blob: 51fddb4ba4e5954be7c5eeec105e2606719df2f2 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
|
#include "qmlprofile.h"
#include "profile-widget/profilewidget2.h"
#include "subsurface-core/dive.h"
#include <QTransform>
QMLProfile::QMLProfile(QQuickItem *parent) :
QQuickPaintedItem(parent)
{
m_profileWidget = new ProfileWidget2(0);
m_profileWidget->setProfileState();
m_profileWidget->setPrintMode(true);
m_profileWidget->setFontPrintScale(0.8);
//m_profileWidget->setGeometry(this->geometry());
}
QMLProfile::~QMLProfile()
{
m_profileWidget->deleteLater();
}
void QMLProfile::paint(QPainter *painter)
{
m_profileWidget->render(painter);
}
QString QMLProfile::diveId() const
{
return m_diveId;
}
void QMLProfile::setDiveId(const QString &diveId)
{
static bool firstRun = true;
static QTransform profileTransform;
m_diveId = diveId;
struct dive *d = get_dive_by_uniq_id(m_diveId.toInt());
if (m_diveId.toInt() < 1)
return;
if (!d)
return;
qDebug() << "setDiveId called with pos/size" << x() << y() << width() << height();
// set the profile widget's geometry and scale the viewport so
// the scene fills it, then plot the dive on that widget
if (firstRun) {
firstRun = false;
m_profileWidget->setGeometry(QRect(x(), y(), width(), height()));
profileTransform.scale(width() / 100, height() / 100);
}
m_profileWidget->setTransform(profileTransform);
qDebug() << "effective transformation:" <<
m_profileWidget->transform().m11() <<
m_profileWidget->transform().m12() <<
m_profileWidget->transform().m13() <<
m_profileWidget->transform().m21() <<
m_profileWidget->transform().m22() <<
m_profileWidget->transform().m23() <<
m_profileWidget->transform().m31() <<
m_profileWidget->transform().m32() <<
m_profileWidget->transform().m33();
m_profileWidget->plotDive(d);
}
|