1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
|
#include "profilewidget2.h"
#include "diveplotdatamodel.h"
#include "divepixmapitem.h"
#include "diverectitem.h"
#include "divecartesianaxis.h"
#include "diveprofileitem.h"
#include "helpers.h"
#include <QStateMachine>
#include <QSignalTransition>
ProfileWidget2::ProfileWidget2(QWidget *parent) :
QGraphicsView(parent),
dataModel(new DivePlotDataModel(this)),
currentState(INVALID),
stateMachine(new QStateMachine(this)),
background (new DivePixmapItem()),
profileYAxis(new DepthAxis()),
gasYAxis(new DiveCartesianAxis()),
timeAxis(new TimeAxis()),
depthController(new DiveRectItem()),
timeController(new DiveRectItem()),
diveProfileItem(new DiveProfileItem())
{
setScene(new QGraphicsScene());
scene()->setSceneRect(0, 0, 100, 100);
setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
scene()->setItemIndexMethod(QGraphicsScene::NoIndex);
setOptimizationFlags(QGraphicsView::DontSavePainterState);
setViewportUpdateMode(QGraphicsView::BoundingRectViewportUpdate);
setRenderHints(QPainter::Antialiasing | QPainter::TextAntialiasing | QPainter::SmoothPixmapTransform);
// Creating the needed items.
// ORDER: {BACKGROUND, PROFILE_Y_AXIS, GAS_Y_AXIS, TIME_AXIS, DEPTH_CONTROLLER, TIME_CONTROLLER, COLUMNS};
profileYAxis->setOrientation(Qt::Vertical);
gasYAxis->setOrientation(Qt::Vertical);
timeAxis->setOrientation(Qt::Horizontal);
// Defaults of the Axis Coordinates:
profileYAxis->setMinimum(0);
profileYAxis->setTickInterval(M_OR_FT(10,30)); //TODO: This one should be also hooked up on the Settings change.
timeAxis->setMinimum(0);
timeAxis->setTickInterval(600); // 10 to 10 minutes?
// Default Sizes of the Items.
profileYAxis->setLine(0, 0, 0, 90);
profileYAxis->setX(2);
profileYAxis->setTickSize(1);
gasYAxis->setLine(0, 0, 0, 20);
timeAxis->setLine(0,0,96,0);
timeAxis->setX(3);
timeAxis->setTickSize(1);
depthController->setRect(0, 0, 10, 5);
timeController->setRect(0, 0, 10, 5);
timeController->setX(sceneRect().width() - timeController->boundingRect().width()); // Position it on the right spot.
// insert in the same way it's declared on the Enum. This is needed so we don't use an map.
QList<QGraphicsItem*> stateItems; stateItems << background << profileYAxis << gasYAxis
<< timeAxis << depthController << timeController;
Q_FOREACH(QGraphicsItem *item, stateItems){
scene()->addItem(item);
}
background->setFlag(QGraphicsItem::ItemIgnoresTransformations);
//enum State{ EMPTY, PROFILE, EDIT, ADD, PLAN, INVALID };
stateMachine = new QStateMachine(this);
// TopLevel States
QState *emptyState = new QState();
QState *profileState = new QState();
QState *editState = new QState();
QState *addState = new QState();
QState *planState = new QState();
// Conections:
stateMachine->addState(emptyState);
stateMachine->addState(profileState);
stateMachine->addState(editState);
stateMachine->addState(addState);
stateMachine->addState(planState);
stateMachine->setInitialState(emptyState);
// All Empty State Connections.
QSignalTransition *tEmptyToProfile = emptyState->addTransition(this, SIGNAL(startProfileState()), profileState);
QSignalTransition *tEmptyToAdd = emptyState->addTransition(this, SIGNAL(startAddState()), addState);
QSignalTransition *tEmptyToPlan = emptyState->addTransition(this, SIGNAL(startPlanState()), planState);
// All Plan Connections
QSignalTransition *tPlanToEmpty = planState->addTransition(this, SIGNAL(startEmptyState()), emptyState);
QSignalTransition *tPlanToProfile = planState->addTransition(this, SIGNAL(startProfileState()), profileState);
QSignalTransition *tPlanToAdd = planState->addTransition(this, SIGNAL(startAddState()), addState);
// All Add Dive Connections
QSignalTransition *tAddToEmpty = addState->addTransition(this, SIGNAL(startEmptyState()), emptyState);
QSignalTransition *tAddToPlan = addState->addTransition(this, SIGNAL(startPlanState()), planState);
QSignalTransition *tAddToProfile = addState->addTransition(this, SIGNAL(startProfileState()), profileState);
// All Profile State Connections
QSignalTransition *tProfileToEdit = profileState->addTransition(this, SIGNAL(startEditState()), editState);
QSignalTransition *tProfileToEmpty = profileState->addTransition(this, SIGNAL(startEmptyState()), emptyState);
QSignalTransition *tProfileToPlan = profileState->addTransition(this, SIGNAL(startPlanState()), planState);
QSignalTransition *tProfileToAdd = profileState->addTransition(this, SIGNAL(startAddState()), addState);
// All "Edit" state connections
QSignalTransition *tEditToEmpty = editState->addTransition(this, SIGNAL(startEmptyState()), emptyState);
QSignalTransition *tEditToPlan = editState->addTransition(this, SIGNAL(startPlanState()), planState);
QSignalTransition *tEditToProfile = editState->addTransition(this, SIGNAL(startProfileState()), profileState);
QSignalTransition *tEditToAdd = editState->addTransition(this, SIGNAL(startAddState()), addState);
// Constants:
const int backgroundOnCanvas = 0;
const int backgroundOffCanvas = 110;
const int profileYAxisOnCanvas = 3;
const int profileYAxisOffCanvas = profileYAxis->boundingRect().width() - 10;
const int gasYAxisOnCanvas = gasYAxis->boundingRect().width();
const int depthControllerOnCanvas = sceneRect().height() - depthController->boundingRect().height();
const int timeControllerOnCanvas = sceneRect().height() - timeController->boundingRect().height();
const int gasYAxisOffCanvas = gasYAxis->boundingRect().width() - 10;
const int timeAxisOnCanvas = sceneRect().height() - timeAxis->boundingRect().height() - 4;
const int timeAxisOffCanvas = sceneRect().height() + timeAxis->boundingRect().height();
const int timeAxisEditMode = sceneRect().height() - timeAxis->boundingRect().height() - depthController->boundingRect().height();
const int depthControllerOffCanvas = sceneRect().height() + depthController->boundingRect().height();
const int timeControllerOffCanvas = sceneRect().height() + timeController->boundingRect().height();
const QLineF profileYAxisExpanded = QLineF(0,0,0,timeAxisOnCanvas);
const QLineF timeAxisLine = QLineF(0, 0, 96, 0);
}
// Currently just one dive, but the plan is to enable All of the selected dives.
void ProfileWidget2::plotDives(QList<dive*> dives)
{
}
void ProfileWidget2::settingsChanged()
{
}
void ProfileWidget2::contextMenuEvent(QContextMenuEvent* event)
{
}
void ProfileWidget2::resizeEvent(QResizeEvent* event)
{
}
void ProfileWidget2::showEvent(QShowEvent* event)
{
}
|