function can be called recursively. class InCommandMarker { DiveListNotifier ¬ifier; bool oldValue; InCommandMarker(DiveListNotifier &); friend DiveListNotifier; public: ~InCommandMarker(); }; // Usage: // void doWork() // { // auto marker = diveListNotifier.enterCommand(); // ... do work ... // } InCommandMarker enterCommand(); private: friend InCommandMarker; bool commandExecuting; }; // The DiveListNotifier class has only trivial state. // We can simply define it as a global object. extern DiveListNotifier diveListNotifier; // InCommandMarker is so trivial that the functions can be inlined. // TODO: perhaps move this into own header-file. inline DiveListNotifier::InCommandMarker::InCommandMarker(DiveListNotifier ¬ifierIn) : notifier(notifierIn), oldValue(notifier.commandExecuting) { notifier.commandExecuting = true; } inline DiveListNotifier::InCommandMarker::~InCommandMarker() { notifier.commandExecuting = oldValue; } inline bool DiveListNotifier::inCommand() const { return commandExecuting; } inline DiveListNotifier::InCommandMarker DiveListNotifier::enterCommand() { return InCommandMarker(*this); } #endif