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#include "divepixmapitem.h"
#include "animationfunctions.h"
#include <divepicturewidget.h>
#include <preferences.h>
#include <QPen>
#include <QBrush>
#include <QGraphicsDropShadowEffect>
#include <QDesktopServices>
#include <QGraphicsScene>
#include <QGraphicsSceneMouseEvent>
#include <QGraphicsView>
#include <QUrl>
DivePixmapItem::DivePixmapItem(QObject *parent) : QObject(parent), QGraphicsPixmapItem()
{
}
DiveButtonItem::DiveButtonItem(QObject *parent): DivePixmapItem(parent)
{
}
void DiveButtonItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
QGraphicsItem::mousePressEvent(event);
emit clicked();
}
// If we have many many pictures on screen, maybe a shared-pixmap would be better to
// paint on screen, but for now, this.
CloseButtonItem::CloseButtonItem(QObject *parent): DiveButtonItem(parent)
{
static QPixmap p = QPixmap(":trash");
setPixmap(p);
setFlag(ItemIgnoresTransformations);
}
void CloseButtonItem::hide()
{
DiveButtonItem::hide();
}
void CloseButtonItem::show()
{
DiveButtonItem::show();
}
DivePictureItem::DivePictureItem(QObject *parent): DivePixmapItem(parent)
{
setFlag(ItemIgnoresTransformations);
#if QT_VERSION < QT_VERSION_CHECK(5, 0, 0)
setAcceptsHoverEvents(true);
#else
setAcceptHoverEvents(true);
#endif
setScale(0.2);
connect(PreferencesDialog::instance(), SIGNAL(settingsChanged()), this, SLOT(settingsChanged()));
setVisible(prefs.show_pictures_in_profile);
}
void DivePictureItem::settingsChanged()
{
setVisible(prefs.show_pictures_in_profile);
}
void DivePictureItem::setPixmap(const QPixmap &pix)
{
DivePixmapItem::setPixmap(pix);
QRectF r = boundingRect();
QGraphicsRectItem *rect = new QGraphicsRectItem(0 - 10, 0 -10, r.width() + 20, r.height() + 20, this);
rect->setPen(Qt::NoPen);
rect->setBrush(QColor(Qt::white));
rect->setFlag(ItemStacksBehindParent);
rect->setZValue(-1);
QGraphicsRectItem *shadow = new QGraphicsRectItem(rect->boundingRect(), this);
shadow->setPos(5,5);
shadow->setPen(Qt::NoPen);
shadow->setBrush(QColor(Qt::lightGray));
shadow->setFlag(ItemStacksBehindParent);
shadow->setZValue(-2);
}
CloseButtonItem *button = NULL;
void DivePictureItem::hoverEnterEvent(QGraphicsSceneHoverEvent *event)
{
Animations::scaleTo(this, 1.0);
setZValue(5);
if(!button) {
button = new CloseButtonItem();
button->setScale(0.2);
button->setZValue(7);
scene()->addItem(button);
}
button->setPos(mapToScene(0,0));
button->show();
button->disconnect();
connect(button, SIGNAL(clicked()), this, SLOT(removePicture()));
}
void DivePictureItem::setFileUrl(const QString &s)
{
fileUrl = s;
}
void DivePictureItem::hoverLeaveEvent(QGraphicsSceneHoverEvent *event)
{
Animations::scaleTo(this, 0.2);
setZValue(0);
if(button)
button->hide();
}
void DivePictureItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
QDesktopServices::openUrl(QUrl::fromLocalFile(fileUrl));
}
void DivePictureItem::removePicture()
{
/* this is a WIP, it doesn't really *removes* anything, merely hides it.
* good workaround, I still need to figure out how to activelly remove
* it from the model. */
button->hide();
hide();
}
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