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#!/bin/bash
#
# show what you are doing and stop when things break
set -x
set -e
DEBUGRELEASE="Release"
ARCHS="armv7 arm64 x86_64"
TARGET="iphoneos"
TARGET2="Device"
# deal with all the command line arguments
while [[ $# -gt 0 ]] ; do
arg="$1"
case $arg in
-version)
# only update the version info without rebuilding
# this is useful when working with Xcode
versionOnly="1"
;;
-debug)
# build for debugging
DEBUGRELEASE="Debug"
;;
-simulator)
# build for the simulator instead of for a device
ARCHS="x86_64"
TARGET="iphonesimulator"
TARGET2="simulator"
;;
-all)
# build both debug and release for all devices
DEBUGRELEASE="All"
;;
*)
echo "Unknown command line argument $arg"
;;
esac
shift
done
# set up easy to use variables with the important paths
TOP=$(pwd)
SUBSURFACE_SOURCE=${TOP}/../../../subsurface
pushd ${SUBSURFACE_SOURCE}/..
SSRF_CLONE=$(pwd)
popd
# prepare build dir
mkdir -p build-ios
IOS_QT=~/Qt
QT_VERSION=$(cd ${IOS_QT}; ls -d [1-9]* | awk -F. '{ printf("%02d.%02d.%02d\n", $1,$2,$3); }' | sort -n | tail -1 | sed -e 's/\.0/\./g;s/^0//')
if [ -z $QT_VERSION ] ; then
echo "Couldn't determine Qt version; giving up"
exit 1
fi
# set up the Subsurface versions by hand
GITVERSION=$(git describe --abbrev=12)
CANONICALVERSION=$(git describe --abbrev=12 | sed -e 's/-g.*$// ; s/^v//' | sed -e 's/-/./')
MOBILEVERSION=$(grep MOBILE ../../cmake/Modules/version.cmake | cut -d\" -f 2)
echo "#define GIT_VERSION_STRING \"$GITVERSION\"" > ssrf-version.h
echo "#define CANONICAL_VERSION_STRING \"$CANONICALVERSION\"" >> ssrf-version.h
echo "#define MOBILE_VERSION_STRING \"$MOBILEVERSION\"" >> ssrf-version.h
BUNDLE=org.subsurface-divelog.subsurface-mobile
if [ "${IOS_BUNDLE_PRODUCT_IDENTIFIER}" != "" ] ; then
BUNDLE=${IOS_BUNDLE_PRODUCT_IDENTIFIER}
fi
# create Info.plist with the correct versions
cat Info.plist.in | sed "s/@MOBILE_VERSION@/$MOBILEVERSION/;s/@CANONICAL_VERSION@/$CANONICALVERSION/;s/@PRODUCT_BUNDLE_IDENTIFIER@/$BUNDLE/" > Info.plist
if [ "$versionOnly" = "1" ] ; then
exit 0
fi
# Build Subsurface-mobile by default
SUBSURFACE_MOBILE=1
pushd ${SUBSURFACE_SOURCE}
bash scripts/mobilecomponents.sh
popd
# now build all the dependencies for the three relevant architectures (x86_64 is for the simulator)
# get all 3rd part libraries
../../scripts/get-dep-lib.sh ios ${SSRF_CLONE}
for ARCH in $ARCHS; do
echo next building for $ARCH
INSTALL_ROOT=$TOP/build-ios/install-root-$ARCH
mkdir -p $INSTALL_ROOT/lib $INSTALL_ROOT/bin $INSTALL_ROOT/include
PKG_CONFIG_LIBDIR=$INSTALL_ROOT/lib/pkgconfig
declare -x PKG_CONFIG_PATH=$PKG_CONFIG_LIBDIR
declare -x PREFIX=$INSTALL_ROOT
if [ "$ARCH" = "x86_64" ] ; then
declare -x SDK_NAME="iphonesimulator"
declare -x TOOLCHAIN_FILE="${TOP}/iPhoneSimulatorCMakeToolchain"
declare -x IOS_PLATFORM=SIMULATOR64
declare -x BUILDCHAIN=x86_64-apple-darwin
else
declare -x SDK_NAME="iphoneos"
declare -x TOOLCHAIN_FILE="${TOP}/iPhoneDeviceCMakeToolchain"
declare -x IOS_PLATFORM=OS
declare -x BUILDCHAIN=arm-apple-darwin
fi
declare -x ARCH_NAME=$ARCH
declare -x SDK=$SDK_NAME
declare -x SDK_DIR=`xcrun --sdk $SDK_NAME --show-sdk-path`
declare -x PLATFORM_DIR=`xcrun --sdk $SDK_NAME --show-sdk-platform-path`
declare -x CC=`xcrun -sdk $SDK_NAME -find clang`
declare -x CXX=`xcrun -sdk $SDK_NAME -find clang++`
declare -x LD=`xcrun -sdk $SDK_NAME -find ld`
declare -x CFLAGS="-arch $ARCH_NAME -isysroot $SDK_DIR -miphoneos-version-min=6.0 -I$SDK_DIR/usr/include -fembed-bitcode"
declare -x CXXFLAGS="$CFLAGS"
declare -x LDFLAGS="$CFLAGS -lsqlite3 -lpthread -lc++ -L$SDK_DIR/usr/lib -fembed-bitcode"
