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path: root/qt-ui/profile/profilewidget2.cpp
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#include "profilewidget2.h"
#include "diveplotdatamodel.h"
#include "divepixmapitem.h"
#include "diverectitem.h"
#include "divecartesianaxis.h"
#include "diveprofileitem.h"
#include "helpers.h"
#include "profile.h"
#include "diveeventitem.h"

#include <QStateMachine>
#include <QSignalTransition>
#include <QPropertyAnimation>
#include <QMenu>
#include <QContextMenuEvent>
#include <QDebug>

#ifndef QT_NO_DEBUG
#include <QTableView>
#endif
#include "mainwindow.h"

ProfileWidget2::ProfileWidget2(QWidget *parent) :
	QGraphicsView(parent),
	dataModel(new DivePlotDataModel(this)),
	currentState(INVALID),
	stateMachine(new QStateMachine(this)),
	background (new DivePixmapItem()),
	profileYAxis(new DepthAxis()),
	gasYAxis(new DiveCartesianAxis()),
	temperatureAxis(new TemperatureAxis()),
	timeAxis(new TimeAxis()),
	depthController(new DiveRectItem()),
	timeController(new DiveRectItem()),
	diveProfileItem(NULL),
	cylinderPressureAxis(new DiveCartesianAxis()),
	temperatureItem(NULL),
	cartesianPlane(new DiveCartesianPlane())
{
	setScene(new QGraphicsScene());
	scene()->setSceneRect(0, 0, 100, 100);
	setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
	setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
	scene()->setItemIndexMethod(QGraphicsScene::NoIndex);
	setOptimizationFlags(QGraphicsView::DontSavePainterState);
	setViewportUpdateMode(QGraphicsView::BoundingRectViewportUpdate);
	setRenderHints(QPainter::Antialiasing | QPainter::TextAntialiasing | QPainter::SmoothPixmapTransform);

	// Creating the needed items.
	// ORDER: {BACKGROUND, PROFILE_Y_AXIS, GAS_Y_AXIS, TIME_AXIS, DEPTH_CONTROLLER, TIME_CONTROLLER, COLUMNS};
	profileYAxis->setOrientation(DiveCartesianAxis::TopToBottom);
	gasYAxis->setOrientation(DiveCartesianAxis::TopToBottom);
	timeAxis->setOrientation(DiveCartesianAxis::LeftToRight);

	// Defaults of the Axis Coordinates:
	profileYAxis->setMinimum(0);
	profileYAxis->setTickInterval(M_OR_FT(10,30)); //TODO: This one should be also hooked up on the Settings change.
	timeAxis->setMinimum(0);
	timeAxis->setTickInterval(600); // 10 to 10 minutes?

	// Default Sizes of the Items.
	profileYAxis->setLine(0, 0, 0, 90);
	profileYAxis->setX(2);
	profileYAxis->setTickSize(1);
	gasYAxis->setLine(0, 0, 0, 20);

	temperatureAxis->setOrientation(DiveCartesianAxis::BottomToTop);
	temperatureAxis->setLine(0, 60, 0, 90);
	temperatureAxis->setX(3);
	temperatureAxis->setTickSize(2);
	temperatureAxis->setTickInterval(300);

	cylinderPressureAxis->setOrientation(DiveCartesianAxis::TopToBottom);
	cylinderPressureAxis->setLine(0,20,0,60);
	cylinderPressureAxis->setX(3);
	cylinderPressureAxis->setTickSize(2);
	cylinderPressureAxis->setTickInterval(30000);

	timeAxis->setLine(0,0,96,0);
	timeAxis->setX(3);
	timeAxis->setTickSize(1);
	depthController->setRect(0, 0, 10, 5);
	timeController->setRect(0, 0, 10, 5);
	timeController->setX(sceneRect().width() - timeController->boundingRect().width()); // Position it on the right spot.

	cartesianPlane->setBottomAxis(timeAxis);
	cartesianPlane->setLeftAxis(profileYAxis);
	scene()->addItem(cartesianPlane);

	// insert in the same way it's declared on the Enum. This is needed so we don't use an map.
	QList<QGraphicsItem*> stateItems; stateItems << background << profileYAxis << gasYAxis <<
							timeAxis << depthController << timeController << temperatureAxis << cylinderPressureAxis;
	Q_FOREACH(QGraphicsItem *item, stateItems) {
		scene()->addItem(item);
	}

	background->setFlag(QGraphicsItem::ItemIgnoresTransformations);

	//enum State{ EMPTY, PROFILE, EDIT, ADD, PLAN, INVALID };
	stateMachine = new QStateMachine(this);

	// TopLevel States
	QState *emptyState = new QState();
	QState *profileState = new QState();
	QState *editState = new QState();
	QState *addState = new QState();
	QState *planState = new QState();

