#include "profilewidget2.h" #include "diveplotdatamodel.h" #include "divepixmapitem.h" #include "diverectitem.h" #include "divecartesianaxis.h" #include "diveprofileitem.h" #include "helpers.h" #include #include #include #include #include ProfileWidget2::ProfileWidget2(QWidget *parent) : QGraphicsView(parent), dataModel(new DivePlotDataModel(this)), currentState(INVALID), stateMachine(new QStateMachine(this)), background (new DivePixmapItem()), profileYAxis(new DepthAxis()), gasYAxis(new DiveCartesianAxis()), timeAxis(new TimeAxis()), depthController(new DiveRectItem()), timeController(new DiveRectItem()), diveProfileItem(new DiveProfileItem()) { setScene(new QGraphicsScene()); scene()->setSceneRect(0, 0, 100, 100); setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff); setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff); scene()->setItemIndexMethod(QGraphicsScene::NoIndex); setOptimizationFlags(QGraphicsView::DontSavePainterState); setViewportUpdateMode(QGraphicsView::BoundingRectViewportUpdate); setRenderHints(QPainter::Antialiasing | QPainter::TextAntialiasing | QPainter::SmoothPixmapTransform); // Creating the needed items. // ORDER: {BACKGROUND, PROFILE_Y_AXIS, GAS_Y_AXIS, TIME_AXIS, DEPTH_CONTROLLER, TIME_CONTROLLER, COLUMNS}; profileYAxis->setOrientation(Qt::Vertical); gasYAxis->setOrientation(Qt::Vertical); timeAxis->setOrientation(Qt::Horizontal); // Defaults of the Axis Coordinates: profileYAxis->setMinimum(0); profileYAxis->setTickInterval(M_OR_FT(10,30)); //TODO: This one should be also hooked up on the Settings change. timeAxis->setMinimum(0); timeAxis->setTickInterval(600); // 10 to 10 minutes? // Default Sizes of the Items. profileYAxis->setLine(0, 0, 0, 90); profileYAxis->setX(2); profileYAxis->setTickSize(1); gasYAxis->setLine(0, 0, 0, 20); timeAxis->setLine(0,0,96,0); timeAxis->setX(3); timeAxis->setTickSize(1); depthController->setRect(0, 0, 10, 5); timeController->setRect(0, 0, 10, 5); timeController->setX(sceneRect().width() - timeController->boundingRect().width()); // Position it on the right spot. // insert in the same way it's declared on the Enum. This is needed so we don't use an map. QList stateItems; stateItems << background << profileYAxis << gasYAxis << timeAxis << depthController << timeController; Q_FOREACH(QGraphicsItem *item, stateItems){ scene()->addItem(item); } background->setFlag(QGraphicsItem::ItemIgnoresTransformations); //enum State{ EMPTY, PROFILE, EDIT, ADD, PLAN, INVALID }; stateMachine = new QStateMachine(this); // TopLevel States QState *emptyState = new QState(); QState *profileState = new QState(); QState *editState = new QState(); QState *addState = new QState(); QState *planState = new QState(); // Conections: stateMachine->addState(emptyState); stateMachine->addState(profileState); stateMachine->addState(editState); stateMachine->addState(addState); stateMachine->addState(planState); stateMachine->setInitialState(emptyState); // All Empty State Connections. QSignalTransition *tEmptyToProfile = emptyState->addTransition(this, SIGNAL(startProfileState()), profileState); QSignalTransition *tEmptyToAdd = emptyState->addTransition(this, SIGNAL(startAddState()), addState); QSignalTransition *tEmptyToPlan = emptyState->addTransition(this, SIGNAL(startPlanState()), planState); // All Plan Connections QSignalTransition *tPlanToEmpty = planState->addTransition(this, SIGNAL(startEmptyState()), emptyState); QSignalTransition *tPlanToProfile = planState->addTransition(this, SIGNAL(startProfileState()), profileState); QSignalTransition *tPlanToAdd = planState->addTransition(this, SIGNAL(startAddState()), addState); // All Add Dive Connections QSignalTransition *tAddToEmpty = addState->addTransition(this, SIGNAL(startEmptyState()), emptyState); QSignalTransition *tAddToPlan = addState->addTransition(this, SIGNAL(startPlanState()), planState); QSignalTransition *tAddToProfile = addState->addTransition(this, SIGNAL(startProfileState()), profileState); // All Profile State Connections QSignalTransition *tProfileToEdit = profileState->addTransition(this, SIGNAL(startEditState()), editState); QSignalTransition *tProfileToEmpty = profileState->addTransition(this, SIGNAL(startEmptyState()), emptyState); QSignalTransition *tProfileToPlan = profileState->addTransition(this, SIGNAL(startPlanState()), planState); QSignalTransition *tProfileToAdd = profileState->addTransition(this, SIGNAL(startAddState()), addState); // All "Edit" state connections QSignalTransition *tEditToEmpty = editState->addTransition(this, SIGNAL(startEmptyState()), emptyState); QSignalTransition *tEditToPlan = editState->addTransition(this, SIGNAL(startPlanState()), planState); QSignalTransition *tEditToProfile = editState->addTransition(this, SIGNAL(startProfileState()), profileState); QSignalTransition *tEditToAdd = editState->addTransition(this, SIGNAL(startAddState()), addState); // Constants: const int backgroundOnCanvas = 0; const int backgroundOffCanvas = 110; const int profileYAxisOnCanvas = 3; const int profileYAxisOffCanvas = profileYAxis->boundingRect().width() - 10; const int gasYAxisOnCanvas = gasYAxis->boundingRect().width(); const int depthControllerOnCanvas = sceneRect().height() - depthController->boundingRect().height(); const int timeControllerOnCanvas = sceneRect().height() - timeController->boundingRect().height(); const int gasYAxisOffCanvas = gasYAxis->boundingRect().width() - 10; const int timeAxisOnCanvas = sceneRect().height() - timeAxis->boundingRect().height() - 4; const int timeAxisOffCanvas = sceneRect().height() + timeAxis->boundingRect().height(); const int timeAxisEditMode = sceneRect().height() - timeAxis->boundingRect().height() - depthController->boundingRect().height(); const int depthControllerOffCanvas = sceneRect().height() + depthController->boundingRect().height(); const int timeControllerOffCanvas = sceneRect().height() + timeController->boundingRect().height(); const QLineF profileYAxisExpanded = QLineF(0,0,0,timeAxisOnCanvas); const QLineF timeAxisLine = QLineF(0, 0, 96, 0); // State Defaults: // Empty State, everything but the background is hidden. emptyState->assignProperty(this, "backgroundBrush", QBrush(Qt::white)); emptyState->assignProperty(background, "y", backgroundOnCanvas); emptyState->assignProperty(profileYAxis, "x", profileYAxisOffCanvas); emptyState->assignProperty(gasYAxis, "x", gasYAxisOffCanvas); emptyState->assignProperty(timeAxis, "y", timeAxisOffCanvas); emptyState->assignProperty(depthController, "y", depthControllerOffCanvas); emptyState->assignProperty(timeController, "y", timeControllerOffCanvas); // Profile, everything but the background, depthController and timeController are shown. profileState->assignProperty(this, "backgroundBrush", getColor(::BACKGROUND)); profileState->assignProperty(background, "y", backgroundOffCanvas); profileState->assignProperty(profileYAxis, "x", profileYAxisOnCanvas); profileState->assignProperty(profileYAxis, "line", profileYAxisExpanded); profileState->assignProperty(gasYAxis, "x", 0); profileState->assignProperty(timeAxis, "y", timeAxisOnCanvas); profileState->assignProperty(depthController, "y", depthControllerOffCanvas); profileState->assignProperty(timeController, "y", timeControllerOffCanvas); // Edit, everything but the background and gasYAxis are shown. editState->assignProperty(this, "backgroundBrush", QBrush(Qt::darkGray)); editState->assignProperty(background, "y", backgroundOffCanvas); editState->assignProperty(profileYAxis, "x", profileYAxisOnCanvas); editState->assignProperty(profileYAxis, "line", profileYAxisExpanded); editState->assignProperty(gasYAxis, "x", gasYAxisOffCanvas); editState->assignProperty(timeAxis, "y", timeAxisEditMode); editState->assignProperty(depthController, "y", depthControllerOnCanvas); editState->assignProperty(timeController, "y", timeControllerOnCanvas); // Add, everything