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// SPDX-License-Identifier: GPL-2.0
// Wrappers around QSGImageNode that allow painting onto an image
// and then turning that into a texture to be displayed in a QQuickItem.
#ifndef CHART_ITEM_H
#define CHART_ITEM_H
#include <memory>
#include <QPainter>
class QSGGeometry;
class QSGGeometryNode;
class QSGFlatColorMaterial;
class QSGImageNode;
class QSGTexture;
class StatsView;
enum class ChartZValue : int;
class ChartItem {
public:
ChartItem(StatsView &v, ChartZValue z);
virtual ~ChartItem();
virtual void render() = 0; // Only call on render thread!
QRectF getRect() const;
bool dirty; // If true, call render() when rebuilding the scene
ChartItem *dirtyPrev, *dirtyNext; // Double linked list of dirty items
const ChartZValue zValue;
protected:
QSizeF sceneSize() const;
StatsView &view;
};
// A chart item that blits a precalculated pixmap onto the scene.
class ChartPixmapItem : public ChartItem {
public:
ChartPixmapItem(StatsView &v, ChartZValue z);
~ChartPixmapItem();
void setPos(QPointF pos);
void render() override; // Only call on render thread!
QRectF getRect() const;
protected:
void resize(QSizeF size); // Resets the canvas. Attention: image is *unitialized*.
std::unique_ptr<QPainter> painter;
std::unique_ptr<QImage> img;
void setTextureDirty();
void setPositionDirty();
private:
QRectF rect;
bool positionDirty; // true if the position changed since last render
bool textureDirty; // true if the pixmap changed since last render
std::unique_ptr<QSGImageNode> node;
std::unique_ptr<QSGTexture> texture;
};
// Draw a rectangular background after resize. Children are responsible for calling update().
class ChartRectItem : public ChartPixmapItem {
public:
ChartRectItem(StatsView &v, ChartZValue z, const QPen &pen, const QBrush &brush, double radius);
~ChartRectItem();
void resize(QSizeF size);
private:
QPen pen;
QBrush brush;
double radius;
};
class ChartLineItem : public ChartItem {
public:
ChartLineItem(StatsView &v, ChartZValue z, QColor color, double width);
~ChartLineItem();
void setLine(QPointF from, QPointF to);
void render() override; // Only call on render thread!
private:
QPointF from, to;
QColor color;
double width;
bool positionDirty;
bool materialDirty;
std::unique_ptr<QSGGeometryNode> node;
std::unique_ptr<QSGFlatColorMaterial> material;
std::unique_ptr<QSGGeometry> geometry;
};
#endif
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