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Creating a Subsurface bundle
============================
install gtk-mac-bundler (this has been tested with version 0.7.0) and run
$ gtk-mac-bundler subsurface.bundle
This should install a self-contained Subsurface application under
./staging/Subsurface.app
Sadly because of the way gettext accesses the gtk20.mo file, this fails
for localized use - in that case you need to rebuild MacPorts with
-prefix /Applications/Subsurface.app/Contents/Resources
And then things work correctly IFF the app gets installed with that path.
What a pain.
You still need to manually build a DMG if you want to easily distribute this.
hdiutil create -volname Subsurface -srcfolder staging Subsurface-<version>.dmg
Caveats
-------
* You need (at least with MacPorts) to build pango like this:
$ sudo port install pango +builtin_modules +no_x11 +quartz
Without the builtin modules the installed application fails to find the modules and doesn't render any text.
Also note the comment above about the -prefix
* It seems that gtk-mac-bundler expects the charset.alias file to be
in the ${prefix}/lib folder which it isn't with the current version of
MacPorts. The following fixes that:
$ sudo cp /usr/lib/charset.alias /opt/local/lib
* libdivecomputer needs to be configured with --with-prefix=/opt/local
(or /Applications/Subsurface.app/Contents/Resources for localized builds)
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