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#ifndef COLORS_H
#define COLORS_H

/* The colors are named by picking the closest match
   from http://chir.ag/projects/name-that-color */

// Greens
#define CAMARONE1    { 0.0, 0.4, 0.0, 1 }
#define FUNGREEN1    { 0.0, 0.4, 0.2, 1 }
#define KILLARNEY1   { 0.2, 0.4, 0.2, 1 }
#define APPLE1       { 0.2, 0.6, 0.2, 1 }
#define APPLE1_MED_TRANS { 0.2, 0.6, 0.2, 0.5 }
#define LIMENADE1    { 0.4, 0.8, 0.0, 1 }
#define ATLANTIS1    { 0.4, 0.8, 0.2, 1 }
#define ATLANTIS2    { 0.6, 0.8, 0.2, 1 }
#define RIOGRANDE1   { 0.8, 0.8, 0.0, 1 }
#define EARLSGREEN1  { 0.8, 0.8, 0.2, 1 }
#define FORESTGREEN1 { 0.1, 0.5, 0.1, 1 }

// Reds
#define PERSIANRED1           { 0.8, 0.2, 0.2, 1 }
#define TUSCANY1              { 0.8, 0.4, 0.2, 1 }
#define PIRATEGOLD1           { 0.8, 0.5, 0.0, 1 }
#define HOKEYPOKEY1           { 0.8, 0.6, 0.2, 1 }
#define CINNABAR1             { 0.9, 0.3, 0.2, 1 }
#define REDORANGE1            { 1.0, 0.2, 0.2, 1 }
#define REDORANGE1_HIGH_TRANS { 1.0, 0.2, 0.2, 0.25 }
#define REDORANGE1_MED_TRANS  { 1.0, 0.2, 0.2, 0.5 }
#define RED1                  { 1.0, 0.0, 0.0, 1 }

// Monochromes
#define BLACK1_LOW_TRANS      { 0.0, 0.0, 0.0, 0.75 }
#define TUNDORA1_MED_TRANS    { 0.3, 0.3, 0.3, 0.5 }
#define MERCURY1_MED_TRANS    { 0.9, 0.9, 0.9, 0.5 }
#define CONCRETE1_LOWER_TRANS { 0.95, 0.95, 0.95, 0.9 }
#define WHITE1_MED_TRANS      { 1.0, 1.0, 1.0, 0.5 }
#define WHITE1                { 1.0, 1.0, 1.0, 1 }

// Blues
#define GOVERNORBAY2           { 0.2, 0.2, 0.7, 1 }
#define GOVERNORBAY1_MED_TRANS { 0.2, 0.2, 0.8, 0.5 }
#define ROYALBLUE2             { 0.2, 0.2, 0.9, 1 }
#define ROYALBLUE2_LOW_TRANS   { 0.2, 0.2, 0.9, 0.75 }

// Yellows / BROWNS
#define SPRINGWOOD1        { 0.95, 0.95, 0.9, 1 }
#define BROOM1_LOWER_TRANS { 1.0, 1.0, 0.1, 0.9 }
#define PEANUT             { 0.5, 0.2, 0.1, 1.0 }
#define PEANUT_MED_TRANS   {  0.5, 0.2, 0.1, 0.5 }
// Magentas
#define MEDIUMREDVIOLET1_HIGHER_TRANS { 0.7, 0.2, 0.7, 0.1 }

#endif