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// SPDX-License-Identifier: GPL-2.0
import QtQuick 2.2
import QtQuick.Controls 2.2 as Controls
import org.kde.kirigami 2.4 as Kirigami
Controls.TextField {
/**
* set the flickable property to the Flickable this TextField is part of and
* when the user starts editing the text this should stay visible
*/
property var flickable
property bool firstTime: true
id: stf
// while we are at it, let's put some common settings here into the shared element
color: subsurfaceTheme.textColor
onEditingFinished: {
focus = false
firstTime = true
}
// that's when a user taps on the field to start entering text
onPressed: {
if (flickable !== undefined) {
waitForKeyboard.start()
} else {
console.log("flickable is undefined")
}
}
// give the OS enough time to actually resize the flickable
Timer {
id: waitForKeyboard
interval: 300 // 300ms seems like FOREVER, but even that sometimes isn't long enough on Android
onTriggered: {
if (!Qt.inputMethod.visible) {
if (firstTime) {
firstTime = false
restart()
}
return
}
// make sure there's enough space for the input field above the keyboard and action button (and that it's not too far up, either)
if (stf.y + stf.height > flickable.contentY + flickable.height - 3 * Kirigami.Units.gridUnit || y < flickable.contentY)
ensureVisible(Math.max(0, 3 * Kirigami.Units.gridUnit + stf.y + stf.height - flickable.height))
}
}
// scroll the flickable to the desired position if the keyboard has shown up
// this didn't work when setting it from within the Timer, but calling this function works.
// go figure.
function ensureVisible(yDest) {
flickable.contentY = yDest
}
}
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