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path: root/qt-ui/profile/diveprofileitem.cpp
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#include "diveprofileitem.h"
#include "diveplotdatamodel.h"
#include "divecartesianaxis.h"
#include "graphicsview-common.h"

#include <QPen>
#include <QPainter>
#include <QLinearGradient>

DiveProfileItem::DiveProfileItem(): QObject(), QGraphicsPolygonItem(),
	hAxis(NULL), hDataColumn(-1), dataModel(NULL), vAxis(NULL), vDataColumn(-1)
{

}

void DiveProfileItem::setHorizontalAxis(DiveCartesianAxis* horizontal)
{
	hAxis = horizontal;
	modelDataChanged();
}

void DiveProfileItem::setHorizontalDataColumn(int column)
{
	hDataColumn = column;
	modelDataChanged();
}

void DiveProfileItem::setModel(QAbstractTableModel* model)
{
	dataModel = model;
	modelDataChanged();
}

void DiveProfileItem::setVerticalAxis(DiveCartesianAxis* vertical)
{
	vAxis = vertical;
	modelDataChanged();
}

void DiveProfileItem::setVerticalDataColumn(int column)
{
	vDataColumn = column;
	modelDataChanged();
}

void DiveProfileItem::modelDataChanged()
{
	// We don't have enougth data to calculate things, quit.
	if (!hAxis || !vAxis || !dataModel || hDataColumn == -1 || vDataColumn == -1)
		return;

	// Calculate the polygon. This is the polygon that will be painted on screen
	// on the ::paint method. Here we calculate the correct position of the points
	// regarting our cartesian plane ( made by the hAxis and vAxis ), the QPolygonF
	// is an array of QPointF's, so we basically get the point from the model, convert
	// to our coordinates, store. no painting is done here.
	QPolygonF poly;
	for (int i = 0, modelDataCount = dataModel->rowCount(); i < modelDataCount; i++) {
		qreal horizontalValue = dataModel->index(i, hDataColumn).data().toReal();
		qreal verticalValue = dataModel->index(i, vDataColumn).data().toReal();
		QPointF point( hAxis->posAtValue(horizontalValue), vAxis->posAtValue(verticalValue));
		poly.append(point);
	}
	setPolygon(poly);

	// This is the blueish gradient that the Depth Profile should have.
	// It's a simple QLinearGradient with 2 stops, starting from top to bottom.
	QLinearGradient pat(0, poly.boundingRect().top(), 0, poly.boundingRect().bottom());
	pat.setColorAt(1, getColor(DEPTH_BOTTOM));
	pat.setColorAt(0, getColor(DEPTH_TOP));
	setBrush(QBrush(pat));
}

void DiveProfileItem::paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QWidget* widget) {
	Q_UNUSED(widget);

	// This paints the Polygon + Background. I'm setting the pen to QPen() so we don't get a black line here,
	// after all we need to plot the correct velocities colors later.
	setPen(QPen());
	QGraphicsPolygonItem::paint(painter, option, widget);

	// Here we actually paint the boundaries of the Polygon using the colors that the model provides.
	// Those are the speed colors of the dives.
	QPen pen;
	pen.setCosmetic(true);
	pen.setWidth(2);
	// This paints the colors of the velocities.
	for (int i = 1, count = dataModel->rowCount(); i < count; i++) {
		QModelIndex colorIndex = dataModel->index(i, DivePlotDataModel::COLOR);
		pen.setBrush(QBrush(colorIndex.data(Qt::BackgroundRole).value<QColor>()));
		painter->setPen(pen);
		painter->drawLine(polygon()[i-1],polygon()[i]);
	}
}