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authorGravatar Erez Zukerman <bulk@ezuk.org>2016-07-26 21:54:10 -0400
committerGravatar GitHub <noreply@github.com>2016-07-26 21:54:10 -0400
commit93f366fa7d59d0a3abb03879da88082a1e2128a8 (patch)
tree7a71a3f9c9a20cda6495b52a5ea539b0f755597e
parent685c8ba64c634d9ba419a714ca0e2cbae14b6dda (diff)
parent7e69de061ae63e356b31b656f18a205199f556ed (diff)
downloadqmk_firmware-93f366fa7d59d0a3abb03879da88082a1e2128a8.tar.gz
Merge pull request #562 from michaelklos/doc
Added Tap Dance Example
-rw-r--r--readme.md27
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@@ -409,7 +409,32 @@ Our next stop is `matrix_scan_tap_dance()`. This handles the timeout of tap-danc
For the sake of flexibility, tap-dance actions can be either a pair of keycodes, or a user function. The latter allows one to handle higher tap counts, or do extra things, like blink the LEDs, fiddle with the backlighting, and so on. This is accomplished by using an union, and some clever macros.
-In the end, let's see a full example!
+#### Examples
+
+Here's a simple example for a single definition:
+
+1. In your `makefile`, add `TAP_DANCE_ENABLE = yes`
+2. In your `config.h` (which you can copy from `qmk_firmware/keyboards/planck/config.h` to your keymap directory), add `#define TAPPING_TERM 200`
+3. In your `keymap.c` file, define the variables and definitions, then add to your keymap:
+
+```c
+//Tap Dance Declarations
+enum {
+ TD_ESC_CAPS = 0
+};
+
+//Tap Dance Definitions
+const qk_tap_dance_action_t tap_dance_actions[] = {
+ //Tap once for Esc, twice for Caps Lock
+ [TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS)
+// Other declarations would go here, separated by commas, if you have them
+};
+
+//In Layer declaration, add tap dance item in place of a key code
+TD(TD_ESC_CAPS)
+```
+
+Here's a more complex example involving custom actions:
```c
enum {