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author | Jack Humbert <jack.humb@gmail.com> | 2016-05-18 23:47:16 -0400 |
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committer | Jack Humbert <jack.humb@gmail.com> | 2016-05-18 23:47:16 -0400 |
commit | b732b79b49b098dba8e14493c745075f336747d8 (patch) | |
tree | 069f529df73ba8bfbcf7003f5ddd3987ecaadc57 /HAND_WIRE.md | |
parent | bf545061f2a71b054ccdca6f6261bb7c2ffa4957 (diff) | |
download | qmk_firmware-b732b79b49b098dba8e14493c745075f336747d8.tar.gz |
adapts unicode to quantum.c (#333)
* Unicode
to have unicode input you need to:
- set your OS input method to UNICODE if needed
- enable unicode in your makefile
- copy the action_function from
keyboard/planck/keymaps/unicode/unicode.c to your keymap.c
set the target OS method in your keymap.c: void matrix_init_user() {
set_unicode_mode(UC_OSX); } you can then switch when you want with:
set_unicode_mode(UC_OSX); set_unicode_mode(UC_LNX);
set_unicode_mode(UC_WIN);
put some unicode codes in your keymap like so: UC(0x0061)
I did change the bit mask in quantum/keymap_common.c and .h
I’m afraid we will need uint32 to get a total support for all unicode
tables or relocate the handler as @mbarkhau did.
* rearranges keycode values, hooks-up unicode
* removes extra lalt ref
* adds unicode shortcuts and example
Diffstat (limited to 'HAND_WIRE.md')
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