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authorGravatar Ryan Caltabiano <rcalt2vt@gmail.com>2019-05-15 22:23:42 -0500
committerGravatar Drashna Jaelre <drashna@live.com>2019-05-19 09:38:38 -0700
commit5c7b37bbbde969eb056d531c897c1d5f80beeb58 (patch)
tree1f8f0103c4e54004d6ba147add879402de70cda0
parent270b39b2eb44247cff75ddd216a8e67f8f264991 (diff)
downloadqmk_firmware-5c7b37bbbde969eb056d531c897c1d5f80beeb58.tar.gz
Added custom center point to rgb matrix
-rw-r--r--docs/feature_rgb_matrix.md6
-rw-r--r--quantum/rgb_matrix.c6
-rw-r--r--quantum/rgb_matrix_animations/cycle_out_in_anim.h4
-rw-r--r--quantum/rgb_matrix_animations/cycle_out_in_dual_anim.h4
-rw-r--r--quantum/rgb_matrix_animations/dual_beacon_anim.h2
-rw-r--r--quantum/rgb_matrix_animations/rainbow_beacon_anim.h2
-rw-r--r--quantum/rgb_matrix_animations/rainbow_pinwheels_anim.h2
7 files changed, 17 insertions, 9 deletions
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md
index 18636776c..8f0cd12b3 100644
--- a/docs/feature_rgb_matrix.md
+++ b/docs/feature_rgb_matrix.md
@@ -144,14 +144,16 @@ const led_config_t g_led_config = { {
} };
```
-The first part, `// Key Matrix to LED Index`, tells the system what key this LED represents by using the key's electrical matrix row & col. The second part, `// LED Index to Physical Position` represents the LED's physical position on the keyboard. The first value, `x`, is between 0-224 (inclusive), and the second value, `y`, is between 0-64 (inclusive). This range is due to effect that calculate the center or halves for their animations. The easiest way to calculate these positions is imagine your keyboard is a grid, and the top left of the keyboard represents x, y coordinate 0, 0 and the bottom right of your keyboard represents 224, 64. Using this as a basis, you can use the following formula to calculate the physical position:
+The first part, `// Key Matrix to LED Index`, tells the system what key this LED represents by using the key's electrical matrix row & col. The second part, `// LED Index to Physical Position` represents the LED's physical `{ x, y }` position on the keyboard. The default expected range of values for `{ x, y }` is the inclusive range `{ 0..224, 0..64 }`. This default expected range is due to effects that calculate the center of the keyboard for their animations. The easiest way to calculate these positions is imagine your keyboard is a grid, and the top left of the keyboard represents `{ x, y }` coordinate `{ 0, 0 }` and the bottom right of your keyboard represents `{ 224, 64 }`. Using this as a basis, you can use the following formula to calculate the physical position:
```C
x = 224 / (NUMBER_OF_COLS - 1) * COL_POSITION
y = 64 / (NUMBER_OF_ROWS - 1) * ROW_POSITION
```
-Where NUMBER_OF_COLS, NUMBER_OF_ROWS, COL_POSITION, & ROW_POSITION are all based on the physical layout of your keyboard, not the electrical layout.
+Where NUMBER_OF_COLS, NUMBER_OF_ROWS, COL_POSITION, & ROW_POSITION are all based on the physical layout of your keyboard, not the electrical layout.
+
+As mentioned earlier, the center of the keyboard by default is expected to be `{ 112, 32 }`, but this can be changed if you want to more accurately calculate the LED's physical `{ x, y }` positions. Keyboard designers can implement `#define RGB_MATRIX_CENTER { 112, 32 }` in their config.h file with the new center point of the keyboard, or where they want it to be allowing more possibilities for the `{ x, y }` values. Do note that the maximum value for x or y is 255, and the recommended maximum is 224 as this gives animations runoff room before they reset.
`// LED Index to Flag` is a bitmask, whether or not a certain LEDs is of a certain type. It is recommended that LEDs are set to only 1 type.
