#include "animationfunctions.h"
#include <QPropertyAnimation>
#include <QPointF>

namespace Animations
{

	void hide(QObject *obj)
	{
		QPropertyAnimation *animation = new QPropertyAnimation(obj, "opacity");
		animation->setStartValue(1);
		animation->setEndValue(0);
		animation->start(QAbstractAnimation::DeleteWhenStopped);
	}

	void animDelete(QObject *obj)
	{
		QPropertyAnimation *animation = new QPropertyAnimation(obj, "opacity");
		obj->connect(animation, SIGNAL(finished()), SLOT(deleteLater()));
		animation->setStartValue(1);
		animation->setEndValue(0);
		animation->start(QAbstractAnimation::DeleteWhenStopped);
	}

	void moveTo(QObject *obj, qreal x, qreal y, int msecs)
	{
		QPropertyAnimation *animation = new QPropertyAnimation(obj, "pos");
		animation->setDuration(msecs);
		animation->setStartValue(obj->property("pos").toPointF());
		animation->setEndValue(QPointF(x, y));
		animation->start(QAbstractAnimation::DeleteWhenStopped);
	}

	void moveTo(QObject *obj, const QPointF &pos, int msecs)
	{
		moveTo(obj, pos.x(), pos.y(), msecs);
	}
}