#include "animationfunctions.h" #include "dive.h" #include "pref.h" #include #include namespace Animations { void hide(QObject *obj) { if (prefs.animation_speed != 0) { QPropertyAnimation *animation = new QPropertyAnimation(obj, "opacity"); animation->setStartValue(1); animation->setEndValue(0); animation->start(QAbstractAnimation::DeleteWhenStopped); } else { obj->setProperty("opacity", 0); } } void animDelete(QObject *obj) { if (prefs.animation_speed != 0) { QPropertyAnimation *animation = new QPropertyAnimation(obj, "opacity"); obj->connect(animation, SIGNAL(finished()), SLOT(deleteLater())); animation->setStartValue(1); animation->setEndValue(0); animation->start(QAbstractAnimation::DeleteWhenStopped); } else { obj->setProperty("opacity", 0); } } void moveTo(QObject *obj, qreal x, qreal y) { if (prefs.animation_speed != 0) { QPropertyAnimation *animation = new QPropertyAnimation(obj, "pos"); animation->setDuration(prefs.animation_speed); animation->setStartValue(obj->property("pos").toPointF()); animation->setEndValue(QPointF(x, y)); animation->start(QAbstractAnimation::DeleteWhenStopped); } else { obj->setProperty("pos", QPointF(x, y)); } } void scaleTo(QObject *obj, qreal scale) { if (prefs.animation_speed != 0) { QPropertyAnimation *animation = new QPropertyAnimation(obj, "scale"); animation->setDuration(prefs.animation_speed); animation->setStartValue(obj->property("scale").toReal()); animation->setEndValue(QVariant::fromValue(scale)); animation->setEasingCurve(QEasingCurve::InCubic); animation->start(QAbstractAnimation::DeleteWhenStopped); } else { obj->setProperty("scale", QVariant::fromValue(scale)); } } void moveTo(QObject *obj, const QPointF &pos) { moveTo(obj, pos.x(), pos.y()); } }