	// Conections:
	stateMachine->addState(emptyState);
	stateMachine->addState(profileState);
	stateMachine->addState(editState);
	stateMachine->addState(addState);
	stateMachine->addState(planState);
	stateMachine->setInitialState(emptyState);

	// All Empty State Connections.
	QSignalTransition *tEmptyToProfile = emptyState->addTransition(this, SIGNAL(startProfileState()), profileState);
	QSignalTransition *tEmptyToAdd = emptyState->addTransition(this, SIGNAL(startAddState()), addState);
	QSignalTransition *tEmptyToPlan = emptyState->addTransition(this, SIGNAL(startPlanState()), planState);

	// All Plan Connections
	QSignalTransition *tPlanToEmpty = planState->addTransition(this, SIGNAL(startEmptyState()), emptyState);
	QSignalTransition *tPlanToProfile = planState->addTransition(this, SIGNAL(startProfileState()), profileState);
	QSignalTransition *tPlanToAdd = planState->addTransition(this, SIGNAL(startAddState()), addState);

	// All Add Dive Connections
	QSignalTransition *tAddToEmpty = addState->addTransition(this, SIGNAL(startEmptyState()), emptyState);
	QSignalTransition *tAddToPlan = addState->addTransition(this, SIGNAL(startPlanState()), planState);
	QSignalTransition *tAddToProfile = addState->addTransition(this, SIGNAL(startProfileState()), profileState);

	// All Profile State Connections
	QSignalTransition *tProfileToEdit = profileState->addTransition(this, SIGNAL(startEditState()), editState);
	QSignalTransition *tProfileToEmpty = profileState->addTransition(this, SIGNAL(startEmptyState()), emptyState);
	QSignalTransition *tProfileToPlan = profileState->addTransition(this, SIGNAL(startPlanState()), planState);
	QSignalTransition *tProfileToAdd = profileState->addTransition(this, SIGNAL(startAddState()), addState);

	// All "Edit" state connections
	QSignalTransition *tEditToEmpty = editState->addTransition(this, SIGNAL(startEmptyState()), emptyState);
	QSignalTransition *tEditToPlan = editState->addTransition(this, SIGNAL(startPlanState()), planState);
	QSignalTransition *tEditToProfile = editState->addTransition(this, SIGNAL(startProfileState()), profileState);
	QSignalTransition *tEditToAdd = editState->addTransition(this, SIGNAL(startAddState()), addState);

	// Constants:
	const int backgroundOnCanvas = 0;
	const int backgroundOffCanvas = 110;
	const int profileYAxisOnCanvas = 3;
	const int profileYAxisOffCanvas = profileYAxis->boundingRect().width() - 10;
	// unused so far:
	// const int gasYAxisOnCanvas = gasYAxis->boundingRect().width();
	const int depthControllerOnCanvas = sceneRect().height() - depthController->boundingRect().height();
	const int timeControllerOnCanvas = sceneRect().height() - timeController->boundingRect().height();
	const int gasYAxisOffCanvas = gasYAxis->boundingRect().width() - 10;
	const int timeAxisOnCanvas = sceneRect().height() - timeAxis->boundingRect().height() - 4;
	const int timeAxisOffCanvas = sceneRect().height() + timeAxis->boundingRect().height();
	const int timeAxisEditMode = sceneRect().height() - timeAxis->boundingRect().height() - depthController->boundingRect().height();
	const int depthControllerOffCanvas = sceneRect().height() + depthController->boundingRect().height();
	const int timeControllerOffCanvas = sceneRect().height() + timeController->boundingRect().height();
	const QLineF profileYAxisExpanded = QLineF(0,0,0,timeAxisOnCanvas);
	// unused so far:
	// const QLineF timeAxisLine = QLineF(0, 0, 96, 0);

	// State Defaults:
	// Empty State, everything but the background is hidden.
	emptyState->assignProperty(this, "backgroundBrush", QBrush(Qt::white));
	emptyState->assignProperty(background, "y",  backgroundOnCanvas);
	emptyState->assignProperty(profileYAxis, "x", profileYAxisOffCanvas);
	emptyState->assignProperty(gasYAxis, "x", gasYAxisOffCanvas);
	emptyState->assignProperty(timeAxis, "y", timeAxisOffCanvas);
	emptyState->assignProperty(depthController, "y", depthControllerOffCanvas);
	emptyState->assignProperty(timeController, "y", timeControllerOffCanvas);

