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author | tmk <nobody@nowhere> | 2013-02-27 10:32:46 +0900 |
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committer | tmk <nobody@nowhere> | 2013-02-27 10:32:46 +0900 |
commit | 40f1a4930a10ce9253c1215949b497c322db41da (patch) | |
tree | 4af0422e601d01571488626bc360ae2eba75333a | |
parent | a207e848b3b308406263576c1e0d066067888416 (diff) | |
download | qmk_firmware-40f1a4930a10ce9253c1215949b497c322db41da.tar.gz |
Fix SET_DEFAULT_LAYER action and keymap of gh60
-rw-r--r-- | README.md | 2 | ||||
-rw-r--r-- | common/action.c | 6 | ||||
-rw-r--r-- | keyboard/gh60/keymap.c | 55 |
3 files changed, 41 insertions, 22 deletions
@@ -470,7 +470,7 @@ See `keyboard/hhkb/keymap.c` for sample. ### 3. Layer Layer is key-action map to assign action to every physical key. You can define multiple layers in keymap and make layers active out of keymap during operation at will. - First layer is indexed by `0` which usually become **`default layer`** and active in initial state. + First layer is indexed by `0` which usually become `default layer` and active in initial state. You can define **16 layers** at most in each keymaps[] and overlays[]. diff --git a/common/action.c b/common/action.c index 7f3e236f0..7ca481fba 100644 --- a/common/action.c +++ b/common/action.c @@ -384,21 +384,15 @@ static void process_action(keyrecord_t *record) /* Keymap Reset default layer */ case (OP_RESET | ON_PRESS): if (event.pressed) { - overlay_clear(); - keymap_clear(); default_layer_set(action.layer.val); } break; case (OP_RESET | ON_RELEASE): if (!event.pressed) { - overlay_clear(); - keymap_clear(); default_layer_set(action.layer.val); } break; case (OP_RESET | ON_BOTH): - overlay_clear(); - keymap_clear(); default_layer_set(action.layer.val); break; diff --git a/keyboard/gh60/keymap.c b/keyboard/gh60/keymap.c index 77ec09cfd..af7af64d1 100644 --- a/keyboard/gh60/keymap.c +++ b/keyboard/gh60/keymap.c @@ -107,20 +107,15 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0), - /* Keymap: workman */ + /* Keymap 3: workman */ KEYMAP_ANSI( GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0), -}; -static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { - /* - * Funky - */ - /* Overlay 0: HHKB mode + /* Overlay 4: HHKB mode * ,-----------------------------------------------------------. * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete | * |-----------------------------------------------------------| @@ -134,12 +129,12 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { * `-----------------------------------------------------------' */ KEYMAP_ANSI( - PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, \ + GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, \ CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,INS, \ LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT, ENT, \ LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN, RSFT, \ - LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, TRNS), - /* Overlay 1: Vi mode (Slash) + LCTL,LGUI,LALT, SPC, RALT,RGUI,FN4, TRNS), + /* Overlay 5: Vi mode (Slash) * ,-----------------------------------------------------------. * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | * |-----------------------------------------------------------| @@ -158,7 +153,7 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { LCTL,TRNS,LEFT,DOWN,RGHT,TRNS,LEFT,DOWN,UP, RGHT,TRNS,TRNS, ENT, \ LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,HOME,PGDN,PGUP,END, TRNS, RSFT, \ LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL), - /* Overlay 2: Mouse mode (Semicolon/App) + /* Overlay 6: Mouse mode (Semicolon/App) * ,-----------------------------------------------------------. * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | * |-----------------------------------------------------------| @@ -178,16 +173,46 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,TRNS,TRNS, ENT, \ LSFT,TRNS,TRNS,TRNS,TRNS,BTN3,BTN2,BTN1,BTN4,BTN5,TRNS, RSFT, \ LCTL,LGUI,LALT, BTN1, TRNS,TRNS,TRNS,RCTL), + /* Overlay 7: Layout selector + * ,-----------------------------------------------------------. + * | Lq| Lc| Ld| Lw| | | | | | | | | | | + * |-----------------------------------------------------------| + * | |Lq |Lw | | | | | | | | | | | | + * |-----------------------------------------------------------| + * | | | |Ld | | | | | | | | | | + * |-----------------------------------------------------------| + * | | | |Lc | | | | | | | | | + * |-----------------------------------------------------------| + * | | | | | | | | | + * `-----------------------------------------------------------' + * Lq: set Qwerty layout + * Lc: set Colemak layout + * Ld: set Dvorak layout + * Lw: set Workman layout + */ + KEYMAP_ANSI( + FN5, FN6, FN7, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,FN5, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ + TRNS,TRNS,TRNS,FN7, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS,FN6, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ + TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), }; +static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {}; + /* * Fn action definition */ static const uint16_t PROGMEM fn_actions[] = { - ACTION_OVERLAY_TAP_TOGGLE(0), // FN0 - ACTION_OVERLAY_TAP_KEY(1, KC_SLASH), // FN1 - ACTION_OVERLAY_TAP_KEY(2, KC_SCLN), // FN2 - ACTION_OVERLAY(2), // FN3 + [0] = ACTION_KEYMAP(4), // FN0 + [1] = ACTION_KEYMAP_TAP_KEY(5, KC_SLASH), // FN1 + [2] = ACTION_KEYMAP_TAP_KEY(6, KC_SCLN), // FN2 + [3] = ACTION_KEYMAP(6), // FN3 + [4] = ACTION_KEYMAP(7), // to Layout selector + [5] = ACTION_SET_DEFAULT_LAYER(0), // set qwerty layout + [6] = ACTION_SET_DEFAULT_LAYER(1), // set colemak layout + [7] = ACTION_SET_DEFAULT_LAYER(2), // set dvorak layout + [8] = ACTION_SET_DEFAULT_LAYER(3), // set workman layout }; #endif |