but the background and gasYAxis are shown. addState->assignProperty(this, "backgroundBrush", QBrush(Qt::darkGray)); addState->assignProperty(background, "y", backgroundOffCanvas); addState->assignProperty(profileYAxis, "x", profileYAxisOnCanvas); addState->assignProperty(profileYAxis, "rect", profileYAxisExpanded); addState->assignProperty(gasYAxis, "x", gasYAxisOffCanvas); addState->assignProperty(timeAxis, "y", timeAxisEditMode); addState->assignProperty(depthController, "y", depthControllerOnCanvas); addState->assignProperty(timeController, "y", timeControllerOnCanvas); // Plan, everything but the background and gasYAxis are shown. planState->assignProperty(this, "backgroundBrush", QBrush(Qt::darkGray)); planState->assignProperty(background, "y", backgroundOffCanvas); planState->assignProperty(profileYAxis, "x", profileYAxisOnCanvas); planState->assignProperty(profileYAxis, "line", profileYAxisExpanded); planState->assignProperty(gasYAxis, "x", gasYAxisOffCanvas); planState->assignProperty(timeAxis, "y", timeAxisEditMode); planState->assignProperty(depthController, "y", depthControllerOnCanvas); planState->assignProperty(timeController, "y", timeControllerOnCanvas); // All animations for the State Transitions. QPropertyAnimation *backgroundYAnim = new QPropertyAnimation(background, "y"); QPropertyAnimation *depthAxisAnim = new QPropertyAnimation(profileYAxis, "x"); QPropertyAnimation *gasAxisanim = new QPropertyAnimation(gasYAxis, "x"); QPropertyAnimation *timeAxisAnim = new QPropertyAnimation(timeAxis, "y"); QPropertyAnimation *depthControlAnim = new QPropertyAnimation(depthController, "y"); QPropertyAnimation *timeControlAnim = new QPropertyAnimation(timeController, "y"); QPropertyAnimation *profileAxisAnim = new QPropertyAnimation(profileYAxis, "line"); // Animations QList transitions; transitions << tAddToEmpty << tAddToPlan << tAddToProfile << tEditToAdd << tEditToEmpty << tEditToPlan << tEditToProfile << tEmptyToAdd << tEmptyToPlan << tEmptyToProfile << tProfileToAdd << tProfileToEdit << tProfileToEmpty << tProfileToPlan << tPlanToAdd << tPlanToEmpty << tPlanToProfile; Q_FOREACH(QSignalTransition *s, transitions){ s->addAnimation(backgroundYAnim); s->addAnimation(depthAxisAnim); s->addAnimation(gasAxisanim); s->addAnimation(timeAxisAnim); s->addAnimation(depthControlAnim); s->addAnimation(timeControlAnim); s->addAnimation(profileAxisAnim); } // Configuration so we can search for the States later, and it helps debugging. emptyState->setObjectName("Empty State"); profileState->setObjectName("Profile State"); addState->setObjectName("Add State"); editState->setObjectName("Edit State"); planState->setObjectName("Plan State"); } // Currently just one dive, but the plan is to enable All of the selected dives. void ProfileWidget2::plotDives(QList dives) { } void ProfileWidget2::settingsChanged() { } void ProfileWidget2::contextMenuEvent(QContextMenuEvent* event) { // this menu should be completely replaced when things are working. QMenu m; m.addAction("Set Empty", this, SIGNAL(startEmptyState())); m.addAction("Set Profile", this, SIGNAL(startProfileState())); m.addAction("Set Add", this, SIGNAL(startAddState())); m.addAction("Set Edit", this, SIGNAL(startEditState())); m.addAction("Set Plan", this, SIGNAL(startPlanState())); m.exec(event->globalPos()); } void ProfileWidget2::resizeEvent(QResizeEvent* event) { QGraphicsView::resizeEvent(event); fitInView(sceneRect(), Qt::IgnoreAspectRatio); if(!stateMachine->configuration().count()) return; if ((*stateMachine->configuration().begin())->objectName() == "Empty State"){ fixBackgroundPos(); } } void ProfileWidget2::fixBackgroundPos() { QPixmap p = QPixmap(":background").scaledToHeight(viewport()->height()); int x = viewport()->width()/2 - p.width()/2; DivePixmapItem *bg = background; bg->setPixmap(p); bg->setX(mapToScene(x, 0).x()); }