# openssl build stuff.
export DEVELOPER=$(xcode-select --print-path)\
export IPHONEOS_SDK_VERSION=$(xcrun --sdk iphoneos --show-sdk-version)
export IPHONEOS_DEPLOYMENT_VERSION="6.0"
export IPHONEOS_PLATFORM=$(xcrun --sdk iphoneos --show-sdk-platform-path)
export IPHONEOS_SDK=$(xcrun --sdk iphoneos --show-sdk-path)
export IPHONESIMULATOR_PLATFORM=$(xcrun --sdk iphonesimulator --show-sdk-platform-path)
export IPHONESIMULATOR_SDK=$(xcrun --sdk iphonesimulator --show-sdk-path)
export OSX_SDK_VERSION=$(xcrun --sdk macosx --show-sdk-version)
export OSX_DEPLOYMENT_VERSION="10.8"
export OSX_PLATFORM=$(xcrun --sdk macosx --show-sdk-platform-path)
export OSX_SDK=$(xcrun --sdk macosx --show-sdk-path)
target=$ARCH
hosttarget=$ARCH
# libxslt have too old config.sub
pushd ${SSRF_CLONE}/libxslt
autoreconf --install
popd
if [ ! -e $PKG_CONFIG_LIBDIR/libxslt.pc ] ; then
mkdir -p build-ios/libxslt-build-$ARCH_NAME
pushd build-ios/libxslt-build-$ARCH_NAME
${SSRF_CLONE}/libxslt/configure --host=${BUILDCHAIN} --prefix=${PREFIX} --without-python --without-crypto --enable-static --disable-shared
make
make install
popd
fi
if [ ! -e $PKG_CONFIG_LIBDIR/libzip.pc ] ; then
pushd ${SSRF_CLONE}/libzip
# don't waste time on building command line tools, examples, manual, and regression tests - and don't build the BZIP2 support we don't need
sed -i.bak 's/ADD_SUBDIRECTORY(src)//;s/ADD_SUBDIRECTORY(examples)//;s/ADD_SUBDIRECTORY(man)//;s/ADD_SUBDIRECTORY(regress)//' CMakeLists.txt
mkdir -p build-ios/libzip-build-$ARCH_NAME
pushd build-ios/libzip-build-$ARCH_NAME
cmake -DBUILD_SHARED_LIBS="OFF" \
-DCMAKE_TOOLCHAIN_FILE="$TOOLCHAIN_FILE" \
-DCMAKE_INSTALL_PREFIX=${PREFIX} \
-DCMAKE_PREFIX_PATH=${PREFIX} \
-DCMAKE_DISABLE_FIND_PACKAGE_BZip2=TRUE \
-DENABLE_OPENSSL=FALSE \
-DENABLE_GNUTLS=FALSE \
${SSRF_CLONE}/libzip
# quiet the super noise warnings
sed -i.bak 's/C_FLAGS = /C_FLAGS = -Wno-nullability-completeness -Wno-expansion-to-defined /' lib/CMakeFiles/zip.dir/flags.make