diff --git a/quantum/rgb_matrix.c b/quantum/rgb_matrix.c
index 9b9932df5..a6a9549af 100644
--- a/quantum/rgb_matrix.c
+++ b/quantum/rgb_matrix.c
@@ -26,6 +26,12 @@
#include "lib/lib8tion/lib8tion.h"
+#ifndef RGB_MATRIX_CENTER
+ const point_t k_rgb_matrix_center = { 112, 32 };
+#else
+ const point_t k_rgb_matrix_center = RGB_MATRIX_CENTER;
+#endif
+
// ------------------------------------------
// -----Begin rgb effect includes macros-----
#define RGB_MATRIX_EFFECT(name)
diff --git a/quantum/rgb_matrix_animations/cycle_out_in_anim.h b/quantum/rgb_matrix_animations/cycle_out_in_anim.h
index dc9d09fd3..29209e4d7 100644
--- a/quantum/rgb_matrix_animations/cycle_out_in_anim.h
+++ b/quantum/rgb_matrix_animations/cycle_out_in_anim.h
@@ -9,8 +9,8 @@ bool CYCLE_OUT_IN(effect_params_t* params) {
uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4);
for (uint8_t i = led_min; i < led_max; i++) {
RGB_MATRIX_TEST_LED_FLAGS();
- int16_t dx = g_led_config.point[i].x - 112;
- int16_t dy = g_led_config.point[i].y - 32;
+ int16_t dx = g_led_config.point[i].x - k_rgb_matrix_center.x;
+ int16_t dy = g_led_config.point[i].y - k_rgb_matrix_center.y;
uint8_t dist = sqrt16(dx * dx + dy * dy);
hsv.h = 3 * dist / 2 + time;
RGB rgb = hsv_to_rgb(hsv);
diff --git a/quantum/rgb_matrix_animations/cycle_out_in_dual_anim.h b/quantum/rgb_matrix_animations/cycle_out_in_dual_anim.h
index 941e6b9a8..b2f79ceea 100644
--- a/quantum/rgb_matrix_animations/cycle_out_in_dual_anim.h
+++ b/quantum/rgb_matrix_animations/cycle_out_in_dual_anim.h
@@ -9,8 +9,8 @@ bool CYCLE_OUT_IN_DUAL(effect_params_t* params) {
uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4);
for (uint8_t i = led_min; i < led_max; i++) {
RGB_MATRIX_TEST_LED_FLAGS();
- int16_t dx = 56 - abs8(g_led_config.point[i].x - 112);
- int16_t dy = g_led_config.point[i].y - 32;
+ int16_t dx = (k_rgb_matrix_center.x / 2) - abs8(g_led_config.point[i].x - k_rgb_matrix_center.x);
+ int16_t dy = g_led_config.point[i].y - k_rgb_matrix_center.y;
uint8_t dist = sqrt16(dx * dx + dy * dy);
hsv.h = 3 * dist + time;
RGB rgb = hsv_to_rgb(hsv);
diff --git a/quantum/rgb_matrix_animations/dual_beacon_anim.h b/quantum/rgb_matrix_animations/dual_beacon_anim.h
index f853f71ec..59c91046d 100644
--- a/quantum/rgb_matrix_animations/dual_beacon_anim.h
+++ b/quantum/rgb_matrix_animations/dual_beacon_anim.h
@@ -11,7 +11,7 @@ bool DUAL_BEACON(effect_params_t* params) {
int8_t sin_value = sin8(time) - 128;
for (uint8_t i = led_min; i < led_max; i++) {
RGB_MATRIX_TEST_LED_FLAGS();
- hsv.h = ((g_led_config.point[i].y - 32) * cos_value + (g_led_config.point[i].x - 112) * sin_value) / 128 + rgb_matrix_config.hue;
+ hsv.h = ((g_led_config.point[i].y - k_rgb_matrix_center.y) * cos_value + (g_led_config.point[i].x - k_rgb_matrix_center.x) * sin_value) / 128 + rgb_matrix_config.hue;
RGB rgb = hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
diff --git a/quantum/rgb_matrix_animations/rainbow_beacon_anim.h b/quantum/rgb_matrix_animations/rainbow_beacon_anim.h
index a0e0f814c..564e3c480 100644
--- a/quantum/rgb_matrix_animations/rainbow_beacon_anim.h
+++ b/quantum/rgb_matrix_animations/rainbow_beacon_anim.h
@@ -11,7 +11,7 @@ bool RAINBOW_BEACON(effect_params_t* params) {
int16_t sin_value = 2 * (sin8(time) - 128);
for (uint8_t i = led_min; i < led_max; i++) {
RGB_MATRIX_TEST_LED_FLAGS();
- hsv.h = ((g_led_config.point[i].y - 32) * cos_value + (g_led_config.point[i].x - 112) * sin_value) / 128 + rgb_matrix_config.hue;
+ hsv.h = ((g_led_config.point[i].y - k_rgb_matrix_center.y) * cos_value + (g_led_config.point[i].x - k_rgb_matrix_center.x) * sin_value) / 128 + rgb_matrix_config.hue;
RGB rgb = hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}
diff --git a/quantum/rgb_matrix_animations/rainbow_pinwheels_anim.h b/quantum/rgb_matrix_animations/rainbow_pinwheels_anim.h
index 275aaa48d..7d189b927 100644
--- a/quantum/rgb_matrix_animations/rainbow_pinwheels_anim.h
+++ b/quantum/rgb_matrix_animations/rainbow_pinwheels_anim.h
@@ -11,7 +11,7 @@ bool PINWHEELS(effect_params_t* params) {
int16_t sin_value = 3 * (sin8(time) - 128);
for (uint8_t i = led_min; i < led_max; i++) {
RGB_MATRIX_TEST_LED_FLAGS();
- hsv.h = ((g_led_config.point[i].y - 32) * cos_value + (56 - abs8(g_led_config.point[i].x - 112)) * sin_value) / 128 + rgb_matrix_config.hue;
+ hsv.h = ((g_led_config.point[i].y - k_rgb_matrix_center.y) * cos_value + (56 - abs8(g_led_config.point[i].x - k_rgb_matrix_center.x)) * sin_value) / 128 + rgb_matrix_config.hue;
RGB rgb = hsv_to_rgb(hsv);
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
}