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/****************************************************************************
**
** Copyright (C) 2012 Marco Martin <mart@kde.org>
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the Qt Components project.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
import QtQuick.Controls 1.0
import QtQuick.Layouts 1.2
import org.kde.plasma.mobilecomponents 0.2
import "private/PageStack.js" as Engine
Item {
id: actualRoot
width: parent ? parent.width : 0
height: parent ? parent.height : 0
property int depth: Engine.getDepth()
property Item currentPage: null
property Item lastVisiblePage
property ToolBar toolBar
property variant initialPage
//A column is wide enough for 30 characters
property int columnWidth: Math.round(parent.width/(Units.gridUnit*30)) > 0 ? parent.width/Math.round(parent.width/(Units.gridUnit*30)) : width
property alias clip: scrollArea.clip
// Indicates whether there is an ongoing page transition.
property bool busy: internal.ongoingTransitionCount > 0
// Pushes a page on the stack.
// The page can be defined as a component, item or string.
// If an item is used then the page will get re-parented.
// If a string is used then it is interpreted as a url that is used to load a page component.
//
// The page can also be given as an array of pages. In this case all those pages will be pushed
// onto the stack. The items in the stack can be components, items or strings just like for single
// pages. Additionally an object can be used, which specifies a page and an optional properties
// property. This can be used to push multiple pages while still giving each of them properties.
// When an array is used the transition animation will only be to the last page.
//
// The properties argument is optional and allows defining a map of properties to set on the page.
// If the immediate argument is true then no transition animation is performed.
// Returns the page instance.
function push(page, properties, immediate)
{
pop(lastVisiblePage, true);
scrollAnimation.running = false;
var item = Engine.push(page, properties, false, immediate)
scrollToLevel(depth)
return item
}
// Pops a page off the stack.
// If page is specified then the stack is unwound to that page, to unwind to the first page specify
// page as null. If the immediate argument is true then no transition animation is performed.
// Returns the page instance that was popped off the stack.
function pop(page, immediate)
{
scrollToLevel(depth-1);
return Engine.pop(page, immediate);
}
// Replaces a page on the stack.
// See push() for details.
function replace(page, properties, immediate)
{
pop(lastVisiblePage, true);
scrollAnimation.running = false;
var item = Engine.push(page, properties, true, immediate);
scrollToLevel(depth)
return item
}
// Clears the page stack.
function clear()
{
return Engine.clear();
}
// Iterates through all pages (top to bottom) and invokes the specified function.
// If the specified function returns true the search stops and the find function
// returns the page that the iteration stopped at. If the search doesn't result
// in any page being found then null is returned.
function find(func)
{
return Engine.find(func);
}
// Scroll the view to have the page of the given level as first item
function scrollToLevel(level)
{
if (level < 0 || level > depth || root.width < width) {
return
}
var firstLevel = Math.max(0, level - mainFlickable.width/columnWidth + 1);
scrollAnimation.to = Math.max(0, Math.min(Math.max(0, columnWidth * (firstLevel - 1)), mainFlickable.contentWidth));
scrollAnimation.running = true;
}
SequentialAnimation {
id: scrollAnimation
property alias to: actualScrollAnimation.to
NumberAnimation {
id: actualScrollAnimation
target: mainFlickable
properties: "contentX"
duration: internal.transitionDuration
easing.type: Easing.InOutQuad
}
ScriptAction {
script: {
//At startup sometimes the contentX is NaN for an instant
if (isNaN(mainFlickable.contentX)) {
return;
}
actualRoot.lastVisiblePage = root.children[Math.floor((mainFlickable.contentX + mainFlickable.width - 1)/columnWidth)].page
}
}
}
// Called when the page stack visibility changes.
