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authorGravatar SjB <steve@sagacity.ca>2017-01-29 13:04:43 -0500
committerGravatar SjB <steve@sagacity.ca>2017-01-29 13:26:31 -0500
commit5a860b71a1943358d0722ace9d2c13bd5c77c971 (patch)
treec14acba6ee9cfc163743d16f3cd5673e44766cdd
parentec05f654210a01ef82db2ab54e6065783536b802 (diff)
downloadqmk_firmware-5a860b71a1943358d0722ace9d2c13bd5c77c971.tar.gz
race condition between oneshot_mods and tap_dance
since the keycode for a tap dance process gets process only after the TAPPING_TERM timeout, you really only have ONESHOT_TIMEOUT - TAPPING_TERM time to tap or double tap on the key. This fix save the oneshot_mods into the action.state structure and applies the mods with the keycode when it's registered. It also unregisters the mod when the the tap dance process gets reset.
-rw-r--r--quantum/process_keycode/process_tap_dance.c7
-rw-r--r--quantum/process_keycode/process_tap_dance.h1
2 files changed, 7 insertions, 1 deletions
diff --git a/quantum/process_keycode/process_tap_dance.c b/quantum/process_keycode/process_tap_dance.c
index 6ae362c4c..403dca538 100644
--- a/quantum/process_keycode/process_tap_dance.c
+++ b/quantum/process_keycode/process_tap_dance.c
@@ -43,12 +43,16 @@ static inline void process_tap_dance_action_on_dance_finished (qk_tap_dance_acti
if (action->state.finished)
return;
action->state.finished = true;
+ add_mods(action->state.oneshot_mods);
+ send_keyboard_report();
_process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_dance_finished);
}
static inline void process_tap_dance_action_on_reset (qk_tap_dance_action_t *action)
{
_process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_reset);
+ del_mods(action->state.oneshot_mods);
+ send_keyboard_report();
}
bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
@@ -70,6 +74,7 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
action->state.keycode = keycode;
action->state.count++;
action->state.timer = timer_read();
+ action->state.oneshot_mods = get_oneshot_mods();
process_tap_dance_action_on_each_tap (action);
if (last_td && last_td != keycode) {
@@ -109,7 +114,7 @@ void matrix_scan_tap_dance () {
if (highest_td == -1)
return;
- for (int i = 0; i <= highest_td; i++) {
+for (int i = 0; i <= highest_td; i++) {
qk_tap_dance_action_t *action = &tap_dance_actions[i];
if (action->state.count && timer_elapsed (action->state.timer) > TAPPING_TERM) {
diff --git a/quantum/process_keycode/process_tap_dance.h b/quantum/process_keycode/process_tap_dance.h
index f753cbba6..726752ecc 100644
--- a/quantum/process_keycode/process_tap_dance.h
+++ b/quantum/process_keycode/process_tap_dance.h
@@ -9,6 +9,7 @@
typedef struct
{
uint8_t count;
+ uint8_t oneshot_mods;
uint16_t keycode;
uint16_t timer;
bool interrupted;