	// Profile, everything but the background, depthController and timeController are shown.
	profileState->assignProperty(this, "backgroundBrush", getColor(::BACKGROUND));
	profileState->assignProperty(background, "y",  backgroundOffCanvas);
	profileState->assignProperty(profileYAxis, "x", profileYAxisOnCanvas);
	profileState->assignProperty(profileYAxis, "line", profileYAxisExpanded);
	profileState->assignProperty(gasYAxis, "x", 0);
	profileState->assignProperty(timeAxis, "y", timeAxisOnCanvas);
	profileState->assignProperty(depthController, "y", depthControllerOffCanvas);
	profileState->assignProperty(timeController, "y", timeControllerOffCanvas);
	profileState->assignProperty(cartesianPlane, "verticalLine", profileYAxisExpanded);
	profileState->assignProperty(cartesianPlane, "horizontalLine", timeAxis->line());

	// Edit, everything but the background and gasYAxis are shown.
	editState->assignProperty(this, "backgroundBrush", QBrush(Qt::darkGray));
	editState->assignProperty(background, "y",  backgroundOffCanvas);
	editState->assignProperty(profileYAxis, "x", profileYAxisOnCanvas);
	editState->assignProperty(profileYAxis, "line", profileYAxisExpanded);
	editState->assignProperty(gasYAxis, "x", gasYAxisOffCanvas);
	editState->assignProperty(timeAxis, "y", timeAxisEditMode);
	editState->assignProperty(depthController, "y", depthControllerOnCanvas);
	editState->assignProperty(timeController, "y", timeControllerOnCanvas);

	// Add, everything but the background and gasYAxis are shown.
	addState->assignProperty(this, "backgroundBrush", QBrush(Qt::darkGray));
	addState->assignProperty(background, "y",  backgroundOffCanvas);
	addState->assignProperty(profileYAxis, "x", profileYAxisOnCanvas);
	addState->assignProperty(profileYAxis, "rect", profileYAxisExpanded);
	addState->assignProperty(gasYAxis, "x", gasYAxisOffCanvas);
	addState->assignProperty(timeAxis, "y", timeAxisEditMode);
	addState->assignProperty(depthController, "y", depthControllerOnCanvas);
	addState->assignProperty(timeController, "y", timeControllerOnCanvas);

	// Plan, everything but the background and gasYAxis are shown.
	planState->assignProperty(this, "backgroundBrush", QBrush(Qt::darkGray));
	planState->assignProperty(background, "y",  backgroundOffCanvas);
	planState->assignProperty(profileYAxis, "x", profileYAxisOnCanvas);
	planState->assignProperty(profileYAxis, "line", profileYAxisExpanded);
	planState->assignProperty(gasYAxis, "x", gasYAxisOffCanvas);
	planState->assignProperty(timeAxis, "y", timeAxisEditMode);
	planState->assignProperty(depthController, "y", depthControllerOnCanvas);
	planState->assignProperty(timeController, "y", timeControllerOnCanvas);

	// All animations for the State Transitions.
	QPropertyAnimation *backgroundYAnim = new QPropertyAnimation(background, "y");
	QPropertyAnimation *depthAxisAnim = new QPropertyAnimation(profileYAxis, "x");
	QPropertyAnimation *gasAxisanim = new QPropertyAnimation(gasYAxis, "x");
	QPropertyAnimation *timeAxisAnim = new QPropertyAnimation(timeAxis, "y");
	QPropertyAnimation *depthControlAnim = new QPropertyAnimation(depthController, "y");
	QPropertyAnimation *timeControlAnim = new QPropertyAnimation(timeController, "y");
	QPropertyAnimation *profileAxisAnim = new QPropertyAnimation(profileYAxis, "line");

// Animations
	QList<QSignalTransition*> transitions;
	transitions << tAddToEmpty << tAddToPlan << tAddToProfile << tEditToAdd << tEditToEmpty << tEditToPlan <<
		       tEditToProfile << tEmptyToAdd << tEmptyToPlan << tEmptyToProfile << tProfileToAdd <<
		       tProfileToEdit << tProfileToEmpty << tProfileToPlan << tPlanToAdd << tPlanToEmpty << tPlanToProfile;
	Q_FOREACH(QSignalTransition *s, transitions) {
		s->addAnimation(backgroundYAnim);
		s->addAnimation(depthAxisAnim);
		s->addAnimation(gasAxisanim);
		s->addAnimation(timeAxisAnim);
		s->addAnimation(depthControlAnim);
		s->addAnimation(timeControlAnim);
		s->addAnimation(profileAxisAnim);
	}

		// Configuration so we can search for the States later, and it helps debugging.
	emptyState->setObjectName("Empty State");
	profileState->setObjectName("Profile State");
	addState->setObjectName("Add State");
	editState->setObjectName("Edit State");
	planState->setObjectName("Plan State");

	// Starting the transitions:
	stateMachine->start();

#ifndef QT_NO_DEBUG
	QTableView *diveDepthTableView = new QTableView();
	diveDepthTableView->setModel(dataModel);
	mainWindow()->tabWidget()->addTab(diveDepthTableView, "Depth Model");
#endif
}

