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authorGravatar Gergely Nagy <algernon@madhouse-project.org>2016-09-01 08:32:47 +0200
committerGravatar Gergely Nagy <algernon@madhouse-project.org>2016-09-01 08:32:47 +0200
commitacda2b793f69c6e0e9b9667e9ebe8a0325eb5ecd (patch)
tree54c6b8cbee5ab1020bd57f64acccb4fed7f69907
parente28d151a8a1d458f3c18897c6095decc17b0c3a1 (diff)
downloadqmk_firmware-acda2b793f69c6e0e9b9667e9ebe8a0325eb5ecd.tar.gz
tap-dance: Do not start a sequence on keyup
There was an odd case, which confused the hell out of tap-dance: suppose you had a number of tap-dance keys, on a layer, and as part of the tap-dance, you turned that layer off - or had it on one-shot to begin with. In this case, the keydown event would trigger the tap-dance key, but the keyup would not. This had two funky consequences: - tap-dance did not correctly register that the dance has ended. - pressing any other tap-dance key would interrupt the previous tap-dance, and potentially input unwanted characters. To fix this, we simply do not start a tap-dance sequence on keyup, only when it is pressed. This way the previous sequence has enough time to time-out and finish properly, and we don't get confused. This fixes algernon/ergodox-layout#107. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
-rw-r--r--quantum/process_keycode/process_tap_dance.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/quantum/process_keycode/process_tap_dance.c b/quantum/process_keycode/process_tap_dance.c
index 07de3ecb8..79ade4d00 100644
--- a/quantum/process_keycode/process_tap_dance.c
+++ b/quantum/process_keycode/process_tap_dance.c
@@ -65,9 +65,9 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
highest_td = idx;
action = &tap_dance_actions[idx];
- action->state.keycode = keycode;
action->state.pressed = record->event.pressed;
if (record->event.pressed) {
+ action->state.keycode = keycode;
action->state.count++;
action->state.timer = timer_read();
@@ -77,8 +77,9 @@ bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
process_tap_dance_action_on_dance_finished (paction);
reset_tap_dance (&paction->state);
}
+
+ last_td = keycode;
}
- last_td = keycode;
break;