onVisibleChanged: {
if (currentPage) {
if (visible)
currentPage.visible = currentPage.parent.visible = true;
}
}
onInitialPageChanged: {
if (!internal.completed) {
return
}
if (initialPage) {
if (depth == 0) {
push(initialPage, null, true)
} else if (depth == 1) {
replace(initialPage, null, true)
} else {
console.log("Cannot update PageStack.initialPage")
}
}
}
onWidthChanged: {
var firstLevel = Math.max(0, depth - mainFlickable.width/columnWidth + 1);
mainFlickable.contentX = Math.max(0, Math.min(Math.max(0, columnWidth * (firstLevel - 1)), mainFlickable.contentWidth));
}
Component.onCompleted: {
internal.completed = true
if (initialPage && depth == 0)
push(initialPage, null, true)
}
QtObject {
id: internal
// The number of ongoing transitions.
property int ongoingTransitionCount: 0
//FIXME: there should be a way to access to theh without storing it in an ugly way
property bool completed: false
// Duration of transition animation (in ms)
property int transitionDuration: Units.longDuration
}
ScrollView {
id: scrollArea
anchors.fill: parent
Flickable {
id: mainFlickable
anchors.fill: parent
interactive: root.width > width
boundsBehavior: Flickable.StopAtBounds
contentWidth: root.width
contentHeight: height
Row {
id: root
spacing: -Units.gridUnit * 8
width: Math.max((depth-1+children[children.length-1].takenColumns) * columnWidth, childrenRect.width - Units.gridUnit * 8)
height: parent.height
Behavior on width {
NumberAnimation {
duration: internal.transitionDuration
easing.type: Easing.InOutQuad
}
}
}
onMovementEnded: {
scrollToLevel(Math.round(contentX/columnWidth)+1)
}
onFlickEnded: {
movementEnded();
}
}
}
// Component for page containers.
Component {
id: containerComponent
Item {
id: container
implicitWidth: actualContainer.width + Units.gridUnit * 8
width: implicitWidth
height: parent ? parent.height : 0
x: 0
// The actual parent of page: page will anchor to that
property Item pageParent: actualContainer
property int pageDepth: 0
Component.onCompleted: {
pageDepth = Engine.getDepth() + 1
container.z = -Engine.getDepth()
}
// The states correspond to the different possible positions of the container.
state: "Hidden"
// The page held by this container.
property Item page: null
// The owner of the page.
property Item owner: null
// The width of the longer stack dimension
property int stackWidth: Math.max(actualRoot.width, actualRoot.height)
// Flag that indicates the container should be cleaned up after the transition has ended.
property bool cleanupAfterTransition: false
// Flag that indicates if page transition animation is running
property bool transitionAnimationRunning: false
// State to be set after previous state change animation has finished
property string pendingState: "none"
//how many columns take the page?
property alias takenColumns: actualContainer.takenColumns
// Ensures that transition finish actions are executed
// in case the object is destroyed before reaching the
// end state of an ongoing transition
Component.onDestruction: {
if (transitionAnimationRunning)
transitionEnded();
}
Item {
id: actualContainer
anchors {
top: parent.top
bottom: parent.bottom
right: parent.right
rightMargin: Units.gridUnit * 8
}
property int takenColumns: {
if (container.page && container.page.Layout && container.page.Layout.fillWidth) {
return Math.max(1, Math.round(actualRoot.width/columnWidth)-(container.x > 0 ? 1: 0));
} else {
return Math.max(1, Math.round(container.page ? container.page.implicitWidth/columnWidth : 1));
}
}
width: (container.pageDepth >= actualRoot.depth ? Math.min(actualRoot.width, takenColumns*columnWidth) : columnWidth)
}
Rectangle {
anchors {
top: parent.top
bottom: parent.bottom
right: actualContainer.right
}
width: 1
color: Theme.textColor
opacity: 0.3
visible: container.pageDepth < actualRoot.depth
}
// Sets pending state as current if state change is delayed
onTransitionAnimationRunningChanged: {
if (!transitionAnimationRunning && pendingState != "none") {
state = pendingState;
pendingState = "none";
}
}
// Handles state change depening on transition animation status
function setState(newState)
{
if (transitionAnimationRunning)
pendingState = newState;
else
state = newState;
}
// Performs a push enter transition.
function pushEnter(immediate, orientationChanges)
{
if (!immediate) {
setState("Right");
}
setState("");
page.visible = true;
}
// Performs a push exit transition.
