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#include "divetextitem.h"
#include <QPropertyAnimation>
DiveTextItem::DiveTextItem(QGraphicsItem* parent): QGraphicsSimpleTextItem(parent)
{
setFlag(ItemIgnoresTransformations);
}
void DiveTextItem::setAlignment(int alignFlags)
{
internalAlignFlags = alignFlags;
update();
}
void DiveTextItem::paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QWidget* widget)
{
/* This block of code corrects paints the Text on the
* alignment choosed, but it created artifacts on the screen,
* so I'm leaving this disabled for the time being.
*/
// QRectF rect = boundingRect();
// if (internalAlignFlags & Qt::AlignTop)
// painter->translate(0, -rect.height());
// // else if (internalAlignFlags & Qt::AlignBottom)
// // painter->translate(0, rect.height()); this is the default, uneeded.
// else if (internalAlignFlags & Qt::AlignVCenter)
// painter->translate(0, -rect.height() / 2);
//
// // if (internalAlignFlags & Qt::AlignLeft )
// // painter->translate(); // This is the default, uneeded.
// if(internalAlignFlags & Qt::AlignHCenter)
// painter->translate(-rect.width()/2, 0);
// else if(internalAlignFlags & Qt::AlignRight)
// painter->translate(-rect.width(), 0);
QGraphicsSimpleTextItem::paint(painter, option, widget);
}
void DiveTextItem::animatedHide()
{
QPropertyAnimation *animation = new QPropertyAnimation(this, "opacity");
connect(animation, SIGNAL(finished()), SLOT(deleteLater()));
animation->setStartValue(1);
animation->setEndValue(0);
animation->start(QAbstractAnimation::DeleteWhenStopped);
}
void DiveTextItem::animateMoveTo(qreal x, qreal y)
{
QPropertyAnimation *animation = new QPropertyAnimation(this, "pos");
animation->setStartValue(property("pos").toPointF());
animation->setEndValue(QPointF(x, y));
animation->start(QAbstractAnimation::DeleteWhenStopped);
}
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