make
make install
popd
mv CMakeLists.txt.bak CMakeLists.txt
popd
fi
pushd ${SSRF_CLONE}/libgit2
# libgit2 with -Wall on iOS creates megabytes of warnings...
sed -i.bak 's/ADD_C_FLAG_IF_SUPPORTED(-W/# ADD_C_FLAG_IF_SUPPORTED(-W/' CMakeLists.txt
popd
if [ ! -e $PKG_CONFIG_LIBDIR/libgit2.pc ] ; then
mkdir -p build-ios/libgit2-build-$ARCH
pushd build-ios/libgit2-build-$ARCH
cmake ${SSRF_CLONE}/libgit2 \
-G "Unix Makefiles" \
-DBUILD_SHARED_LIBS="OFF" \
-DCMAKE_TOOLCHAIN_FILE="$TOOLCHAIN_FILE" \
-DSHA1_TYPE=builtin \
-DBUILD_CLAR=OFF \
-DCMAKE_INSTALL_PREFIX=${PREFIX} \
-DCMAKE_PREFIX_PATH=${PREFIX} \
-DCURL=OFF \
-DUSE_SSH=OFF \
${SSRF_CLONE}/libgit2/
sed -i.bak 's/C_FLAGS = /C_FLAGS = -Wno-nullability-completeness -Wno-expansion-to-defined /' CMakeFiles/git2.dir/flags.make
make
make install
# Patch away pkg-config dependency to zlib, its there, i promise
perl -pi -e 's/^(Requires.private:.*)zlib(.*)$/$1 $2/' $PKG_CONFIG_LIBDIR/libgit2.pc
popd
fi
# build libdivecomputer
if [ ! -d ../../libdivecomputer/src ] ; then
pushd ../..
git submodule init
git submodule update --recursive
popd
fi
if [ ! -f ../../libdivecomputer/configure ] ; then
pushd ../../libdivecomputer
autoreconf --install
autoreconf --install
popd
fi
if [ ! -f build-ios/libdivecomputer-${ARCH}.SHA ] ; then
echo "" > build-ios/libdivecomputer-${ARCH}.SHA
fi
CURRENT_SHA=$(cd ../../libdivecomputer ; git describe)
PREVIOUS_SHA=$(cat build-ios/libdivecomputer-${ARCH}.SHA)
if [ ! "$CURRENT_SHA" = "$PREVIOUS_SHA" ] ; then
echo $CURRENT_SHA > build-ios/libdivecomputer-${ARCH}.SHA
mkdir -p build-ios/libdivecomputer-build-$ARCH
pushd build-ios/libdivecomputer-build-$ARCH
../../../../libdivecomputer/configure --host=${BUILDCHAIN} --prefix=${PREFIX} --enable-static --disable-shared --enable-examples=no --without-libusb --without-hidapi --enable-ble
make
make install
popd
fi
done
# build googlemaps
mkdir -p build-ios/googlemaps-build
pushd build-ios/googlemaps-build
${IOS_QT}/${QT_VERSION}/ios/bin/qmake ${SSRF_CLONE}/googlemaps/googlemaps.pro CONFIG+=release
make
if [ "$DEBUGRELEASE" != "Release" ] ; then
${IOS_QT}/${QT_VERSION}/ios/bin/qmake ${SSRF_CLONE}/googlemaps/googlemaps.pro CONFIG+=debug
make clean
make
fi
popd
# now combine the libraries into fat libraries
rm -rf install-root
cp -a build-ios/install-root-x86_64 install-root
if [ "$TARGET" = "iphoneos" ] ; then
pushd install-root/lib
for LIB in $(find . -type f -name \*.a); do
lipo ../../build-ios/install-root-armv7/lib/$LIB ../../build-ios/install-root-arm64/lib/$LIB ../../build-ios/install-root-x86_64/lib/$LIB -create -output $LIB
done
popd
fi
pushd ${SUBSURFACE_SOURCE}/translations
SRCS=$(ls *.ts | grep -v source)
popd
mkdir -p build-ios/translations
for src in $SRCS; do
${IOS_QT}/${QT_VERSION}/ios/bin/lrelease ${SUBSURFACE_SOURCE}/translations/$src -qm build-ios/translations/${src/.ts/.qm}
done
# in order to be able to use xcode without going through Qt Creator
# call qmake directly
if [ "$DEBUGRELEASE" = "All" ] ; then
BUILD_LOOP="Debug Release"
else
BUILD_LOOP=$DEBUGRELEASE
fi
for BUILD_NOW in $BUILD_LOOP; do
echo "Building for $BUILD_NOW"
if [ "$BUILD_NOW" == "Debug" ] ; then
DRCONFIG="qml_debug"
else
DRCONFIG="release"
fi
BUILDX=build-Subsurface-mobile-Qt_$(echo ${QT_VERSION} | tr . _)_for_iOS-${BUILD_NOW}
mkdir -p ${BUILDX}
pushd ${BUILDX}
${IOS_QT}/${QT_VERSION}/ios/bin/qmake ../Subsurface-mobile.pro \
-spec macx-ios-clang CONFIG+=$TARGET CONFIG+=$TARGET2 CONFIG+=$DRCONFIG
make qmake_all
popd
done
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