// SPDX-License-Identifier: GPL-2.0 #include "scatterseries.h" #include "informationbox.h" #include "statscolors.h" #include "statshelper.h" #include "statstranslations.h" #include "statsvariables.h" #include "zvalues.h" #include "core/dive.h" #include "core/divelist.h" #include "core/qthelper.h" #include #include static const int scatterItemDiameter = 10; static const int scatterItemBorder = 1; ScatterSeries::ScatterSeries(QGraphicsScene *scene, StatsAxis *xAxis, StatsAxis *yAxis, const StatsVariable &varX, const StatsVariable &varY) : StatsSeries(scene, xAxis, yAxis), varX(varX), varY(varY) { } ScatterSeries::~ScatterSeries() { } static QPixmap createScatterPixmap(const QColor &color, const QColor &borderColor) { QPixmap res(scatterItemDiameter, scatterItemDiameter); res.fill(Qt::transparent); QPainter painter(&res); painter.setPen(Qt::NoPen); painter.setRenderHint(QPainter::Antialiasing); painter.setBrush(borderColor); painter.drawEllipse(0, 0, scatterItemDiameter, scatterItemDiameter); painter.setBrush(color); painter.drawEllipse(scatterItemBorder, scatterItemBorder, scatterItemDiameter - 2 * scatterItemBorder, scatterItemDiameter - 2 * scatterItemBorder); return res; } // Annoying: we can create a QPixmap only after the application was initialized. // Therefore, do this as a on-demand initialized pointer. A function local static // variable does unnecesssary (in this case) thread synchronization. static std::unique_ptr scatterPixmapPtr; static std::unique_ptr scatterPixmapHighlightedPtr; static const QPixmap &scatterPixmap(bool highlight) { if (!scatterPixmapPtr) { scatterPixmapPtr.reset(new QPixmap(createScatterPixmap(fillColor, ::borderColor))); scatterPixmapHighlightedPtr.reset(new QPixmap(createScatterPixmap(highlightedColor, highlightedBorderColor))); } return highlight ? *scatterPixmapHighlightedPtr : *scatterPixmapPtr; } ScatterSeries::Item::Item(QGraphicsScene *scene, ScatterSeries *series, dive *d, double pos, double value) : item(createItemPtr(scene, scatterPixmap(false))), d(d), pos(pos), value(value) { item->setZValue(ZValues::series); updatePosition(series); } void ScatterSeries::Item::updatePosition(ScatterSeries *series) { QPointF center = series->toScreen(QPointF(pos, value)); item->setPos(center.x() - scatterItemDiameter / 2.0, center.y() - scatterItemDiameter / 2.0); } void ScatterSeries::Item::highlight(bool highlight) { item->setPixmap(scatterPixmap(highlight)); } void ScatterSeries::append(dive *d, double pos, double value) { items.emplace_back(scene, this, d, pos, value); } void ScatterSeries::updatePositions() { for (Item &item: items) item.updatePosition(this); } static double sq(double f) { return f * f; } static double squareDist(const QPointF &p1, const QPointF &p2) { QPointF diff = p1 - p2; return QPointF::dotProduct(diff, diff); } std::vector ScatterSeries::getItemsUnderMouse(const QPointF &point) const { std::vector res; double x = point.x(); auto low = std::lower_bound(items.begin(), items.end(), x - scatterItemDiameter, [] (const Item &item, double x) { return item.item->pos().x() < x; }); auto high = std::upper_bound(low, items.end(), x + scatterItemDiameter, [] (double x, const Item &item) { return x < item.item->pos().x(); }); // Hopefully that narrows it down enough. For discrete scatter plots, we could also partition // by equal x and do a binary search in these partitions. But that's probably not worth it. res.reserve(high - low); double minSquare = sq(scatterItemDiameter / 2.0 + scatterItemBorder); for (auto it = low; it < high; ++it) { QPointF pos = it->item->pos(); pos.rx() += scatterItemDiameter / 2.0 + scatterItemBorder; pos.ry() += scatterItemDiameter / 2.0 + scatterItemBorder; if (squareDist(pos, point) <= minSquare) res.push_back(it - items.begin()); } return res; } static QString dataInfo(const StatsVariable &var, const dive *d) { // For "numeric" variables, we display value and unit. // For "discrete" variables, we display all categories the dive belongs to. // There is only one "continuous" variable, the date, for which we don't display anything, // because the date is displayed anyway. QString val; switch (var.type()) { case StatsVariable::Type::Numeric: val = var.valueWithUnit(d); break; case StatsVariable::Type::Discrete: val = var.diveCategories(d); break; default: return QString(); } return QString("%1: %2").arg(var.name(), val); } // Highlight item when hovering over item bool ScatterSeries::hover(QPointF pos) { std::vector newHighlighted = getItemsUnderMouse(pos); if (newHighlighted == highlighted) { if (information) information->setPos(pos); return !newHighlighted.empty(); } // This might be overkill: differential unhighlighting / highlighting of items. for (int idx: highlighted) { if (std::find(newHighlighted.begin(), newHighlighted.end(), idx) == newHighlighted.end()) items[idx].highlight(false); } for (int idx: newHighlighted) { if (std::find(highlighted.begin(), highlighted.end(), idx) == highlighted.end()) items[idx].highlight(true); } highlighted = std::move(newHighlighted); if (highlighted.empty()) { information.reset(); return false; } else { if (!information) information = createItemPtr(scene); std::vector text; text.reserve(highlighted.size() * 5); int show = information->recommendedMaxLines() / 5; int shown = 0; for (int idx: highlighted) { const dive *d = items[idx].d; if (!text.empty()) text.push_back(QString(" ")); // Argh. Empty strings are filtered away. // We don't listen to undo-command signals, therefore we have to check whether that dive actually exists! // TODO: fix this. if (get_divenr(d) < 0) { text.push_back(StatsTranslations::tr("Removed dive")); } else { text.push_back(StatsTranslations::tr("Dive #%1").arg(d->number)); text.push_back(get_dive_date_string(d->when)); text.push_back(dataInfo(varX, d)); text.push_back(dataInfo(varY, d)); } if (++shown >= show && shown < (int)highlighted.size()) { text.push_back(" "); text.push_back(StatsTranslations::tr("and %1 more").arg((int)highlighted.size() - shown)); break; } } information->setText(text, pos); return true; } } void ScatterSeries::unhighlight() { for (int idx: highlighted) items[idx].highlight(false); highlighted.clear(); }