function pushExit(replace, immediate, orientationChanges)
{
if (replace) {
setState(immediate ? "Hidden" : "Left");
}
if (replace) {
if (immediate)
cleanup();
else
cleanupAfterTransition = true;
}
}
// Performs a pop enter transition.
function popEnter(immediate, orientationChanges)
{
setState("");
page.visible = true;
}
// Performs a pop exit transition.
function popExit(immediate, orientationChanges)
{
setState(immediate ? "Hidden" : "Left");
if (immediate)
cleanup();
else
cleanupAfterTransition = true;
}
// Called when a transition has started.
function transitionStarted()
{
container.clip = true
transitionAnimationRunning = true;
internal.ongoingTransitionCount++;
}
// Called when a transition has ended.
function transitionEnded()
{
container.clip = false
if (state != "")
state = "Hidden";
internal.ongoingTransitionCount--;
transitionAnimationRunning = false;
if (cleanupAfterTransition) {
cleanup();
}
}
states: [
// Explicit properties for default state.
State {
name: ""
PropertyChanges { target: container; visible: true; opacity: 1 }
PropertyChanges { target: container; width: container.implicitWidth}
},
// Start state for pop entry, end state for push exit.
State {
name: "Left"
PropertyChanges { target: container; opacity: 0 }
PropertyChanges { target: container; width: Units.gridUnit * 8}
},
// Start state for push entry, end state for pop exit.
State {
name: "Right"
PropertyChanges { target: container; opacity: 0 }
PropertyChanges { target: container; width: Units.gridUnit * 8}
},
// Inactive state.
State {
name: "Hidden"
PropertyChanges { target: container; visible: false }
PropertyChanges { target: container; width: container.implicitWidth}
}
]
transitions: [
// Push exit transition
Transition {
from: ""; to: "Left"
SequentialAnimation {
ScriptAction { script: transitionStarted() }
ParallelAnimation {
PropertyAnimation { properties: "width"; easing.type: Easing.InQuad; duration: internal.transitionDuration }
PropertyAnimation { properties: "opacity"; easing.type: Easing.InQuad; duration: internal.transitionDuration }
}
ScriptAction { script: transitionEnded() }
}
},
// Pop entry transition
Transition {
from: "Left"; to: ""
SequentialAnimation {
ScriptAction { script: transitionStarted() }
ParallelAnimation {
PropertyAnimation { properties: "width"; easing.type: Easing.OutQuad; duration: internal.transitionDuration }
PropertyAnimation { properties: "opacity"; easing.type: Easing.InQuad; duration: internal.transitionDuration }
}
ScriptAction { script: transitionEnded() }
}
},
// Pop exit transition
Transition {
from: ""; to: "Right"
SequentialAnimation {
ScriptAction { script: transitionStarted() }
ParallelAnimation {
PropertyAnimation { properties: "width"; easing.type: Easing.InQuad; duration: internal.transitionDuration }
PropertyAnimation { properties: "opacity"; easing.type: Easing.InQuad; duration: internal.transitionDuration }
}
// Workaround for transition animation bug causing ghost view with page pop transition animation
// TODO: Root cause still unknown
PropertyAnimation {}
ScriptAction { script: transitionEnded() }
}
},
// Push entry transition
Transition {
from: "Right"; to: ""
SequentialAnimation {
ScriptAction { script: transitionStarted() }
ParallelAnimation {
PropertyAnimation { properties: "width"; easing.type: Easing.OutQuad; duration: internal.transitionDuration }
PropertyAnimation { properties: "opacity"; easing.type: Easing.InQuad; duration: internal.transitionDuration }
}
ScriptAction { script: transitionEnded() }
}
}
]
// Cleans up the container and then destroys it.
function cleanup()
{
if (page != null) {
if (owner != container) {
// container is not the owner of the page - re-parent back to original owner
page.visible = false;
page.anchors.fill = undefined
page.parent = owner;
}
}
container.parent = null;
container.visible = false;
destroy();
}
}
}
}
|