// Currently just one dive, but the plan is to enable All of the selected dives.
void ProfileWidget2::plotDives(QList<dive*> dives)
{
	// I Know that it's a list, but currently we are
	// using just the first.
	struct dive *d = dives.first();
	if (!d)
		return;

	// Here we need to probe for the limits of the dive.
	// There's already a function that does exactly that,
	// but it's using the graphics context, and I need to
	// replace that.
	struct divecomputer *currentdc = select_dc(&d->dc);
	Q_ASSERT(currentdc);

	/* This struct holds all the data that's about to be plotted.
	 * I'm not sure this is the best approach ( but since we are
	 * interpolating some points of the Dive, maybe it is... )
	 * The  Calculation of the points should be done per graph,
	 * so I'll *not* calculate everything if something is not being
	 * shown.
	 */
	struct plot_info pInfo = calculate_max_limits_new(d, currentdc);
	int maxtime = get_maxtime(&pInfo);
	int maxdepth = get_maxdepth(&pInfo);

	// It seems that I'll have a lot of boilerplate setting the model / axis for
	// each item, I'll mostly like to fix this in the future, but I'll keep at this for now.
	profileYAxis->setMaximum(qMax<long>(pInfo.maxdepth + M_OR_FT(10,30), maxdepth * 2 / 3));
	profileYAxis->updateTicks();
	temperatureAxis->setMinimum(pInfo.mintemp);
	temperatureAxis->setMaximum(pInfo.maxtemp);
	//temperatureAxis->updateTicks();
	timeAxis->setMaximum(maxtime);
	timeAxis->updateTicks();
	cylinderPressureAxis->setMinimum(pInfo.minpressure);
	cylinderPressureAxis->setMaximum(pInfo.maxpressure);
	cylinderPressureAxis->updateTicks();

	dataModel->setDive(current_dive, pInfo);

	if (diveProfileItem) {
		//diveProfileItem->animateDelete();
		scene()->removeItem(diveProfileItem);
		delete diveProfileItem;
	}
	diveProfileItem = new DiveProfileItem();
	diveProfileItem->setHorizontalAxis(timeAxis);
	diveProfileItem->setVerticalAxis(profileYAxis);
	diveProfileItem->setModel(dataModel);
	diveProfileItem->setVerticalDataColumn(DivePlotDataModel::DEPTH);
	diveProfileItem->setHorizontalDataColumn(DivePlotDataModel::TIME);
	scene()->addItem(diveProfileItem);

	qDeleteAll(eventItems);
	eventItems.clear();

	struct event *event = currentdc->events;
	while (event) {
		DiveEventItem *item = new DiveEventItem();
		item->setHorizontalAxis(timeAxis);
		item->setVerticalAxis(profileYAxis);
		item->setModel(dataModel);
		item->setEvent(event);
		scene()->addItem(item);
		eventItems.push_back(item);
		event = event->next;
	}

	if(temperatureItem){
		scene()->removeItem(temperatureItem);
		delete temperatureItem;
	}
	temperatureItem = new DiveTemperatureItem();
	temperatureItem->setHorizontalAxis(timeAxis);
	temperatureItem->setVerticalAxis(temperatureAxis);
	temperatureItem->setModel(dataModel);
	temperatureItem->setVerticalDataColumn(DivePlotDataModel::TEMPERATURE);
	temperatureItem->setHorizontalDataColumn(DivePlotDataModel::TIME);
	scene()->addItem(temperatureItem);

	emit startProfileState();
}

void ProfileWidget2::settingsChanged()
{

}

void ProfileWidget2::contextMenuEvent(QContextMenuEvent* event)
{
	// this menu should be completely replaced when things are working.
	QMenu m;
	m.addAction("Set Empty", this, SIGNAL(startEmptyState()));
	m.addAction("Set Profile", this, SIGNAL(startProfileState()));
	m.addAction("Set Add", this, SIGNAL(startAddState()));
	m.addAction("Set Edit", this, SIGNAL(startEditState()));
	m.addAction("Set Plan", this, SIGNAL(startPlanState()));
	m.exec(event->globalPos());
}

void ProfileWidget2::resizeEvent(QResizeEvent* event)
{
	QGraphicsView::resizeEvent(event);
	fitInView(sceneRect(), Qt::IgnoreAspectRatio);

	if (!stateMachine->configuration().count())
		return;

	if ((*stateMachine->configuration().begin())->objectName() == "Empty State") {
		fixBackgroundPos();
	}
}

void ProfileWidget2::fixBackgroundPos()
{
	QPixmap toBeScaled(":background");
	if (toBeScaled.isNull())
		return;
	QPixmap p = toBeScaled.scaledToHeight(viewport()->height());

	int x = viewport()->width() / 2 - p.width() / 2;
	DivePixmapItem *bg = background;
	bg->setPixmap(p);
	bg->setX(mapToScene(x, 0).x());
}